Factory Town Idle

Erik Asmussen

Released
Jan 8, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Factory Town 2 demo now available in Steam Next Fest

    Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game. It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts

  2. Developer post

    Patch Notes 1.3.6a

    - Updated Unity version to patch vulnerability CVE-2025-59489

  3. Developer post

    1.3.5 Patch Notes + Factory Town 2 Announcement!

    - Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for Factory Town 2 For those interested, I'

  4. Developer post

    Announcing Factory Town 2: Paradise!

    Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle,

  5. Developer post

    Patch Notes 1.3.4

    - Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative

  6. Developer post

    Patch Notes 1.3.3

    Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some conditions must be met for worker reassignment:

  7. Developer post

    Patch Notes 1.3.2

    Auto-Trade Improvements In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes) 'Auto' trade mode is now split into 2 opt

  8. Developer post

    Patch Notes 1.3.1

    New Features New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum st

  9. Developer post

    Patch Notes 1.3.0

    Game Modifiers When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock. Extra Idle / Extra Active: Changes construction & research speed to support more 'Ac

  10. Developer post

    Patch Notes 1.2.1

    Fixed bug: Production detail tooltip for currencies would incorrectly sort 'Production' rows at the bottom of the list, below Consumption totals Fixed bug: Research panel would not consistently update its display of available production capacity Fixed bug: Item Consumption detail

  11. Developer post

    Patch Notes 1.2.0

    Turbo Mode performance improvement Turbo (fast-forward) mode has been optimized to run smoothly at all speed multiples. It does this by running one full simulation step per frame, and then repeating the last recorded net gain/loss for each item multiple times, until it catches up

  12. Developer post

    Patch Notes 1.1.4

    Balance Changes Reverted the ‘Dynamic Storage’ effect of Rail Depots. They were causing too much town instability due to sudden increase in storage. Rail Depots now provide a static boost of 10K to global storage capacity per building. The global perk “Global Trading Capacity” no

  13. Developer post

    Patch Notes 1.1.3

    Bug Fixes: Tooltip for trading post inventory details would not display correctly or at all Game would not relaunch in Steam if launched from .exe while Steam was closed, causing cloud saves to be inaccessible Locked button on World Panel buttons for locked biomes was not visible

  14. Developer post
  15. Developer post

    Patch Notes 1.1.1

    Balance Changes Town Perk "Storage Boost" now adds storage to each item based on its max per-second demand (50% per level). This should improve how well storage scales for all items as the economy grows, and is intended especially to help replace the effects of the removed Omni S

  16. Developer post

    Patch Notes 1.1.0

    Improvements Inventory panel will display a header displaying which filter is active, if any. This is for both recipe filters and the increasing/decreasing state filters When Inventory is filtered to show increasing or decreasing items, it will automatically refresh every second

  17. PC Gamer

    Spinoff of cute little Factory Town turns it into a sprawling spreadsheet exercise

    The industrially-inspired town building game Factory Town has a spinoff as of this week, packing the entire experience of building up and expanding an oddly factory-like society into a series of oddly spreadsheet-like screens. All of which depict the details of an oddly factory-l

  18. Developer post

    Patch Notes 1.0.1

    Improvements: Added Italian language localization Changed ‘Scroll Up’ and ‘Scroll Down’ hotkeys from Q and E to A and Z, to prevent overlaps with existing menu hotkeys. In addition, the keys can be held down to scroll repeatedly. (Page Up and Page Down are also mapped to this fun

  19. Developer post

    Factory Town Idle 1.0 Launch!

    Hi again, I'm happy to announce that Factory Town Idle has graduated from Early Access and is now available as as full 1.0 release! A huge thanks to all the players who participated in the early Playtest and Early Access versions, and in particular those that offered all the extr

  20. Developer post

    Patch Notes 1.0.0

    Misc Improvements More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates Low market supply does not use sad face icons, to avoid implying a penalty Balance Changes Markets can be oversupplied even from