Fixes Fixed an issue where the Shotgun's Twin Barrel upgrade had no effect. Fixed an issue where scrap could sometimes spawn in the air. Fixed an issue where Blight's Toxic Wake skill was spawning frost pools instead of corrosive pools. Fixed an issue where the Evolution artifact
Fixes
Fixed an issue where the Shotgun's Twin Barrel upgrade had no effect.
Fixed an issue where scrap could sometimes spawn in the air.
Fixed an issue where Blight's Toxic Wake skill was spawning frost pools instead of corrosive pools.
Fixed an issue where the Evolution artifact could still trigger whilst either a boss is spawned or you were in the shop.
Fixed an issue where the Flamethrower's Controlled Burn upgrade would stop the weapons VFX from firing if your accuracy was low enough.
Fixed an issue where Blaze's Frostfire Bolts skill was only applying burn and no frost.
Fixed an issue where runs completed by Havoc would have a blank icon on the previous run on the stats page.
Fixed a rare crash that could occur when playing with damage numbers enabled.
Fixes Fixed an issue where constructs could still target the Heptahydra's heads after they were killed. Fixed an issue where Havoc's ability would not move from the Heptahydra's heads when killing them. Fixed a crash that could occur when using bouncing projectiles such as dark o
Fixes
Fixed an issue where constructs could still target the Heptahydra's heads after they were killed.
Fixed an issue where Havoc's ability would not move from the Heptahydra's heads when killing them.
Fixed a crash that could occur when using bouncing projectiles such as dark orbs or the bouncing blade upgrade.
Fixed an issue where the Fabricator could sometimes display an input saying you could reroll the item.
Fixed an issue where if you rerolled an item at the recycler, you would have to move away from the machine and back for the item card to display.
Fixed some construct scaling/speed issues that could occur when using Bastion's Promotion skill.
Fixed an issue where some constructs would stop looking for new enemies if there were none at close range.
Potentially fixed a crash that could occur when using the Helix Rifle. (We think we've found the cause but haven't been able to recreate this on our end so please let us know if you see it again.)
Balance
Power Surge (Common) - Increased damage bonus from 10%->20% and increased the duration from 30s->90s.
Singularity (Uncommon) - Increased damage bonus from 10%->15%.
Brute Force (Uncommon) - Increased damage bonus from 8%->12%.
Shardstrike (Epic) - Increased damage bonus per stack from 1%->1.25%.
Storm (Ship) - Increased base ability damage from 65->75.
Ark (Ship) - Increased the base damage dealt by shock motes from 20->30.
Flash (Ship) - Increased the damage dealt by the Blinkstrike+ skill from 20%->30%, and increased the shock applied from 5->10.
Bomb-R (Ship) - Increased the locks/banishes granted by skills from 2->3, and increased the base damage of the Bombardment skill from 40->50.
Flux Cannon (Weapon) - Lowered the fire rate debuff of each level of the Quantum Burst skill from -5%->-2.5%.
Energy Blade (Weapon) - Increased the damage reduction granted by the Bladeguard skill from 5%->10%.
Frost Spear (Weapon) - Increased the base frost applied per hit bonus of the Deep Freeze skill from 0.5%->1%.
Fixes Fixed some control issues with the new toggle auto fire option. Fixed an issue where some saves could have the wrong profile name. Fixed an issue where the Sands Of Time upgrade was less effective than it's card stated.
Fixes
Fixed some control issues with the new toggle auto fire option.
Fixed an issue where some saves could have the wrong profile name.
Fixed an issue where the Sands Of Time upgrade was less effective than it's card stated.
Changes/Fixes Added an accessibility option to be able to toggle firing on/off when using KBM. Fixed an issue where you could unlock higher mastery tiers while playing below threat 50. Fixed an issue where the pause menu could display current mastery level even when playing below
Changes/Fixes
Added an accessibility option to be able to toggle firing on/off when using KBM.
Fixed an issue where you could unlock higher mastery tiers while playing below threat 50.
Fixed an issue where the pause menu could display current mastery level even when playing below threat 50.
Fixed an issue where rerolling a glitched upgrade could still say it is glitched if it isn't.
Improves Blaze's ability collision when firing from the corner of arenas.
Fixed a visual issue where dual picking an upgrade would not update your passive list correctly when using multiple level ups in a row.
Fixed an issue where Swarm's C-RAM skill would not correctly destroy projectiles.
Fixed an issue where the Fusion Reactor upgrade was less effective than it's card stated.
Hey Everyone, Shape Shifter: Formations version 1.0 is out now! After 1.5 years in Early Access, we're thrilled to announce that the full release of the game is now live! Thank you to everyone who played during EA, your feedback has really helped shape the game into what it is to
Hey Everyone,
Shape Shifter: Formations version 1.0 is out now! After 1.5 years in Early Access, we're thrilled to announce that the full release of the game is now live! Thank you to everyone who played during EA, your feedback has really helped shape the game into what it is today.
The 1.0 update is our biggest update yet, here's just some of the key features, the full patch notes will be posted below;
New Final Boss/Arena
Unique skill trees for every single ship/weapon, totalling a huge 800! new skills.
