Solar Nations 2

Flomgus Games

Released
Jan 31, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.19 Bug Fix

    Changelog Fixed crash bug You can now modify puppet cosmetics

  2. Developer post

    Experimental 0.19: Icon Changes

    Changelog Bug fixes You can now be in 1 organization per type of organization AI will build less units but each unit will be larger, specifically with giant AI empires Fixed specific random crash bug originating from editing formable children Planet filters on colonies and macro

  3. Developer post

    Experimental 0.19

    Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes Non-alliance organizations no longer call all their members into wars. Economic Unions now allow you to build on allies' territories, and export/import resources fr

  4. Developer post

    Experimental Features Update

    Changelog Strategic Bombers added Tanks nerfed Air units buffed Unit experience made more important New history system for world events Releasable countries This is not on the main branch, it is on the experimental branch

  5. Developer post

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    Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. View game page 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e

  6. Developer post

    0.18 Patch 8/19

    Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability

  7. Developer post

    Small Patch 6/16

    Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and

  8. Developer post

    Price Increase Warning + 0.19 Forum

    Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right bef

  9. Developer post

    Small Patch

    AI optimizations Big text option enabled by default Low graphics settings enabled by default Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW

  10. Developer post

    0.18 Small Update

    Changelog Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some. Bug fixes Unit movement optimization UI improvements- big text option is now op

  11. Developer post

    Some Bugfixes

    Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag

  12. Developer post
  13. Developer post

    0.18 2025 Fix

    Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen

  14. Developer post

    Update 0.18

    Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing the

  15. Developer post

    Update 0.18: More Details

    I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement: View game page

  16. Developer post

    August 5: Update 0.18

    Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch. 0.18 is going to b

  17. Developer post

    Experimental 0.18 Update 3

    Changelog Experimental UI optimizations Graphical improvements 2025: Political changes, culture trait changes, religion changes 2025 Changes I have been slowly changing the 2025 start date to be more in line with reality. The pre existing date had many issues which primarily came

  18. Developer post
  19. Developer post

    Experimental 0.18 Update 2

    Changelog New notification when a crisis is happening New pre-game technologies Bug fixes AI behavior changes

  20. Developer post

    Small Update: Credits

    Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if you did not know). SpaceEngine PRO allows for commercial us