Check out my new game - GUTTED: Infested Crypts
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fixed achievements in 2.0 minor CPU performance improvement reduced possible ghosting artifacts for all particles and blood effects at lower upscaler settings
fixed achievements in 2.0
minor CPU performance improvement
reduced possible ghosting artifacts for all particles and blood effects at lower upscaler settings
fix possible crash
fix possible crash
Hello, in this update I reworked gameplay to emphasize physical interactions. Also improved visuals and sounds. GAMEPLAY added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amo
added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.
added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.
now all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games
increased player movement speed and responsiveness
removed double jump but increased jump height
adjusted base values for enemies amount, speed and health for each encounter.
all old guns removed, double jump, PUSH ability, and sprint also all removed
due to big gameplay changes old game version will remain available via beta branch which you can select via game properties in Steam Library
added FOV setting
added sharpness setting
improved lighting
added volumetric fog
improved effects
improved water
improved UI
improved foliage, added foliage movement
added new font to all texts
added weapon sway
added XeSS 2.1, XeLL, XeFG(frame generation) - works on all GPUs
improved flashlight, made it to work at all times
added master and music volume settings
adjusted volumes/attenuation/optimization for all sounds: effects, voices, music, cutscenes, etc.
improved many sounds
added/changed some music
Russian World Gallery - now painting look effects starts immediately
improved game level loading time
added some missing rebind keys settings
show interactable rotate keys when grabbing interactable
added shaders precompilation
fixed fast rotation artifact
increased parts/bodies/bleed lifetimes
added game icon
added missing translations for texts
added auto crash report
remove old UI tutorials that are now redundant
fixed getting up enemy can block path for other enemies
fixed some old issues and bugs
improved toilet physics to make it more stable
added ability to quit to main menu from pause menu
now weapon next/prev will also select
improved optimization for VFX effects and CPU calculations
Fixed sprint key ability to rebind Fixed possibility of enemies moving through walls Minor increase to GPU performance
Fixed sprint key ability to rebind https://steamcommunity.com/app/2266930/discussions/0/591775992008210763/?tscn=1751748153
Fixed possibility of enemies moving through walls
Minor increase to GPU performance
Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release! Please enjoy!
Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release!
Please enjoy!
Improved all fights by reducing total enemies amount but increasing their spawn rate Made dead enemies and body parts to easier stay on the ground Improved color correction, contrast and brightness in game Fine-tuned difficulties presets Improved blood on screen health indicator

weapons reworked, implemented recoil system added bullet impact effects maps reworked, expanded with more space to run around added sprint ability added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies added ability to double jump
As for now LOW shadow quality disables shadows at all - handy for weak/old GPUs Recommended graphical settings not applying MEDIUM shadow quality ( previously was LOW ) Fixed rare situations when player killed all enemies but was unable to progress

Fixed: videos in tutorials ( in UI and in Tutorial level ) didn't played for some people Fixed: ammo in the Marichka Chase sequence wasn't lit Remove doors when fight in the Toilet Exit Room begins, they removed when player doesn't look at them - because player could have stumble

Fixed: newly spawned AI doesn't move if player doesn't move Fixed: AI broken randomly, not able to go around obstacles
Fixed: newly spawned AI doesn't move if player doesn't move
Fixed: AI broken randomly, not able to go around obstacles

Tutorials Added short tutorial for PUSH mechanic - players will only need to play it once. But it will be also available via main menu and pause menu This mechanic is essential, It's the reason why player doesn't have enough ammo to kill all enemies. Please use the PUSH instead o
Added short tutorial for PUSH mechanic - players will only need to play it once.
But it will be also available via main menu and pause menu
This mechanic is essential,
It's the reason why player doesn't have enough ammo to kill all enemies.
Please use the PUSH instead of grab&throw all the time))

Improved Occupier's Dream tutorial - added video

Improved Sticky Mine Launcher tutorial - less text and added video

Looks like no one has found a secret weapon... which is not really that secret - just forgot to disable it)
Feel like you will be disappointed after searching every corner for it))

Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage. Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, esp
Fixed most of the issues related to enemies stuck in floor/wall blocking further progression. Fixed spawning redundant 1-2 enemies in toilet exit room after the door has been lit green and became openable Fixed toilet not picking up if player already in range when ToiletCarrier d