Clockwork Empires

Gaslamp Games, Inc.

Released
Oct 26, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Ending the sale of Clockwork Empires

    Since Gaslamp Games shut down regular operations at the end of 2016, and as PC gaming hardware and software has changed since Clockwork Empires’ release, we feel that we can no longer adequately support the game. We’re going to cease the sale of Clockwork Empires on Steam or any

  2. Developer post

    Clockwork Empires 1.0D experimental released

    We've pushed the 1.0D experimental patch of Clockwork Empires live to the Experimental branch! To access this experimental patch, right-click on Clockwork Empires, select "properties", find the "BETAS" tab, and select "Experimental". Beware though, we will change this version of

  3. Developer post

    Steam Trading Cards now active for Clockwork Empires

    We've just switched on Steam Trading Cards and all the little bits and bobs that come along with them for Clockwork Empires. So now you may find: fun badges to display your affection for colonial management emoticons for important concepts like fishpeople, cannibalism, and longpo

  4. Developer post

    Hotfix for Clockwork Empires 1.0 now live

    Just a few minor things to clean up before we get back to more substantial patch content! FIXED: some incorrect tooltip descriptions for ingredients required for producing certain modules FIXED: possible to get into a state where tutorial won't advance if too much time passes bef

  5. Developer post

    Clockwork Empires 1.0 - Now Out Of Early Access

    Clockwork Empires version 1.0 has emerged, glistening, from its development-spore and launched on Steam! We are out of Early Access and into the wild frontier that calls for Colonial Bureaucrats to manage bustling colonies and chop down all the trees and maybe start a cult maybe

  6. Developer post

    BETA 55A HOTFIX NOW ON DEFAULT BRANCH OF CLOCKWORK EMPIRES

    A few small problems have been addressed in Beta 55A via your friend, and mine, the Hotfix. This has been pushed to the default branch, so you should not need to switch to the experimental branch on Steam. Changes: added disturbance tooltip balance: Bricabrac Prices of certain wa

  7. Developer post

    CLOCKWORK EMPIRES BETA 55: ONWARD! FOR QUEEN AND EMPIRE

    Beta 55 of Clockwork Empires, "ONWARD! FOR QUEEN AND EMPIRE", is now available on Steam. Major player-facing additions this month: implemented an Office Supply system to replace the upkeep system added biome unlocking redid guns & ammo (pew pew) added madness and enraged stat

  8. Developer post

    BETA 54C OF CLOCKWORK EMPIRES NOW ON EXPERIMENTAL BRANCH

    Beta 54C of Clockwork Empires has now been posted to the experimental branch on Steam. Amongst other things, this fixes the bug where modules will mysteriously stop working in workshops, which I know has plagued many of you: we finally got a save game where this showed up and wer

  9. Developer post

    BETA 54B NOW ON EXPERIMENTAL BRANCH ON STEAM

    Clockwork Empires Beta 54B has now been posted to the Experimental Branch on Steam. Major changes include the removal of repair trunks, and... well, honestly, a heck of a lot of things - we're not even sure where to summarize; however, it's a heck of a lot better. As always, expe

  10. Developer post

    CLOCKWORK EMPIRES BETA 54: "YES, INSPECTOR"

    Beta Build 54 of Clockwork Empires, "Yes, Inspector", is now available on Steam! MAJOR PLAYER-FACING CHANGES: added a new Mine system improved Naturalist’s Office improved Public House added a Training Academy lights! many UI improvements vast & sweeping Upkeep rebalancing Ga

  11. Developer post

    BETA 53C NOW ON EXPERIMENTAL BRANCH

    Beta 53C of Clockwork Empires is now on the experimental branch on Steam! On a... Thursday. Hmm. This is basically a release candidate for a Full Release tomorrow, so please bludgeon it to death and send us those bug reports. Changes: meat from when animals 'butcher' a corpse ins

  12. Developer post

    CLOCKWORK EMPIRES BETA 53B NOW ON EXPERIMENTAL BRANCH

    Beta 53B of Clockwork Empires is now on the Experimental Branch on Steam. Major Changes: added lights Naturalist's office overhauled (not quite done): Naturalists can be set to Scout, Hunt, or Survey Minerals. Related: ore vein distribution on map has been redone. colonists with

  13. Developer post

    CLOCKWORK EMPIRES BETA 53: "A JUNCTURE MOST UNNATURAL" NOW RELEASED

    Beta Build 53 of Clockwork Empires, "A Juncture Most Unnatural", is now available on Steam! MAJOR PLAYER-FACING CHANGES: added many event arcs, including REDACTED civilians will now fight to protect themselves (just not as well, or as long, as soldiers) added upkeep to buildings

  14. Developer post

    CLOCKWORK EMPIRES BETA 52F NOW IN EXPERIMENTAL BRANCH

    Beta 52F of Clockwork Empires is now on the experimental branch on Steam. Consolidated changelog for Beta 52F added smarter tooltip anchoring code added anchored tooltips for emotion bars which should cause fewer issues. added a major event arc Graveyards are now use fixed zone s

  15. Developer post

    CLOCKWORK EMPIRES BETA 52E NOW ON EXPERIMENTAL BRANCH

    Beta 52E of Clockwork Empires is now on the Experimental Branch on Steam. As always, this is experimental so expect it to not be quite as stable as the "stable" branch. This patch is a doozy. Major Changes added 2x speed button (a thousand voices cheer out from the Steam Forums)

  16. Developer post

    BETA 52D NOW ON EXPERIMENTAL BRANCH

    Beta 52D of Clockwork Empires is now available on the experimental branch on Steam. It primarily exists to fix bugs and add refinements to issues in betas 52B and 52C, which... didn't get announcements posted for them, clearly due to Novorusian saboteurs. Changelog for 52D: added

  17. Developer post

    CLOCKWORK EMPIRES BETA 52: "DAYS OF BUREAUCRACY AND KNIGHTS OF STEAM"

    Beta Build 52 of Clockwork Empires, "Days of Bureaucracy and Knights of Steam", is now available on Steam! MAJOR PLAYER-FACING CHANGES THIS MONTH Steam Knights! Barracks control over military squad loadout Exciting Event Arcs! A Better Economy All sorts of UI bits and bobs! Very

  18. Developer post

    BETAS 51F THROUGH 51H ARE/WERE ON THE EXPERIMENTAL BRANCH

    Beta 51F of Clockwork Empires is now available on the experimental branch on Steam. It turns out you probably didn't want it; it kind of crashed a bit. Beta 51G did nothing to resolve the crashing. The people wept. Beta 51H should, now, be the beta you want, and is hopefully full

  19. Developer post

    BETA 51E Now up in the Experimental Branch

    As always, the Experimental Branch is NOT STABLE. If you'd rather have stability, please retreat to the safe confines of the Default Branch. It has lovely plush leather wingback chairs and ottomans, and customarily serves several fortified wines and cheeses before and after the m

  20. Developer post

    CLOCKWORK EMPIRES EXPERIMENTAL BUILD 51D NOW IN STEAM EXPERIMENTAL BRANCH

    A new experimental build of Clockwork Empires, Beta 51D, has been posted to the experimental branch on Steam. Major changes: - 51C lockups fixed! - Military squad weapons are now assigned through their Barracks (additional weapon loadouts can be unlocked by placing weapons locker