New BGM music for every stage.
Visual Improvements - Added new VFX for tons of effects/upgrades. UI Improvements. New Backgrounds for every stage etc.
Tons of smaller additions/changes such as new spawn patterns, save profiles, new infused prime enemies etc.
Plus tons more bug fixes/balance changes/optimizations across the game.
As always, we're still keen to hear your feedback as we want to make this game the best it can be.
Thanks again, Castec
NOTICE - You have the option to import your EA save while on the profile menu, with the "R" Key or with "Triangle/Y" on gamepad. Saves are not wiped with this update.
Patch Notes
Additions/Changes
Ship & Weapon Skill Trees - Every ship and weapon now has a unique skill tree that allows you to alter and improve the way they play via changing abilities/passives and gaining new ones. Skill points for these trees can be unlocked by defeating bosses while playing with that ship/weapon. These are too long to list here with 800 skills added combined across all 40 ships/weapons, so we'll leave it up to you to take a look. New players will have to complete their first run before ship/weapon skill trees are unlocked, to help ease into things.
New Final Arena/Bosses/Enemy - Added a new 5th level with the true final boss. This can be unlocked after defeating all 8 bosses at least once. This is intended to be a challenging level that you choose when you want to end the run, as it does not continue into endless mode. Runs are still considered complete/wins after beating the 4th arena.
New Upgrade - Particle Accelerator - Legendary - Increases fire rate, extra shot chance, pierce chance, move speed, projectile speed and ability cooldown rate.
New Upgrade - Prismatic Rounds - Legendary - Chance on hit to apply all 4 statuses to the enemy.
Sharpshooter Mode - This is an optional gameplay toggle, that completely disables auto-aim while playing, but grants an xp buff and shop price reduction for the run. This can be enabled/disabled any time out of run via the gameplay settings menu, but it will not apply to the current run you have saved.
Save Profile System - You can now have up to 3 profiles saved at once, and can be toggled from the main menu. By default there are no saves carried over as we recommend starting a new save to experience the new progression systems all together, but you have the option to import your EA save if you'd rather continue with your current progress.
New Music - Each pair of stages now has unique BGM. (I.e. Square/Rectangle, Triangle/Pentagon etc.)
Added new unique backgrounds to each pair of arenas (Square/Rectangle etc). Also added new background VFX.
Added a new arena spawn effect when changing arenas.
UI Improvements - Reworked some UI elements and menus. Added new animations to some UI elements that lacked them to help improve the feel, and adjusted some existing ones.
Dark/Light Prime Enemies - Added both dark and light infusions to the infused primes threat modifier. Dark primes have a chance to fire projectiles at you when taking On Hit damage, and light primes regenerate health over time.
Added multiple new spawn patterns.
New VFX for the following; Infused Primes, Lightning Bolts, Explosions, Helios Meteors, Elemental Pools/Healing Pools, Enemy Portals, Octagonopus & Heptahydra Slows, Volt Hammer.
New SFX for Explosive Rounds.
Added a slight spawn effect to the shops.
You can now reset threat level options per selection by pressing the button, and reset all by holding it.
Burn Tick Rate inteval is now shown more accurately.
Improved the visibility of dark/light orbs.
Added smoother movement on dark orbs, and on the Bouncing Blade upgrade. They will now also retarget a new enemy if their current target dies before they hit them.
Some controller inputs are now only shown if the required setting is enabled.
Added an option to remove zoom when firing in manual mode to accessibility settings.
Added an option to toggle player/enemy damage numbers individually in the gameplay settings.
Reworked the settings menu to now explain each option.
Adjusted some menu animations.
New level up and item card UI/Animations.
Updated some HUD elements.
Adjusted underfloor lighting.
Improved the visibility when using the Octagonopus’ Core upgrade.
Adjusted the movement of the Pyramind’s controlled projectiles and added some camera shake on impact.
Adjusted the colour of some enemies VFX to match their prime infusion.
Bug Fixes
Fixed an issue that would cause an unintended amount of enemies to spawn in endless mode.
Fixed a bug that could cause scaling issues when saving/continuing a run without resetting the game in between.
Fixed a visual issue where current dark orb damaged was not correctly displayed on the stats tab.
Fixed a bug where the burn tick rate from the Backdraft upgrade was not applying correctly.
Fixed a bug where some homing projectiles could have jittery movement.
Fixed a bug where very rarely homing projectiles could despawn before hitting a target.
Fixed an unintended interaction where the Cryo Beam & Chain Lightning weapons were not correctly lowering their damage when piercing/bouncing.
Fixed an issue where the artifact unlock progress bar in the centre didn't correctly reflect progress.
Fixed a bug where dark orb/weapon damage was not being calculated properly after using binary’s ability
Fixed a bug where the Electric Boogaloo achievement could be unlocked while playing without the electrified walls modifier.
Fixed the burn applied by the Caustic Burn upgrade.
Fixed an issue where some Tri-Angel sounds were not taking audio settings into account.
Fixed a bug where the Top Gun achievements progress could be boosted after killing bosses.
Fixed a bug where some walls were not moving during the boss spawn.
Fixed a bug where you couldn't move up on your upgrade list to loop to the bottom of the list.
