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Update 4 Out Now!

Hey Everyone,

Hope you're all doing well. Our next major content update it out now, containing tons of new content and balance changes. We've added new upgrade types, multiple new ships and weapons, and plenty of new upgrades alongside this and more.

We were originally planning to add "Artifact Modifications" as we stated on the roadmap, but decided against it in the end. We felt that what we had planned didn't add much to the game, and it would've been another thing to spend prime cores on and we saw people didn't like grinding those out. Instead, we opted to focus on adding more content in other ways, with extra upgrades, and an additional ship/weapon than what was originally planned. Sorry for the change.

The full patch notes are listed below;

Addtions/Changes

  • Boss Items - Bosses can rarely drop an additional item specific to them if you have the required skill on the skill tree. These are stronger upgrades that emulate bosses attacks.
  • New Boss/Arena/Enemy added. This arena is unlocked by defeating the Octagonopus 3 times. After being unlocked, it will be randomly selected each run as an alternate to the octagon arena. This arena has its own unique boss and enemy type.
  • New Upgrade Type - Constructs - Consists of things such as turret followers, or constructs that collect shards for you etc. Some existing upgrades have been given the construct tag. Can be improved with construct strength/speed stats.
  • New Stat - Construct Speed - Increases both the attack and movement speed of all constructs.
  • New Stat - Construct Strength - Increases the damage dealt by all constructs.
  • New Upgrade Type - Orbs - You can now generate both dark/light orbs via various upgrades, and also can be upgraded via upgrades. Dark orbs by default deal 1.5x your current weapon damage to a nearby enemy, and light orbs restore 1 health.
  • New Stat - Orb Strength - Increases the damage dealt by dark orbs, and increases the healing provided from light orbs.
  • New Ship - Bastion - Active: Gatling Turret - Spawns a construct which rapidly fires at nearby enemies. Passive: Unity - Gain a stacking construct strength and speed buff for each active construct.
  • New Ship - Eclipse - Active: Duality - Swaps between light and dark forms, and rapidly fires orbs of the respective type for a short duration. Passive: Aether Strike - Has a chance on hit to generate an orb based on your current form.
  • New Ship - Havoc - Active: Volatile Mark - Marks a nearby enemy, causing every on hit to trigger an explosion around them. Moves between targets on death for its duration. Passive: Arcane Blitz - Applying a status effect increases fire rate for a short duration.
  • New Weapon - Welding Beam - Attaches a short range beam that attaches to enemies. Bounces/Pierces increase max beam count. Scales with construct stats.
  • New Weapon - Helix Rifle - A hitscan weapon which fires in a 3 shot combo, with every 3rd hit dealing double damage. Every hit has a chance to generate orbs.
  • New Weapon - Burstshot - An extremely fast firing, short range projectile weapon. Has a short cooldown between bursts.
  • New Artifact - Elemental Drone - Construct that randomly fires bursts of Burning Missiles, Corrosive Bolts, Ice Spikes, and Chain Lightning.
  • New Artifact - Reverberation - Triggers a flurry of dark/light orbs over time. This flurry has a chance to repeat itself.
  • New Artifact - Opulence - Gain a stacking stat buff every time you spend shards.
  • New Artifact - Lethality - Gain a chance on hit to trigger your on hit effects again with their respective chances.
  • New Artifact - Fortune - Increases the chances of finding legendary & artifact upgrades.
  • New Boss Item - Blockbuster's Core - Chance on kill to spawn a bomb which explodes quickly multiple times.
  • New Boss Item - Serpentagon's Core - Fires a short range, standard projectile to your left and right every time you fire your weapon.
  • New Boss Item - Hexagunner's Core - Rapidly fire your current weapon multiple times when using your ability.
  • New Boss Item - Octagonopus' Core - Chance on fire to spawn a ghostly tentacle, causing multiple rapid explosions.
  • New Boss Item - Wreck-Tangle's Core - Spawns a construct which tracks enemies with a beam and rapidly deals damage.
