Adaptory

Stormcloak Games · indie.io

Released
Jan 26, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Adaptory 0.18.11 released

    This is a small patch with a bunch of improvements and tweaks! Thank you to everyone on Discord who have been testing the Unstable branch <3 New features Added vsync to display options Performance Increased performance of the building simulation in large worlds by up to 50% Qu

  2. Developer post

    Adaptory 0.18.6 released

    This is a small patch with a couple of tweaks and a balance fix – I realised world generation wasn't creating as much salt as I originally intended! Thanks Zeppy :D New features Added more streamer mode commands Removed -done commands as valid triggerable streamer mode events, as

  3. Developer post

    Adaptory 0.18.3 released

    This is Update 2's first patch with a couple of fixes and improvements! Thank you to everyone who's helping to test the latest builds over on Discord , to everyone who's done an Adaptory stream, and to everyone who has crash reporting enabled! Please keep on reporting any issues

  4. Developer post

    The Temperature Update is LIVE!

    Adaptory’s second free major update is now LIVE! Update 2 is a massive update, representing four months of focused development and improvements on every aspect of the game. This update introduces personalised bedrooms, new heat gameplay and mechanics, more than twenty new buildin

  5. Developer post

    Update 2 preview – Introducing Streamer mode

    In this final preview post for Adaptory Update 2, I’m excited to round up the reveals with a small expansion to Adaptory’s story, and a new way to play the game… Naming the planet After a few days of surviving this unexplored planetoid, your explorers will want to give this plane

  6. Developer post

    Update 2 preview – Things are heating up

    In this second of three preview posts for Adaptory Update 2, let’s talk about the “temperature” part of The Temperature Update! Adaptory's updated temperature overlay (F3) in a chilly world Explorer and building temperatures Just like every object in the game, your explorers abso

  7. Developer post

    Update 2 preview – Building the foundation

    There’s just one week left until Adaptory’s second major update comes out, and I’m excited to finally start revealing what’s coming in the update. This is a huge update that needs three more posts to adequately preview everything that’s coming, and we’ll be posting these previews

  8. Developer post

    Adaptory 0.17.48 released

    This is a very small patch that updates the Update 2 release date, and also has a few small fixes :D Accessibility Tooltips for mass packets are now fixed to the destination, or the source, of the mass packet, rather than moving with the rendered packet This should make it much e

  9. Developer post

    Update 2 release date + Nonbinary Coded Games

    We’re very excited to share the official launch date for Adaptory’s second major Early Access update… Update 2: The Temperature Update is launching at 10am Thursday 6 August (PDT)! New Zealand – 5am NZST (7 August) Australia – 3am AEST (7 August) Germany – 7pm CEST (6 August) Uni

  10. Developer post

    Adaptory Update 2 news, and 20% off in the Steam Summer Sale

    Since Update 1: The Materials Update was released, we haven’t stopped, and we’re now entirely focused on the next update. The final scope has been decided, all of the major content is being balanced and polished, tutorials are being written, and the finish line is in sight… inclu

  11. Developer post

    Adaptory 0.17.5 released

    This patch fixes a bunch of small issues and bugs over the last two weeks since Update 1. Thank you to everyone who's shared feedback, ideas, and bug reports with me. Please keep them coming! I'm really glad that everyone has been having fun with Update 1 and all of the new gamep

  12. Developer post

    The Materials Update is LIVE!

    Adaptory’s first major Early Access update is now live!! The Materials Update touches on every aspect of the game, from making the game easier (or harder) with difficulty levels , adding more materials and resource management to the game, refinement and recipes , new buildings an

  13. Developer post

    Update 1 – Distress beacon and QOL preview

    In this second and final preview post for the Materials Update , I want to cover some of the other polish and tweaks you’ll get to play with in Adaptory’s first major Early Access update, coming out tomorrow !! Distress beacon (spoiler alert) In Update 1, we’ve changed the launch

  14. Developer post

    Update 1 – Gameplay and systems preview

    We’re just a few days away from the Materials Update , Adaptory’s exciting first major update! Today I’ll be sharing a little preview of what’s coming. Difficulty levels The most common feedback I’ve received since EA was that the game was either too easy. OR it was too hard. (Wh

  15. Developer post

    Adaptory 0.16.27 released

    This is a tiny patch that fixes a single bug, where explorers who were having a really bad day could tantrum themselves to death. Thank you Pluto for helping me reproduce and fix this bug! Fixes Fixed a bug where explorers with the working-to-death debuff would never break out of

  16. Developer post

    Adaptory 0.16.26 released

    This is a small patch with a few community-requested changes to balance, and some small bug fixes! We're otherwise entirely focused on getting Update 1 ready in two weeks time :D Balance Gas valves and liquid valves can now be built behind other solid buildings (just like bridges

  17. Developer post

    Update 1 – Release Date

    Time flies! We are very excited to share that we have an official launch date for Adaptory’s first major Early Access update… Update 1: The Materials Update is launching at 10am Friday 3 April (PDT)! New Zealand – 6am NZDT (4 April) Australia – 4am AEDT / 1am AWST (4 April) Germa

  18. Developer post

    Adaptory 0.16.23 released

    This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations. The in-game database page for "explorers" has also been expanded with more technical details. The EA build now seems super solid,

  19. Developer post

    Adaptory 0.16.19 released

    This is a small patch that adds an often-requested feature: context-specific deconstruction and errand cancellation! This also adds the new "explorer" page in the in-game database, with much more detail on how explorers work. Quality of life Implemented context-specific deconstru

  20. Developer post

    Adaptory 0.16.17 released

    This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit. Thank you very much to everyone who has been posting bug reports and testing the unstable build in Discord <3 Simulation Picking up f