Fixed the burn applied by the Caustic Burn upgrade.
Fixed a visual issue where you could 'Ban' multiple tags if you didn't have the skill unlocked.
Fixed a bug where the Chain Lightning weapon and some passives could target the Heptahydra's heads while dead.
Fixed a bug where Heptahydra projectile effects could persist after the boss.
Fixed a visual issue where you could purchase a skill before the unlock animation had finished.
Fixed a potential crash that could occur when using the Tesla Coil upgrade.
Fixed a bug where Blaze's ability could hit enemies with segments multiple times.
Fixed an issue where Swarm's ability was not scaling with the general damage stat. Slightly lowered base damage to compensate.
Fixed a visual issue where Swarm's ability damage would not show the correct value in the stats panel.
Fixed a bug where the Buffer enemies aura could stop beam weapons/abilities.
Fixed an issue where the Void Rebound upgrade was not applying its bounce count correctly.
Fixed a bug where the Cryo Beam weapon could pierce bosses.
Fixed an issue where pickups could remain when changing arenas.
Fixed an unintended interact where healing shards from the Salvager upgrade would increase your score/multiplier.
Fixed a bug where you could reset video settings after returning from the settings menu.
Fixed an issue where the Order artifact could give you banished items.
Fixed a bug that was causing the Welding Beam to gain much more beams than intended with bounces/pierces.
Fixed a bug where some weapons would not fire correctly if changing directions in manual aim.
Fixed a bug that could cause the new skills notification to be shown at the end of a run incorrectly.
Fixed a bug where the Malleable artifact would keep triggering when saving/loading a run.
Fixed a bug that could cause some input icons to be blank when playing with KBM.
Fixed a bug where the Execution artifact would not function correctly when saving/continuing a run.
Adjusted wall meshes to avoid stretched edge glow.
Fixed a bug where the Fabricator could take 2 commons in exchange for an artifact.
Fixed a bug where if the Fabricator's Enhanced Fabrication skill triggered on an artifact, it would revert the rarity back to legendary.
Fixed an issue where the Fortune artifact could stack multiple times when saving/loading a run, without resetting the game inbetween.
Fixed an issue where killing the Heptahydra would not reward you with bonus prime cores.
Lowered the brightness of the Healing Pools & Carpet Bomb VFX.
Fixed an issue where the Volthammer could not hit the Serpentagons tail.
Fixed the collisions against walls when projectile speed gets too high.
Fixed the tier descriptions on the artifact menu to reflect the correct unlocks.
Potentially fixed a rare bug where sometimes you could get stuck with the pause menu on screen. (Think we've found a fix but this has seemed to be so rare we've never been able to recreate it so let us know if it crops up again.)
Fixed an issue where enemy spawns could sometimes be lowered if your framerate gets low enough. (Seems to be working correctly, but let us know if you see any issues with enemy spawn counts.)
Fixed an issue where Snakers slowed by Mobius’ ability would not have their tail speed slowed as well.
Fixed an issue where some Blaze's ability would not work correctly if fired whilst standing too close to the wall.
Fixed an issue where you could get stuck passing through enemies when using Flash's ability just after dodging.
Balance Changes
Specialization (Skill) - No longer provides a starting bonus to stats based on tag. Now the skill provides an increase to stats based on your tag with every level up in run.
Slightly increased the enemy health contributed per threat/mastery level to accommodate the increased power from ship skill trees.
Slightly lowered the damage increase of enemies per mastery level.
Reduced the amount that orb strength contributes to the healing provided by light orbs.
The artifact shop is now the last unlock on the artifact tree, and also no longer spawns if you don't have enough prime cores to purchase an item.
Increased the base spawn rate of artifacts.
Killing the Hexagunner's turrets now also deals damage to the boss.
Chain Lighting (Weapon) - Now stops chaining after hitting a boss.
Fortified Havoc (Legendary) - Increased armor required per stack from 2%-3%
Convergence (Common) - now has a max number of stacks per level.
Blight's ability now prioritises closer targets.
Reworked/Buffed most construct uprades to make them provide more consistent damage.
Counter Mines (Uncommon) - Now Counter Drone - Each stack provides a permanent drone that tracks enemies and detonates every time you dodge.
Flame/Frost Drone (Epic) - Now tracks enemies instead of moving randomly.
Gunner/Missile Drone (Rare/Legendary) - Now fires at a constant rate rather than in bursts.
Drone Amp (Legendary) - Now provides a huge boost to construct speed.
Splinter Drone (Epic) - Now targets enemies and fires in a 3 shot arc for its duration.
Shadow Drone (Epic) - Now Twilight Drone - Now fires both light and dark orbs at twice the speed.
Banishing an upgrade now also rerolls it, and you can use multiple banishes in a single level-up.
The Wrecktangle's Core upgrade now prioritises closer targets.
Increased the health of the Tri-Angel Boss by 10%.
Disruptor Field (Legendary) - Now also gains damage with each stack of the upgrade.
Lethality (Artifact) - Increased the chance increase when glitched from 10%->25% to match the original strength.
Sands of Time (Legendary) - Lowered effectiveness per stack from 2%->1%.
