Released
Mar 28, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    260828 version 25574

    Improved epilog as game is completed. Soundtrack has more variation. Improved audio processing. Helicopter touchdown on terrain is smoother. Reduced z-clip when holding mirrors. Minor gameworld refinements.

  2. Developer post

    260802 version 24782

    Helicopter physics improved. Audio-fades computed per-sample for higher quality. Fixed bug causing 2nd heli to loose engine-sound if 1st heli was drowning. Engine-sound of train refined removing subtle click-effect. More robust script logic around game-completion. Life-icons gets

  3. Developer post

    260728 version 24684

    Consuming new rad-suit always replaces current. Increased audio buffer size for SFX to solve subtle glitches. Fixed bug where life-icons would fail to show after low-health warning.

  4. Developer post

    260727 version 24661

    Player har 3X lives via new spawn-points. Helicopter engine sound refined to supress subtle click-sound as it loops back. Videoclip on cartridge in basecamp was refined. Fixed special-case where exploding core would not inflict damage.

  5. Developer post

    260723 version 24483

    Fixed alignment issue during raytracing acceleration-structure creation. Vulkan buffers creating terrain during startup updated to be more robust. Compute-shader image-access updated to be more robust.

  6. Developer post

    260721 version 24411

    Fixed syncronization-issue in vulkan presentation. Fixed issue with radsuit-icon staying on-screen when depleted. Terrain on gpu is 2+2 GB instead of single 4 GB alloc.

  7. Developer post

    260712 version 24305

    Train-to-helicopter physics improved. Fixed incorrect leveling of helicopter as it touches down on terrain. Camera friction onboard helicopter solves ice-effect during descend also to geometry. Fixed boat getting stuck if parked far up on land. Fixed cosmetic issue in helicopter

  8. Developer post

    260708 version 24284

    Camera has more friction onboard helicopter solving ice-effect during descend. Areas accessible after game is completed are refined.

  9. Developer post

    260704 version 24270

    Faster run-speed. Helicopter-to-world physics improved. Minor balancing to match new run-speed.

  10. Developer post
  11. Developer post

    260701 version 24176

    Less difficult to master than 2024 version. Helicopter radar detect danger-zone. Boats are faster. Health charge a little faster. Perfected game balance. Reverted to original VRAM detection procedure.

  12. Developer post

    260629 version 24041

    Reverting to previous version after reports of problems with latest update.

  13. Developer post

    260628 version 24083

    Less difficult to master than year 2024 version. Health charge is faster. Train glides longer before stopping. Helicopter radar detect danger-zone. Fuel-cell payloads fine-tuned. Energy outburst penalty fine-tuned. Damage from water fine-tuned. Accurate VRAM detection.

  14. Developer post

    260628 version 24041

    Second attempt to update terrain phys CPU-GPU procedure to solve bug where player and objects are falling through terrain.

  15. Developer post

    260627 version 24002

    Updated terrain phys CPU-GPU procedure to try solve reported bug where player and objects was falling through terrain.

  16. Developer post
  17. Developer post

    260626 version 23964

    Fixed startup crash after recent Windows 11 update. The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player. Fine-tuning game balance, the delay time from energy-outburst, to the time damage reaches player. Res

  18. Developer post

    260624 version 23803

    Reverting since there was issues lauching latest version 23815

  19. Developer post

    23815

    The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player.

  20. Developer post

    23803

    Overall gameplay fine-tuning, improved balancing of fuel consumption, radiation-suit damage.