Go-Go Town!

Prideful Sloth

Released
Jul 16, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix 1.0.26502

    FEATURES Players can now set a 'cursor size' when painting terrain in build mode. Choose 1x1, 2x2 or 3x3 for quick terrain edits Added Garbird Slider to Options Menu. Players can now choose the level of Garbird activity present within their towns PHOTO MODE Added Photo Mode! Play

  2. Developer post

    Hotfix 1.0.26420

    BUGFIX Fix potential exceptions in animation system GAMEPLAY Increased forage attempts and spawn amounts for Fluff bushes.

  3. Developer post

    Hotfix 1.0.26395

    BUGFIX Fix wildlife blinking out of existence for online clients Fix exception on load causing save file to not load LANGUAGES New languages Italian, Dutch, Indonesian, Russian, Polish and Turkish ONLINE Fix jerky movement over long online sessions OPTIMISATION Reduce loading tim

  4. Developer post

    Hotfix 1.0.26290

    BUGFIX Fixed an issue where metal plate footpath was not showing up in sandbox. Fix exception on load causing save file to not load

  5. Developer post

    We've welcomed 100,000+ new mayors since v1!

    Hello Mayors! We're so excited to announce that we've welcomed... 100,000+ new mayors ...since our v1 launch! To celebrate this, we've put together a video highlighting some of the amazing towns we've seen from our community and we've got some new goodies that we've added to the

  6. Developer post

    Hotfix 1.0.26261

    BUGFIX Fixed jumpable objects not being jumpable when rotated Allow clients to perform vehicle trick-jumps in multiplayer DESIGN Added new Metal Plating footpath tile to Trader Bubblegums inventory. Added new Industrial Cog Barrier to Trader Bubblegums inventory. Added new Tire B

  7. Developer post

    Hotfix 1.0.26228

    BUGFIX Repair saves for those who completed the secret Nightmare story but did not get a Nightmare by marking the vehicle as available to Import Fixed crash when players attempted to craft at the Hairdresser or Movie Theatre while tourists were queueing Fixed issue where network

  8. Developer post

    Hotfix 1.0.26109

    BUGFIX Special Tourist spawners will now correctly notify the player when their respective tourists spawn. fix rare edge case potential crash when application loses focus Fix issues with vehicles sliding around when parking Grots will now stay clean after they have been Bubbled F

  9. Developer post

    Hotfix 1.0.25992

    AUDIO Marked JoeBenny - Sunshine as not streamer safe ONLINE Fixed network client not being able to stand up once they have sat in a mushroom chair Fixed issue where Network Clients could not see Garbird Feather State Changes Fixed errors when a client is inspecting a storage bin

  10. Developer post

    Hotfix 1.0.25917

    BUGFIX Classy Glasses now have their own icon Added missing townie to sandbox spawn pool. Fixed issue where player could get stuck dancing at the Arcade forever if they were hit with a vehicle the second they started Updated the footprint of the train station to stop placement of

  11. Developer post

    Hotfix 1.0.25886

    BUGFIX Fixed an issue in the introduction that stopped the first train from coming. Explicitly pre-clear rendertarget resources for cumulative draw passes, helps minority hardware that doesn't do this automatically Fixed player being unable to harvest player-specific loot from fi

  12. Developer post

    Hotfix 1.0.25859

    BUGFIX Fixed achievements not unlocking for multiplayer clients Fix rare crash/corruption of saves

  13. Developer post

    Go-Go Town! 1.0 is Now Available!

    It’s finally time—Go-Go Town! 1.0 is now available! This has been such an exciting journey for us, and whether you’ve played since the start of Early Access, or are just diving in town, we as a team (and TownCo.) are so glad you’re joining us on this journey! Let’s dive in! We’ve

  14. Developer post

    Patch Notes for Build 1.0.25831

    GAMEPLAY FEATURES Allow browsing of lower resolutions in options menu Player now customises their character before they enter the game New Tech Tree with ability to rebuy extra items Town Rankings now offer rewards at each tier Removed time requirement for Town Ranking Challenges

  15. Developer post

    Treasure Hunting coming to Go-Go Town!

    Hello Mayors! Wanted to do a little dive into a new mechanic that we're introducing with 1.0: Treasure Hunting! You'll be able to find bugs, gems, fossils, artifacts, and more all around your town (and hidden in the outer zones as well), and display them around your town. Here's

  16. Developer post

    v1.0 and EA (Legacy) Saves

    Hi all! It's been a while since I last posted - Emily has been doing an amazing job keeping everyone updated for us. With V 1.0 just around the corner, and with questions we have been getting regarding save progress, I wanted to drop in and personally update you on what is happen

  17. Developer post

    Go-Go Town! 1.0 release date announcement

    Go-Go Town! is coming to 1.0 on JULY 16th! Check out our brand-new trailer here: In Go-Go Town!, you’re dumped unceremoniously into a run-down town and given the job of Mayor. Congrats! Now you’re in charge of making all the decisions, with the goal of making a ton of money turni

  18. Developer post

    Go-Go Town! will be in Wholesome Direct next month!

    Hello Mayors! We're so excited to share that we'll be taking part in Wholesome Direct next month! We love the Wholesome events, because they do a great job of showcasing great games, and so we know we're in great company. Set your calendars for June 6th at 9am (US-Pacific) / June

  19. Developer post

    An updated Tech Tree? It’s more likely than you think!

    Hello Mayors! We’re still hard at work as we head towards our 1.0 release, but wanted to talk about a big feature that we’re pretty excited about: a new Tech Tree! As a head’s up, this isn’t live in the game yet, you’ll have to wait for 1.0, but we wanted to give you a sneak peek

  20. Developer post

    Lunar New Year + Valentine's Minor Update

    Hello Mayors! Just in case you missed last month, we shared our 2026 Roadmap, and part of that was sharing that we’ve got a little update for you in honor of Valentine’s Day and Chinese New Year! We’ve got a bunch of goodies, but most importantly is our new horse vehicle! It come