Fusion Reactor (Legendary) - Increased effectiveness per stack from 1%->2%.
Optimizations
Fixed a bug causing general performance slowdown later into the game on builds with a high amount of homing projectiles.
Fixed a gradual performance decrease that could occur over time when using explosion based upgrades/skills.
Fixed a performance issue where fps could slowly degrade over time when using the Cascading Assault upgrade, or when using the Flamethrower weapon.
Hey Everyone, It's been a long time coming, but Shape Shifter: Formations is finally leaving Early Access in 2 weeks time on the 27th May! We just wanted to say a huge thank you for everyone who played during Early Access, your feedback has been a great help. The 1.0 update is go
Hey Everyone,
It's been a long time coming, but Shape Shifter: Formations is finally leaving Early Access in 2 weeks time on the 27th May!
We just wanted to say a huge thank you for everyone who played during Early Access, your feedback has been a great help.
The 1.0 update is going to be our biggest update yet, here's just some of the things to look forward to;
New Final Boss/Arena
Unique skill trees for every single ship/weapon, totalling a huge 800! new skills.
New BGM music for every stage.
Visual Improvements - Added new VFX for tons of effects/upgrades. UI Improvements. New Backgrounds for every stage etc.
Tons of smaller additions/changes such as new spawn patterns, save profiles, new infused prime enemies etc.
Plus tons more bug fixes/balance changes/optimizations across the game.
There's many more things coming in this update, we'll post the full patch notes when we release.
As stated in our EA notice, we'll be increasing the price when we launch into 1.0 to correlate with the increase in content/systems/polish throughout EA, so feel free to buy now if you want to save.
The price will be increasing to; $14.99, €14.79, £12.79.
Hey Everyone, Hope you're all doing well. We just wanted to announce that we've worked with the talented developers at TurtleFox Games to bring you the Talented Formations Bundle. Talented is an addictive action roguelite, with tons of build variety and unlocks, and a very intere
Hey Everyone,
Hope you're all doing well. We just wanted to announce that we've worked with the talented developers at TurtleFox Games to bring you the Talented Formations Bundle.
Talented is an addictive action roguelite, with tons of build variety and unlocks, and a very interesting procedurally generated skill tree system. There's plenty of content here to keep you playing for hours.
You can grab the Talented Formations bundle for an additional 10% off.
Changes/Fixes Fixed a bug where the Med Bot construct was not increasing its stats with multiple stacks. Fixed a bug where your tag would still be banned after finishing a run/returning from the selection menu. Fixed an issue where the prime boss chance was still not working corr
Changes/Fixes
Fixed a bug where the Med Bot construct was not increasing its stats with multiple stacks.
Fixed a bug where your tag would still be banned after finishing a run/returning from the selection menu.
Fixed an issue where the prime boss chance was still not working correctly after yesterday's hotfix when using certain portals. (Should all be sorted now but let us know if you see this again.)
Fixed a visual glitch when the Heptahydra core appears at the start of phase 2.
Changes/Fixes Reworked the way tagged items are handled. Previously, when rolling for an item, you had an X% chance to then reroll it if it didn't match your tag. This could still reroll into a non-tagged item. Now, you have a flat chance to guarantee a tagged item regardless. Th
Changes/Fixes
Reworked the way tagged items are handled. Previously, when rolling for an item, you had an X% chance to then reroll it if it didn't match your tag. This could still reroll into a non-tagged item. Now, you have a flat chance to guarantee a tagged item regardless. The chance has been lowered to accommodate this but you should now see more tagged items throughout your runs.
Fixed a bug where the Helix Rifle could fire into the air when using auto aim.
Fixed a bug where some bosses could still damage you after being killed.
Added the Construct tag to the Splinter Drone upgrade.
Fixed a bug where banishing items also banished them for both players in co-op.
Fixed a bug where constructs would not spawn correctly if you were dead in co-op.
Fixed a bug where you were sometimes unable to select the None tag after playing a run with a banned tag.
Fixed a bug where you would take reduced damage while using the Helix Rifle weapon.
Added an option for both players to ban a tag before the game individually when playing in co-op.
Fixed a bug where the Welding Beam weapon did not function correctly with Binary's clone.
Fixed a potential crash that could occur if you banned all your tagged items.
Fixed a bug where the prime boss chance was being reset to 0 randomly when advancing arenas.
Changes/Fixes Fixed an issue where the Homing Missiles weapon was not taking weapon damage bonuses into account. Added some VFX to make it clearer what your current form is with the Eclipse ship. Added some VFX for the Heptahydra's heads being destroyed on death. Potentially fixe
Changes/Fixes
Fixed an issue where the Homing Missiles weapon was not taking weapon damage bonuses into account.
Added some VFX to make it clearer what your current form is with the Eclipse ship.
Added some VFX for the Heptahydra's heads being destroyed on death.
Potentially fixed a bug where the Heptahydra could get locked and not choose an attack when going into phase 2. (Think we've found the cause but haven't been able to recreate this)
Fixed a bug where some weapons/upgrades could still hit the Heptahydra's heads after they've been killed.