  • New Boss Item - Pyramind's Core - Chance on hit to spawn 2 short-range, standard homing projectiles out from behind the enemy.
  • New Boss Item - Tri-Angel's Core - Periodically call down light and dark bolts, dealing damage in an area and generating orbs.
  • New Boss Item - Heptahydra's Core - Periodically fires out rings of homing projectiles around you.
  • To help complete the new builds added in this patch, some existing upgrades have been reworked to gain bonuses from construct/orb stats.
  • New Upgrade - Med Bot - Common - Construct that follows you and periodically provides healing to all nearby players.
  • New Upgrade - Calibration - Common - Boosts construct strength and speed.
  • New Upgrade - Reroute - Uncommon - Boosts construct strength and speed at the cost of max health and move speed.
  • New Upgrade - Counter Mines - Uncommon - On dodge spawns a construct beneath you that does a burst of explosions after a short delay.
  • New Upgrade - Destructor Drone - Rare - Chance on kill to spawn a homing construct that explodes on contact.
  • New Upgrade - Overseer - Rare - Boosts construct strength and speed at the cost of weapon damage and fire rate.
  • New Upgrade - Shard Scrounger - Rare - Construct that moves around the arena and periodically collects shards for you.
  • New Upgrade - Frost Drone - Rare - Construct that bounces around the arena and bursts with frost.
  • New Upgrade - Flame Drone - Rare - Construct that bounces around the arena and bursts with flame.
  • New Upgrade - Shadow Drone - Epic - Construct that follows you and periodically fires out dark orbs.
  • New Upgrade - Gunner Drone - Epic - Construct that targets nearby enemies and fires bursts of standard projectiles.
  • New Upgrade - Missile Drone - Legendary - Construct that targets nearby enemies and fires bursts of homing missiles.
  • New Upgrade - Drone Amp - Legendary - Increases the burst length of all your constructs by 1.
  • New Upgrade - Essence Burst - Common - On ability gain random orbs.
  • New Upgrade - Convergence - Common - Increases orb strength every time you fire an orb for a short duration.
  • New Upgrade - Radiant Pulse - Common - On damaged instantly trigger a light orb.
  • New Upgrade - Void Rebound - Uncommon - Your dark orbs have a chance to bounce between enemies equal to a percentage of your current projectile bounces + a flat value.
  • New Upgrade - Orb Weaver - Uncommon - Periodically fire orbs over time.
  • New Upgrade - Mend And Decay - Uncommon - Dark/Light orbs now apply a damage/heal over time.
  • New Upgrade - Void Strike - Rare - Chance on hit to fire a dark orb.
  • New Upgrade - Radiant Strike - Rare - Chance on hit to fire a light orb.
  • New Upgrade - Overflow - Rare - Chance when firing an orb to fire another of the same type.
  • New Upgrade - Evasive Surge - Epic - On dodge instantly fire out random Light/Dark orbs.
  • New Upgrade - Twilight Blast - Epic - Your orbs now explode for a percentage of the damage.
  • New Upgrade - Spark Of Light - Epic - Your light orbs now strike a nearby target with a lightning bolt.
  • New Upgrade - Infusion - Epic - Firing an orb now grants a stacking status strength bonus. Dark gives Frost/Corrosion, Light gives Burn/Shock.
  • New Upgrade - Conduit - Legendary - Your orbs now apply a strong status effect when triggered. Dark orbs apply Frost/Corrsion, Light orbs apply Burn/Shock.
  • New Upgrade - Symbiosis - Legendary - Your orbs now have a chance when triggered to also trigger the opposing orbs effect.
  • New Upgrade - Resonance - Legendary - Chance when applying a status to instantly trigger a Light/Dark orb.
  • New Skill - Selective Purge - You can now ban all items matching a single tag before starting your run.
  • New Skill - Relic Hunter - Gives bosses a chance to drop their unique item, in addition to its usual drops.
  • New Skill - Complimentary - Your first item purchased in the shop each run is now free.
  • New Portal Effect - Guarantees a boss will drop it's unique item next level. Guaranteed prime with extra health.
  • New Portal Effect - Guarantees no prime boss next level.
  • New Portal Effect - Grants 1 free shop item.
  • New Portal Effect - Grants 1 free prime core.
  • New Artifact Tier Reward - Gain a chance to gain a prime core when killing any boss.
  • The Cryo Beam weapon is now affected by projectile bounces.

