Thank You for the Support Hey everyone, I wanted to take a moment to say thank you for the recent support and interest in Soultaker and my other games. Seeing people still checking out my work and giving it a chance really means a lot to me. Right now, I have been busy balancing
Thank You for the Support
Hey everyone,
I wanted to take a moment to say thank you for the recent support and interest in Soultaker and my other games. Seeing people still checking out my work and giving it a chance really means a lot to me.
Right now, I have been busy balancing multiple projects, including both my own game work and contract work, so my time has been pulled in a lot of different directions. Because of that, I have not been able to focus on Soultaker the way I would like.
But I want to make it clear that I do plan to return to Soultaker. Once I get some of these other projects finished and off my plate, I want to come back and give it the time and attention it deserves.
Thank you to everyone who has played my games so far and to everyone who has shown support. It honestly helps motivate me to keep going and keep building as a developer.
I appreciate your patience, and I hope to share more when I am able to return to it.
After Months of Working hard on My next Title. I'm glad to showcase and show off what is coming to the October Steam nextfest! Come join in the fun try out the Demo and give your own review. always open for Feedback on what you liked and what can be improved thank you all for you
After Months of Working hard on My next Title.
I'm glad to showcase and show off what is coming to the October Steam nextfest!
Come join in the fun try out the Demo and give your own review. always open for Feedback on what you liked and what can be improved thank you all for your time.
TURBOCIDE
A New Type of Party Shooter! Simple controls. Fast action.
What is TURBOCIDE?Defeat Others, chain your kills, and power up!
Every elimination makes you move faster and shine brighter.
Bug Fixes: Stability Enhancement: Players will no longer experience game freezes when the Dealer's card count reaches zero. This issue has been resolved, ensuring a smoother gameplay experience. Goblin Intro Video: The Goblin intro video will now adhere to its intended behavior.
Bug Fixes:
Stability Enhancement: Players will no longer experience game freezes when the Dealer's card count reaches zero. This issue has been resolved, ensuring a smoother gameplay experience.
Goblin Intro Video: The Goblin intro video will now adhere to its intended behavior. It will only Skip play when the player clicks with their mouse.
Menu Screen Optimization: The return button card has been adjusted to ensure it no longer appears when it's not intended to be displayed on the style menu screen. This enhances the overall aesthetic and functionality of the menu interface.
Thank you for your continued support and feedback. We remain committed to delivering the best gaming experience possible and look forward to bringing you more exciting updates in the future.ːSF6_Delta_Catː
due to a recent update to the new Enum system from Hard Strings, a reference was forgotten for the options board to play its animation. issue is resolved
due to a recent update to the new Enum system from Hard Strings, a reference was forgotten for the options board to play its animation. issue is resolved
I have recently implemented several enhancements to the user interface, including refined elements and the introduction of new pop-ups to provide users with more information on in-game events. In order to optimize the system's performance and enhance user experience, I made the d
I have recently implemented several enhancements to the user interface, including refined elements and the introduction of new pop-ups to provide users with more information on in-game events.
In order to optimize the system's performance and enhance user experience, I made the decision to remove the ability to swap Environments. The previous implementation was too resource-intensive for the available space and led to unexpected lag issues for some users. we are planning to implement a system that will focus on the SoulTakers' Core identity going forward.
As part of these changes, Achievements that previously required specific Environments will either be removed or replaced in a thoughtful manner at a later date. This will ensure that players' accomplishments are still recognized and rewarded appropriately in the game.
I am confident that these improvements will result in a smoother and more engaging gaming experience for our users, while also providing a solid foundation for further advancements in the Near future.
SoulTaker patch 1.2 Greetings, SoulTaker fans! We're excited to bring you the latest patch, version 1.2, which is packed with new features and improvements to make your gameplay experience even more thrilling and immersive. First up, we've added custom visual effects to the game
Greetings, SoulTaker fans! We're excited to bring you the latest patch, version 1.2, which is packed with new features and improvements to make your gameplay experience even more thrilling and immersive.
First up, we've added custom visual effects to the game to make playing cards even more exciting. But that's not all! We've also added FunSpeech bubbles to the game to add more personality and fun interactions with characters. You'll definitely have a great time chatting with them eventually.
And for those bunny suit fans, we've fixed an issue where the bunny suit would clip through the player's hand during certain animations.
We know you all love the dealer, and we've made some significant changes to make your interactions with her even more memorable. The dealer now has audio dialog and facial expressions, bringing more personality and immersion to the game. You'll feel like you're playing with a real dealer in a fancy casino.
We've also cleaned up the dealer's facial animations and idle animations for a smoother and more polished experience. And for those who love achievements, we've added around 40 Steam achievements for you to earn by accomplishing various in-game feats.
In addition to these new features, we've added new card sets for purchase, different table environments to play on, and table color options for customization. Plus, we've resolved some bugs like the no cards in deck soft lock among others.
We hope you all enjoy the improvements we've made with this patch. Keep on playing, keep on collecting, and keep on SoulTaking!
Here below is a summary list of new changes and bug fixes for this month's Patch;
New features:
Added working Steam achievements of about 40: Players can now earn Steam achievements for various in-game accomplishments.
SlovGoblin Splash start screen: We've added a new splash screen featuring the SlovGoblin to add more personality to the game's start-up sequence.
Selectable table environments to play with: Players can now choose from a selection of different table environments to play on.
Table color options to buy: Players can now purchase new table color options to customize their gameplay experience.
Added card sets to buy: Players can now purchase new card sets to add to their collection and diversify their gameplay experience.
The dealer: The dealer now has audio dialog and facial expressions to add more personality and immersion to the game.
FunSpeech bubbles: Players can now enjoy fun speech bubbles when interacting with characters in the game.
Custom visual effects for card impacts: We've added custom visual effects to make the impact of playing cards more exciting.
Bug fixes:
Fixed no cards in deck soft lock: We've resolved an issue that caused the game to soft-lock when players had no cards left in their deck.
FixedHandCliping on bunny suit: We've fixed an issue where the bunny suit would clip through the player's hand during certain animations.
The dealer has a visual face cleanup: We've cleaned up the dealer's facial animations for a smoother and more polished experience.
Cleaned up idle animations: We've cleaned up idle animations to improve the overall game feel and polish.
Finalized card arts: We've finalized the card arts to make them look more polished
Fixed minor face issues: We've fixed a number of minor face issues for a smoother and more polished experience.
Fixed environment switching lag: We've resolved an issue that caused lag when switching between different table environments.
Blueprint Clean-up: We've gone through the game's blueprints and cleaned them up to improve overall stability and performance.
Soul Taker Patch Notes (Version 1.1): New Features: Added Mulgen feature that allows players to discard their entire hand to redraw a single card once per round. Added new outfits for the dealer that can be unlocked by completing matches. Added cash currency as a reward for winni
Soul Taker Patch Notes (Version 1.1):
New Features:
Added Mulgen feature that allows players to discard their entire hand to redraw a single card once per round. Added new outfits for the dealer that can be unlocked by completing matches. Added cash currency as a reward for winning matches, which can be used to purchase customization options. Dealer now has expressions and will randomly display them during matches.
Updates:
Core code has been updated and optimized for smoother gameplay. Visual effects have been cleaned up for a better user experience. Fixed a bug that caused the game to soft lock when a player had an empty card hand.
Coming Soon:
More customization options for cards, table sets, and environments will be added in future updates. New demon dealers representing different casino games and countries involved in WWII will be introduced.
Thank you for playing Soul Taker and we hope you enjoy the new updates!