Fixed a bug where some drones could get outside the arena. (One of our files must not have saved correctly as the fix we implemented previously had been reverted, should all be working now.)
Hey everyone, Apologies for the long delay getting this fix reuploaded, this save bug has been a bit of a nightmare to narrow down but it should all be sorted now. As stated we've changed the way the achievements are saved, we haven't found any issues since implementing this fix,
Hey everyone,
Apologies for the long delay getting this fix reuploaded, this save bug has been a bit of a nightmare to narrow down but it should all be sorted now. As stated we've changed the way the achievements are saved, we haven't found any issues since implementing this fix, but please let us know if you see anything unusual. The patch notes are relisted below.
Hope you're all enjoying the patch!
Castec
Changes/Fixes
Fixed a potential crash on startup by adjusting the way our achievements manager handles saving. There was an issue where adding new achievements could very rarely corrupt the "SaveGame_Achievements_EarlyAccess.sav" file, causing a crash on startup. We save achievement data differently now so this shouldn't happen again. Unfortunately, for those that encountered this issue, the save will still be corrupted and it will reset the progress of your achievements/unlocks, but you should now be able to launch the game. Artifacts/Skills/Paragon should be unaffected however.
Fixed a bug where Eclipse's ability was not taking ability strength multiplier from some skills into account.
Fixed an issue where the Flame/Frost Drone's & Shard Scrounger could get out of the arena sometimes, and they now correctly reset their position when changing arena.
Fixed an issue where the Top Gun achievement was not tracking progress.
Fixed a bug where you could rarely still alter into repeat upgrades on a tagged level up, after running out of tagged upgrades.
Fixed an issue where the base increase to tag item chance, would not apply unless you also had the bonus tag chance skill on the skill tree.
Fixed an issue where the prime boss chance was not functioning correctly after the first boss.
We're extremely sorry for the inconvenience and lost progress caused by the save bug.
Turns out our 0.6.1 hotfix didn't work correctly and was wiping progress for some users, so we've reverted back until we can get it properly sorted. Sorry for the inconvenience
Turns out our 0.6.1 hotfix didn't work correctly and was wiping progress for some users, so we've reverted back until we can get it properly sorted.
Changes/Fixes Fixed a potential crash on startup by adjusting the way our achievements manager handles saving. There was an issue where adding new achievements could very rarely corrupt the "SaveGame_Achievements_EarlyAccess.sav" file, causing a crash on startup. We save achievem
Changes/Fixes
Fixed a potential crash on startup by adjusting the way our achievements manager handles saving. There was an issue where adding new achievements could very rarely corrupt the "SaveGame_Achievements_EarlyAccess.sav" file, causing a crash on startup. We save achievement data differently now so this shouldn't happen again. Unfortunately, for those that encountered this issue, the save will still be corrupted and it will reset the progress of your achievements/unlocks, but you should now be able to launch the game. Artifacts/Skills/Paragon should be unaffected however.
Fixed a bug where Eclipse's ability was not taking ability strength multiplier from some skills into account.
Fixed an issue where the Flame/Frost Drone's & Shard Scrounger could get out of the arena sometimes, and they now correctly reset their position when changing arena.
Fixed an issue where the Top Gun achievement was not tracking progress.
Fixed a bug where you could rarely still alter into repeat upgrades on a tagged level up, after running out of tagged upgrades.
Fixed an issue where the base increase to tag item chance, would not apply unless you also had the bonus tag chance skill on the skill tree.
We're extremely sorry for the inconvenience and lost progress caused by the save bug.
Hey Everyone, Hope you're all doing well. Our next major content update it out now, containing tons of new content and balance changes. We've added new upgrade types, multiple new ships and weapons, and plenty of new upgrades alongside this and more. We were originally planning t
Hey Everyone,
Hope you're all doing well. Our next major content update it out now, containing tons of new content and balance changes. We've added new upgrade types, multiple new ships and weapons, and plenty of new upgrades alongside this and more.
We were originally planning to add "Artifact Modifications" as we stated on the roadmap, but decided against it in the end. We felt that what we had planned didn't add much to the game, and it would've been another thing to spend prime cores on and we saw people didn't like grinding those out. Instead, we opted to focus on adding more content in other ways, with extra upgrades, and an additional ship/weapon than what was originally planned. Sorry for the change.
The full patch notes are listed below;
Addtions/Changes
Boss Items - Bosses can rarely drop an additional item specific to them if you have the required skill on the skill tree. These are stronger upgrades that emulate bosses attacks.
New Boss/Arena/Enemy added. This arena is unlocked by defeating the Octagonopus 3 times. After being unlocked, it will be randomly selected each run as an alternate to the octagon arena. This arena has its own unique boss and enemy type.
New Upgrade Type - Constructs - Consists of things such as turret followers, or constructs that collect shards for you etc. Some existing upgrades have been given the construct tag. Can be improved with construct strength/speed stats.
New Stat - Construct Speed - Increases both the attack and movement speed of all constructs.
New Stat - Construct Strength - Increases the damage dealt by all constructs.
New Upgrade Type - Orbs - You can now generate both dark/light orbs via various upgrades, and also can be upgraded via upgrades. Dark orbs by default deal 1.5x your current weapon damage to a nearby enemy, and light orbs restore 1 health.