Bug Fixes

  • Fixed an issue that was causing mastery levels to not be taken into account when calculating prime boss chance.
  • Fixed an issue where the skill tree upgrade that grants bonus stats based on your tags wasn't taking into account your bonus tag.
  • Fixed a potential crash that could occur on the Serpentagon boss.
  • Fixed a potential crash that could occur on the Pyramind boss.
  • Fixed an issue that could rarely cause the octagonpus to perform 2 attacks at the same time in phase 2.
  • Fixed an issue that was causing the bonus legendary chance granted by threat level to inadvertently actually lower the chances of legendaries.
  • Fixed some issues with the Backdraft upgrade's hit detection.
  • Fixed an unintended interaction where damage could rapidly chain by overlapping targets when both players have the Quantum Entanglement upgrade in co-op. This should also fix the lag spikes that can occur in the same situation.
  • Fixed a bug that caused you to be vulnerable after dodging if Spectre's ability was activated by the Evocation artifact.
  • Fixed a bug that could sometimes cause threat menu options to reset when respeccing skills, or navigating other menus.
  • Potentially fixed an issue where cloud saves could potentially wipe save game data. (This seems to be extremely rare so it's hard to test, please let us know if you see it happen again)
  • The artifact shop icon is now rendered behind the level portal tooltips for clarity.
  • Ships should now display their detailed passive description in the unlocks menu.
  • The artifact shop icon is now rendered behind the level portal tooltips for clarity.
  • Fixed an issue where the Octagonopus could sometimes not choose an attack when going into phase 2.
  • Fixed a bug where some ship icons were displayed incorrectly in the top runs list.
  • Fixed a bug where effects that drain your health, ignoring armor and invulnerability, would not update the health bar under your ship.

Balance Changes

  • Increased the max level of most paragon skills, allowing you to get much more stats between runs.
  • Adjusted the paragon levelling curve, so you now level quicker and the levels no longer slow down as much as you get higher. Unfortunately we've had to respec all players who had gained paragon levels to account for this, sorry for the incovenience. You still keep your gained paragon XP so you should now be higher level.
  • The following upgrades now receive a bonus from construct stats and boost them; Orbital Defence, Orbital Offence, Splinter Salvo (Now Splinter Drone), Yaka Missile, Unstable Orb (Now Unstable Construct).
  • The following upgrades now receive a bonus from orb strength and boost orb strength; Frozen Orbs, Noxious Residue, Venomous Orb.
  • To account for the increasing size of the upgrade pool, we've increased both the base item tag chance, and the tag chance provided on the skill tree.
  • Lowered the cost increase of rerolling items when levelling up.
  • Lowered the cost of the artifact shop in run from 15->10.
  • Lowered the max cost of unlocking each artifact from 5->4. We've refunded your spent prime cores if you have enough to make the difference.
  • Drillers now get a random target each time they attack in co-op.
  • Reworked the Order artifact. Instead of rerolling your items it now gives you a free Common, Uncommon, Rare, Epic & Legendary upgrade matching your ships tags.
  • Fiery Fervor (Epic) - No longer provides burn duration.
  • Great Pools Of Fire (Epic) - Now provides burn tick rate.
  • Suppressing Fire (Rare) - Lowered burn duration from 25%->20%.
  • Caustic Glaive (Weapon) - Increased corrosion applied per hit from 5%->10%.
  • HELIOS (SHIP) - Increased ability damage from 30->35. Shortened the delay between using the ability, and the ability actually firing.
  • BORE (Ship) - Lowered the passives fire rate decrease from 15%->10% (There was actually a bug where the fire rate decrease was even higher than stated at 25%, so this is an even bigger buff.) Increased base ability duration from 8->10 seconds.
  • ARK (Ship) - Passive now increases both shock strength and overload strength by 35%.
  • SIPHON (Ship) - Increased base ability duration from 1->2 seconds.
  • FLASH (Ship) - Increased base ability damage from 80-100.
  • IMPULSE (Ship) - Increased the damage bonus granted by their passive from 60%->75%.
  • MOBIUS (Ship) - Increased passive trigger speed from 15->13 seconds.
  • BINARY (Ship) - Removed the ability tag.
  • BLAZE (Ship) - Lowered passive trigger chance from 50%->25%.
  • Increased the size of the star arena.
  • Increased the health of the Tri-Angel boss.
  • Lowered burn tick rate across most burn upgrades.
  • Increased max corrosion across all corrosion upgrades.
  • Increased overload strength across most shock upgrades.
  • Lowered the burn applied from upgrades where the burn applied scales with both damage/weapon damage, and status strength. These include; Ignition, Flaming Claw and Superheated Rounds.
  • Increased the chance of finding the rare golden portals after beating a level.
  • Increased the effect of the glitch chance golden level portal.
  • Lowered the turn speed of Darters that are being controlled by the Pyramind boss.
  • It is no longer possible to alter into repeat items on a single level up.

Optimizations

  • Optimized many upgrades that have been added since launch.