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Patch Notes 1.0.0

Misc Improvements

  • More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
  • Low market supply does not use sad face icons, to avoid implying a penalty

Balance Changes

  • Markets can be oversupplied even from the start of the game (by 100%)
  • Lowerered Stone Mason research time
  • Lowered baseline demand for Wood, Stone, Stone Brick, and Plank
  • Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)

Bug Fixes

  • Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply
  • Player could specify a production limit for Market recipes that exceeded the max demand for that item
  • Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly
  • Water Spring was showing up twice in tooltip for Well
  • Hotfix 1.0.0a: Fixed low land amounts having negative impact on resource regeneration rates

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.