New Stat - Orb Strength - Increases the damage dealt by dark orbs, and increases the healing provided from light orbs.
New Ship - Bastion - Active: Gatling Turret - Spawns a construct which rapidly fires at nearby enemies. Passive: Unity - Gain a stacking construct strength and speed buff for each active construct.
New Ship - Eclipse - Active: Duality - Swaps between light and dark forms, and rapidly fires orbs of the respective type for a short duration. Passive: Aether Strike - Has a chance on hit to generate an orb based on your current form.
New Ship - Havoc - Active: Volatile Mark - Marks a nearby enemy, causing every on hit to trigger an explosion around them. Moves between targets on death for its duration. Passive: Arcane Blitz - Applying a status effect increases fire rate for a short duration.
New Weapon - Welding Beam - Attaches a short range beam that attaches to enemies. Bounces/Pierces increase max beam count. Scales with construct stats.
New Weapon - Helix Rifle - A hitscan weapon which fires in a 3 shot combo, with every 3rd hit dealing double damage. Every hit has a chance to generate orbs.
New Weapon - Burstshot - An extremely fast firing, short range projectile weapon. Has a short cooldown between bursts.
New Artifact - Elemental Drone - Construct that randomly fires bursts of Burning Missiles, Corrosive Bolts, Ice Spikes, and Chain Lightning.
New Artifact - Reverberation - Triggers a flurry of dark/light orbs over time. This flurry has a chance to repeat itself.
New Artifact - Opulence - Gain a stacking stat buff every time you spend shards.
New Artifact - Lethality - Gain a chance on hit to trigger your on hit effects again with their respective chances.
New Artifact - Fortune - Increases the chances of finding legendary & artifact upgrades.
New Boss Item - Blockbuster's Core - Chance on kill to spawn a bomb which explodes quickly multiple times.
New Boss Item - Serpentagon's Core - Fires a short range, standard projectile to your left and right every time you fire your weapon.
New Boss Item - Hexagunner's Core - Rapidly fire your current weapon multiple times when using your ability.
New Boss Item - Octagonopus' Core - Chance on fire to spawn a ghostly tentacle, causing multiple rapid explosions.
New Boss Item - Wreck-Tangle's Core - Spawns a construct which tracks enemies with a beam and rapidly deals damage.
New Boss Item - Pyramind's Core - Chance on hit to spawn 2 short-range, standard homing projectiles out from behind the enemy.
New Boss Item - Tri-Angel's Core - Periodically call down light and dark bolts, dealing damage in an area and generating orbs.
New Boss Item - Heptahydra's Core - Periodically fires out rings of homing projectiles around you.
To help complete the new builds added in this patch, some existing upgrades have been reworked to gain bonuses from construct/orb stats.
New Upgrade - Med Bot - Common - Construct that follows you and periodically provides healing to all nearby players.
New Upgrade - Calibration - Common - Boosts construct strength and speed.
New Upgrade - Reroute - Uncommon - Boosts construct strength and speed at the cost of max health and move speed.
New Upgrade - Counter Mines - Uncommon - On dodge spawns a construct beneath you that does a burst of explosions after a short delay.
New Upgrade - Destructor Drone - Rare - Chance on kill to spawn a homing construct that explodes on contact.
New Upgrade - Overseer - Rare - Boosts construct strength and speed at the cost of weapon damage and fire rate.
New Upgrade - Shard Scrounger - Rare - Construct that moves around the arena and periodically collects shards for you.
New Upgrade - Frost Drone - Rare - Construct that bounces around the arena and bursts with frost.
New Upgrade - Flame Drone - Rare - Construct that bounces around the arena and bursts with flame.
New Upgrade - Shadow Drone - Epic - Construct that follows you and periodically fires out dark orbs.
New Upgrade - Gunner Drone - Epic - Construct that targets nearby enemies and fires bursts of standard projectiles.
New Upgrade - Missile Drone - Legendary - Construct that targets nearby enemies and fires bursts of homing missiles.
New Upgrade - Drone Amp - Legendary - Increases the burst length of all your constructs by 1.
New Upgrade - Essence Burst - Common - On ability gain random orbs.
New Upgrade - Convergence - Common - Increases orb strength every time you fire an orb for a short duration.
New Upgrade - Radiant Pulse - Common - On damaged instantly trigger a light orb.
New Upgrade - Void Rebound - Uncommon - Your dark orbs have a chance to bounce between enemies equal to a percentage of your current projectile bounces + a flat value.
New Upgrade - Orb Weaver - Uncommon - Periodically fire orbs over time.
New Upgrade - Mend And Decay - Uncommon - Dark/Light orbs now apply a damage/heal over time.
New Upgrade - Void Strike - Rare - Chance on hit to fire a dark orb.
New Upgrade - Radiant Strike - Rare - Chance on hit to fire a light orb.
New Upgrade - Overflow - Rare - Chance when firing an orb to fire another of the same type.
New Upgrade - Evasive Surge - Epic - On dodge instantly fire out random Light/Dark orbs.
New Upgrade - Twilight Blast - Epic - Your orbs now explode for a percentage of the damage.
