·Developer post·Original post (opens in a new tab)
Hotfix 1.0.26109
BUGFIX
- Special Tourist spawners will now correctly notify the player when their respective tourists spawn.
- fix rare edge case potential crash when application loses focus
- Fix issues with vehicles sliding around when parking
- Grots will now stay clean after they have been Bubbled
- Fix an odd mini-map drawing issue that made the overlays look wrong
- Fix tourists can get stuck trying to put gabage in bin
- Fix worker potentially getting stuck attempting to clear weeds & leaves
- Fixed error if coop player is booted out of the game while viewing the map
- Fix construction zone filters not appearing on maps
- fix rare exception on exit
- Moving props will now correctly stamp objects on the ground that shouldn't be there in the same way 'build' does.
- Fix mascot images getting out of sync with the customized mascot
- Fix odd lighting issue on the dirt connected to the Forestry Zone sign
- Fixed Bonita's hint text to use the correct button prompt for high five.
- Fixed an issue where the Planter Box Barrier max rebuy cost was incorrect.
- Fixed spelling mistake in the building section of the tutorial.
- Fixed issue where Mainteance workers would ignore Recycler output storage until you saved and reloaded the game
- Fixed the description for the Day Spa Ego Tech package that refers to the incorrect fitout size.
- Fixed issues with enclosed collision on certain buildings which was causing NPCs getting stuck inside them.
DESIGN
- Fixed Eclipse Eel spawn times
- Tourists will now react to stinky people differently to stinky Garbage
- Moved Marker Stone prop to the Basic prop group as it doesn't provide the exploration tourist desire.
- Trader areas can now be re-bought in the EGO Tech Rebuy tab and from the build menu shortcut.
ONLINE
- Fixed issue where clients were unable to rename buildings, or see the names of renamed buildings
- Fixed issue where spamming opening manage menu could cause clients to freeze
- Fixed issues where network clients could get frozen when opening and closing various menus
- Fix issues joining very large hosted saves
- Fix network reliability issues
- Fixed issue where rotated buildings with sub objects could push the sub objects into strange positions for clients