[1.1.2] Small Fixs
Update content Fix: Desktop application icon flips along the X-axis.
Update content
- Fix: Desktop application icon flips along the X-axis.

Update content Fix: Desktop application icon flips along the X-axis.
Update content Fix: Avoid being unable to generate objects due to an invalid shortcut file in the folder.

Main Update Content This update has added a preset system. Find and click the "Presets..." button in the configuration bar of the Edit Mode to open the Preset Management Window. You can save the current scene configuration as a preset, or manage existing presets: Other Updates Fi
This update has added a preset system. Find and click the "Presets..." button in the configuration bar of the Edit Mode to open the Preset Management Window.

You can save the current scene configuration as a preset, or manage existing presets:

Update content Fix: Some UI cannot be clicked.
Update content Fix: Unable to select external files (such as images) in the editing interface.
Update content Fix: After dragging an object into the water, it cannot return to a floating state.
Update content Fix: Bug where custom keys are invalid after reopening the program. Fix: Main UI scaling error in VR mode.

Android version preview I didn't originally plan to make an Android version because the fragmentation and permission changes on the Android end are really tricky, and people may not need a desktop application that consumes more power than games. But one day, a sentence suddenly c


I didn't originally plan to make an Android version because the fragmentation and permission changes on the Android end are really tricky, and people may not need a desktop application that consumes more power than games. But one day, a sentence suddenly came to my mind: Since we've all run here, why don't we keep going?
So after more than a month of testing, the various functions of the Android end were ported. Fortunately, the data architecture did not need to be modified, and there were no major issues with the interaction. In theory, the configuration files of different clients can be shared, making it convenient for users to modify the scene on the PC and import it to the Android version with just one click. In addition to the default touchscreen input, Android also supports external keyboard, mouse, and controller modes, making it convenient for mobile and tablet users to use.
The remaining work is to list various app stores, dealing with various listing rules and different terminal systems is the most difficult part! Please be patient, and I will notify everyone as soon as the Android version is released!
This update mainly aims to improve the support of various input devices for advanced program functions (such as entering editing mode, operating UI, key rebinding, etc.), ensuring that users using different devices can have a complete experience as much as possible.
Update content Fix: In Editing Mode, the Hierarchy window on the left will not synchronize the state of objects. Optimization: In VR mode, it supports keyboard and mouse input for scene switching.
Update content Fix: In Empty Mod, the default floor disappears.
Update content Fix: In editing mode, MaterialController cannot function properly.
Update content Fix: The Add Item menu at the bottom of the editing interface will display a list of Mod models that failed to load. Fix: Wrong orientation when Detach. Optimization: After the Mod of the model fails to load, its output path becomes system recognizable. Optimizatio

Update content New: Polygon Nature Scene Mod with 226 natural environment models. Here are some screenshots: Optimization: Press the M key to switch between the explicit and implicit states of the editing interface. Optimization: The resource module at the bottom of the editing i

Update content Optimization: Water bodies (such as the ocean, bathtub, or toilet water) now support buoyancy for all objects that fall in, and objects are also affected by the height or the angle of the water surface: Optimization: Add small icons in the Hierarchy to display the
As mentioned in the title.
As mentioned in the title.
Update content Fix: The resource menu under editing mode will not automatically adapt when there are too many top elements. Fix: When restoring an object with a Joint component and requiring scaling changes, the object may experience abnormal phenomena such as bouncing. Optimizat

Update content Fix: After adding/removing model mods, the UI below editing mode will not update. Optimization: The sun entity of Ocean Mod has already become the default decorative object. If the object cannot be found, right-click and select "Reset Decoration". New features: Now

Update content New features: In editing mode, you can hold down the left button to select multiple objects. New features: The right-click menu supports multiple selection of objects. New features: Support skybox type Mods (only the last one added is valid), subscribe to Midgard S
Development log: Since trying to personally implement various functions of the editor, I will no longer easily curse Unity for being terrible (because it is really too troublesome).
Update content New features: Pressing Ctrl+Z/Y can undo/redo the operation of modifying object properties (provided that the corresponding UI has not been destroyed). Optimization: The tool tip UI will automatically adapt to the effective range of the screen. Fix: Unable to add n
Development log: Currently, the undo/redo function is not perfect enough, but it can cover common situations and finally looks like a rudimentary editorːsteamhappyː

Update content Optimization: Add Mod loading progress prompt in the status bar. Optimization: Add mouse hover prompts to some UI (for example, the toolbar above editing mode will prompt corresponding shortcut keys, and the status bar icon below will prompt corresponding names). O
Development log: Due to the runtime performance optimization of Unity, it is currently not possible to achieve the function of model vertex alignment. There is still a lot of room for improvement in the editor, and I hope it won't become too cumbersome in the future.