New Upgrade - Spark Of Light - Epic - Your light orbs now strike a nearby target with a lightning bolt.
New Upgrade - Infusion - Epic - Firing an orb now grants a stacking status strength bonus. Dark gives Frost/Corrosion, Light gives Burn/Shock.
New Upgrade - Conduit - Legendary - Your orbs now apply a strong status effect when triggered. Dark orbs apply Frost/Corrsion, Light orbs apply Burn/Shock.
New Upgrade - Symbiosis - Legendary - Your orbs now have a chance when triggered to also trigger the opposing orbs effect.
New Upgrade - Resonance - Legendary - Chance when applying a status to instantly trigger a Light/Dark orb.
New Skill - Selective Purge - You can now ban all items matching a single tag before starting your run.
New Skill - Relic Hunter - Gives bosses a chance to drop their unique item, in addition to its usual drops.
New Skill - Complimentary - Your first item purchased in the shop each run is now free.
New Portal Effect - Guarantees a boss will drop it's unique item next level. Guaranteed prime with extra health.
New Portal Effect - Guarantees no prime boss next level.
New Portal Effect - Grants 1 free shop item.
New Portal Effect - Grants 1 free prime core.
New Artifact Tier Reward - Gain a chance to gain a prime core when killing any boss.
The Cryo Beam weapon is now affected by projectile bounces.
Bug Fixes
Fixed an issue that was causing mastery levels to not be taken into account when calculating prime boss chance.
Fixed an issue where the skill tree upgrade that grants bonus stats based on your tags wasn't taking into account your bonus tag.
Fixed a potential crash that could occur on the Serpentagon boss.
Fixed a potential crash that could occur on the Pyramind boss.
Fixed an issue that could rarely cause the octagonpus to perform 2 attacks at the same time in phase 2.
Fixed an issue that was causing the bonus legendary chance granted by threat level to inadvertently actually lower the chances of legendaries.
Fixed some issues with the Backdraft upgrade's hit detection.
Fixed an unintended interaction where damage could rapidly chain by overlapping targets when both players have the Quantum Entanglement upgrade in co-op. This should also fix the lag spikes that can occur in the same situation.
Fixed a bug that caused you to be vulnerable after dodging if Spectre's ability was activated by the Evocation artifact.
Fixed a bug that could sometimes cause threat menu options to reset when respeccing skills, or navigating other menus.
Potentially fixed an issue where cloud saves could potentially wipe save game data. (This seems to be extremely rare so it's hard to test, please let us know if you see it happen again)
The artifact shop icon is now rendered behind the level portal tooltips for clarity.
Ships should now display their detailed passive description in the unlocks menu.
The artifact shop icon is now rendered behind the level portal tooltips for clarity.
Fixed an issue where the Octagonopus could sometimes not choose an attack when going into phase 2.
Fixed a bug where some ship icons were displayed incorrectly in the top runs list.
Fixed a bug where effects that drain your health, ignoring armor and invulnerability, would not update the health bar under your ship.
Balance Changes
Increased the max level of most paragon skills, allowing you to get much more stats between runs.
Adjusted the paragon levelling curve, so you now level quicker and the levels no longer slow down as much as you get higher. Unfortunately we've had to respec all players who had gained paragon levels to account for this, sorry for the incovenience. You still keep your gained paragon XP so you should now be higher level.
The following upgrades now receive a bonus from construct stats and boost them; Orbital Defence, Orbital Offence, Splinter Salvo (Now Splinter Drone), Yaka Missile, Unstable Orb (Now Unstable Construct).
The following upgrades now receive a bonus from orb strength and boost orb strength; Frozen Orbs, Noxious Residue, Venomous Orb.
To account for the increasing size of the upgrade pool, we've increased both the base item tag chance, and the tag chance provided on the skill tree.
Lowered the cost increase of rerolling items when levelling up.
Lowered the cost of the artifact shop in run from 15->10.
Lowered the max cost of unlocking each artifact from 5->4. We've refunded your spent prime cores if you have enough to make the difference.
Drillers now get a random target each time they attack in co-op.
Reworked the Order artifact. Instead of rerolling your items it now gives you a free Common, Uncommon, Rare, Epic & Legendary upgrade matching your ships tags.
Fiery Fervor (Epic) - No longer provides burn duration.
Great Pools Of Fire (Epic) - Now provides burn tick rate.
Suppressing Fire (Rare) - Lowered burn duration from 25%->20%.
Caustic Glaive (Weapon) - Increased corrosion applied per hit from 5%->10%.
HELIOS (SHIP) - Increased ability damage from 30->35. Shortened the delay between using the ability, and the ability actually firing.
BORE (Ship) - Lowered the passives fire rate decrease from 15%->10% (There was actually a bug where the fire rate decrease was even higher than stated at 25%, so this is an even bigger buff.) Increased base ability duration from 8->10 seconds.
ARK (Ship) - Passive now increases both shock strength and overload strength by 35%.
SIPHON (Ship) - Increased base ability duration from 1->2 seconds.
FLASH (Ship) - Increased base ability damage from 80-100.
IMPULSE (Ship) - Increased the damage bonus granted by their passive from 60%->75%.
