IHAS

The Difference Studios · Iceberg Interactive

Released
Nov 21, 2024
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    IHAS 1.3.1: A Small Holiday Surprise

    WHAT A YEAR IT’S BEEN! 2024 has been absolutely incredible, and I still can’t believe IHAS is finally out in space. Launching this passion project back in November was a dream come true, and seeing you explore the vast spaceship was extremely rewarding. From the bottom of my hear

  2. Developer post

    IHAS 1.3.1 Patch Notes:

    IHAS v1.3.1 is now live, and it includes the following: Updated level layout Removed distortion from the force field Balancing improvements Improved level navigation Moved the button in the hotel table below the tablet in the hall Made doors in the office easier to see Improved t

  3. Developer post

    A Heartfelt Thank You and Exciting Updates!

    First off, I want to extend a huge thank you to everyone who has played IHAS since its launch last week . Seeing the game out in the world and watching players explore what I’ve been building for so long has been a surreal and humbling experience. As a solo developer, releasing m

  4. Developer post

    IHAS is OUT NOW!

    Can you uncover the mysteries of this giant spaceship before it’s too late? IHAS, the sci-fi puzzle FPS that I’ve been working on for the past two years, is OUT NOW at an SRP of $9.99 / €9.75 / £8.50, with a 10% Launch Discount for a limited period! To celebrate the release, we’v

  5. Developer post

    Pre-Launch FAQ: Your Burning Questions Before The Adventure Begins!

    With less than a week to go, I’m starting to feel the excitement —and maybe a little bit of nerves— as we approach the launch of IHAS. It’s such a surreal moment, seeing everything come together after two years of work, countless iterations, and more than a few trial-and-error mo

  6. Developer post

    IHAS is Releasing on November 21st!

    I’m excited to finally reveal the official release date for IHAS ! If you’re here, it probably means you’re already excited for my Sci-Fi Action-Puzzle FPS to release, and I can’t help but share your enthusiasm. It’s a crazy feeling to have a passion project so close to being fin

  7. Developer post

    IHAS Will Be A Part Of Steam Next Fest!

    This week, I’m mixing things up a bit for a slightly different blog post! First off, I want to say how glad I am that so many of you have been enjoying my insights into the game development process. As a self-taught dev, insights provided by other developers were a crucial way to

  8. Developer post

    Devlog 5: Integrating Puzzles into IHAS

    This week, I wanted to share my journey of incorporating puzzles into IHAS, an aspect of the game that enhances gameplay by breaking up the action. While IHAS is primarily a first-person shooter, I recognized early on that a stream of constant shooter sequences could lead to play

  9. Developer post

    Devlog 4: Building the Perfect Tutorial

    This week, I wanted to dive into a game design element that is often overlooked, but that is a crucial part of any gamers’ experience when starting a new game: tutorials. While some of you might just skip them, tutorials are an essential first step that introduces players to your

  10. Developer post

    Devlog 3: Creating Smart Enemies

    Along with levels and weapons, enemies are one of the toughest but also most crucial design elements when it comes to making a first-person shooter game. Prior to working on IHAS, I didn’t have a lot of game design experience, so I taught myself the ins and outs of creating enemy

  11. Developer post

    Devlog 2: The Art and Science of Level Design

    Making a game is a journey, and level design can be one of the most exciting — and challenging — parts of that adventure. When you dive into the process of building a world, you’re not just piecing together random environments. Every level is a stage where the story unfolds, wher

  12. Developer post

    Devlog 1: Welcome to the IHAS Devlog!

    Hey everyone, As the development of IHAS is steadily progressing, I’ve decided to start frequently updating you on my process through a series of dev logs. In each edition, I will share some information about the game’s lore, characters & certain design decisions, or give you

  13. Developer post

    Exciting announcement - IHAS x Iceberg Interactive

    Hey everyone! I’m happy to announce that IHAS will be published by Iceberg Interactive! They have previously worked on games like Strange Horticulture, Killing Floor 2, and Circle Empires, and I’m happy to be part of that line-up. IHAS is a narrative-driven Science Fiction FPS th

  14. Developer post

    New Demo Mechanic!

    After a few months of work, I've released a new demo update with a new grenade mechanic, which adds more options to the gameplay and new puzzles... Another important thing is that Ukrainian localization is now available in the game through menu and subtitle translations. Besides

  15. Developer post

    2 Year Anniversary

    On this day two years ago - February 2nd, 2022 - I began developing IHAS! The game went through a lot of iterations, and I never thought about how big it would become or how it would look at the end, but from the beginning, I believed that this game has the potential to be amazin

  16. Developer post

    New Year, New Update!

    Happy new year, everyone! I wish you all the best and I hope that this will shape up to be one of the best years of your life. With 2023 behind us, I see this as a perfect time to release a new update based on your incredibly useful feedback! Here is the list of updates: - Added

  17. Developer post

    Patch notes: Fixed a game-breaking bug!

    I released a demo build two weeks ago, and since then, a slew of new bugs were discovered thanks to the community! One especially crucial bug regarding saving phoenix keys was detected, but now it's fixed and the demo is now fully playable. Thank you everyone for your feedback, a

  18. Developer post

    IHAS - Remastered Demo

    After two months of hard work, I am thrilled to announce the release of the latest version of the IHAS demo! I want to take this opportunity to extend a massive THANK YOU to all of you who played the earlier version and provided invaluable feedback. Without your support, this gam