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Update 2.0

Hello, in this update I reworked gameplay to emphasize physical interactions.

Also improved visuals and sounds.

Watch on YouTube

GAMEPLAY

  • added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.

  • added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.

  • now all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games

  • increased player movement speed and responsiveness

  • removed double jump but increased jump height

  • adjusted base values for enemies amount, speed and health for each encounter.

  • all old guns removed, double jump, PUSH ability, and sprint also all removed

  • due to big gameplay changes old game version will remain available via beta branch which you can select via game properties in Steam Library

VISUALS

  • added FOV setting

  • added sharpness setting

  • improved lighting

  • added volumetric fog

  • improved effects

  • improved water

  • improved UI

  • improved foliage, added foliage movement

  • added new font to all texts

  • added weapon sway

  • added XeSS 2.1, XeLL, XeFG(frame generation) - works on all GPUs

  • improved flashlight, made it to work at all times

AUDIO

  • added master and music volume settings

  • adjusted volumes/attenuation/optimization for all sounds: effects, voices, music, cutscenes, etc.

  • improved many sounds

  • added/changed some music

OTHER

  • Russian World Gallery - now painting look effects starts immediately

  • improved game level loading time

  • added some missing rebind keys settings

  • show interactable rotate keys when grabbing interactable

  • added shaders precompilation

  • fixed fast rotation artifact

  • increased parts/bodies/bleed lifetimes

  • added game icon

  • added missing translations for texts

  • added auto crash report

  • remove old UI tutorials that are now redundant

  • fixed getting up enemy can block path for other enemies

  • fixed some old issues and bugs

  • improved toilet physics to make it more stable

  • added ability to quit to main menu from pause menu

  • now weapon next/prev will also select

  • improved optimization for VFX effects and CPU calculations

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 19122786 · oldversion branch

    Steam updated · First observed