MOBIUS (Ship) - Increased passive trigger speed from 15->13 seconds.
BINARY (Ship) - Removed the ability tag.
BLAZE (Ship) - Lowered passive trigger chance from 50%->25%.
Increased the size of the star arena.
Increased the health of the Tri-Angel boss.
Lowered burn tick rate across most burn upgrades.
Increased max corrosion across all corrosion upgrades.
Increased overload strength across most shock upgrades.
Lowered the burn applied from upgrades where the burn applied scales with both damage/weapon damage, and status strength. These include; Ignition, Flaming Claw and Superheated Rounds.
Increased the chance of finding the rare golden portals after beating a level.
Increased the effect of the glitch chance golden level portal.
Lowered the turn speed of Darters that are being controlled by the Pyramind boss.
It is no longer possible to alter into repeat items on a single level up.
Optimizations
Optimized many upgrades that have been added since launch.
Changes/Fixes Fixed a potential crash that could occur on startup. Fixed an issue where it was still possible to see the Emergency Maintenance upgrade in the Recycler only on the initial item roll. Fixed a potential crash that could occur when using the Chain Lightning weapon. Fi
Changes/Fixes
Fixed a potential crash that could occur on startup.
Fixed an issue where it was still possible to see the Emergency Maintenance upgrade in the Recycler only on the initial item roll.
Fixed a potential crash that could occur when using the Chain Lightning weapon.
Fixed an issue where endless mode runs were not counted as wins if you saved and continued your run.
Changes/Fixes Increased the skill tree xp multiplier granted per threat/mastery level by 50%, from 4%->6%. Given all players a free chunk of xp equal to 15% of total xp earned so far, to make up for both lower xp gain rates, and low core conversion rates at the start of update
Changes/Fixes
Increased the skill tree xp multiplier granted per threat/mastery level by 50%, from 4%->6%.
Given all players a free chunk of xp equal to 15% of total xp earned so far, to make up for both lower xp gain rates, and low core conversion rates at the start of update 3.
Orbital Defence (Uncommon) - Adjusted the radius scaling so that each stack after 6 remains closer to you.
Heavy Artillery (Epic) - Reduced the flat damage bonus from 5->1 but increased the % bonus from 7.5->15
Fixed a bug that caused the Bloodlust artifact to remain active while in the shop.
Lowered the time it takes to revive a player in co-op.
Fixed a bug which was causing frostbite damage to not take into account your status/frost strength.
Fixed an issue that was causing On Freeze effects to not be able to be triggered on the same enemy multiple times after a delay.
You can no longer find emergency maintenance in the recycler.
Fixed an issue where you could reroll into the same item at the recycler
Changes/Fixes Fixed a bug which was causing Frostlash's sound to be unaffected by settings. Fixed a bug which could cause the + sign on the paragon tree button to always be flashing Homing Missiles (Weapon) - Damage increased from 35->42 Swarm (Ship) - Base ability damage incr
Changes/Fixes
Fixed a bug which was causing Frostlash's sound to be unaffected by settings.
Fixed a bug which could cause the + sign on the paragon tree button to always be flashing
Homing Missiles (Weapon) - Damage increased from 35->42
Swarm (Ship) - Base ability damage increased from 50->55
Bloodlust (Artifact) - Increased trigger speed from 1s->0.5s
Changes/Fixes Fixed an issue where you were able to stack artifacts higher than intended when using the recycler. Fixed a bug where you could gain the benefits of the In Formation skill in coop without having it unlocked. The artifact shop no longer appears if you have no artifac
Changes/Fixes
Fixed an issue where you were able to stack artifacts higher than intended when using the recycler.
Fixed a bug where you could gain the benefits of the In Formation skill in coop without having it unlocked.
The artifact shop no longer appears if you have no artifacts left in the item pool.
Lowered the glow intensity of HELIOS' Meteor passive and fixed sound.
Lowered enemy health scaling in the 3rd and 4th arena.
Changes/Fixes Fixed an issue where Mastery Rank could not be increased after beating the previous rank Fixed an issue where enemies could survive after the boss spawn on some arenas. Fixed the hit detection on the Caustic Glaive, Energy Blade, and Flamethrower weapons.
Changes/Fixes
Fixed an issue where Mastery Rank could not be increased after beating the previous rank
Fixed an issue where enemies could survive after the boss spawn on some arenas.
Fixed the hit detection on the Caustic Glaive, Energy Blade, and Flamethrower weapons.
Changes/Fixes Adjusted the color of the xp bars in game to match their respective skill tree. Fixed an issue that could cause incorrect colors to be shown on the loadout menu's threat beaten icons. Fixed a bug that could cause the Vanguard Mode text to be displayed in run even if
Changes/Fixes
Adjusted the color of the xp bars in game to match their respective skill tree.
Fixed an issue that could cause incorrect colors to be shown on the loadout menu's threat beaten icons.
Fixed a bug that could cause the Vanguard Mode text to be displayed in run even if the mode was disabled.
Potentially fixed an issue that stopped you from being able to increase mastery levels. You may need to complete a mastery level run again if you encountered this bug. (Please let us know if you see this again)