Pirate Fighting Simulator

Uncommon UTD

Released
Nov 13, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    ballsaur's wicked videogame

    I mentioned ballsaur in the update post who gave me some of the newer models for pfs and that he has cool boat games lined up. if you are interested in wicked boat games peep this one its pretty cool. i think he's got a demo coming out at somepoint in the near future. that is all

  2. Developer post

    PFS Update 14

    Hello pirate fighters! this is the last major pfs update. for the three of you that still play, this is huge news. but i think this game has gone a fair way since its release, i didn't add any more maps or interesting new things for 3 years because most of its life was fixing the

  3. Developer post

    PFS Update 13

    Update 13 - By default you now spawn in a ship and shoot over to the island, but you can turn this off in the game rules. - Changed a few textures on the maps - Ammo crates now use the same in world interact button UI as the cannons - Instead of an invisible wall there is an out

  4. Developer post

    PFS Update 12

    Update 12 If you find any bugs, think a feature is bad or something like that lemme know. - Improved most of the UI - Health Bar - Ammo counter - Menus (like main menu and options menus) - You can make an invite only server - You can now invite friends through steam and join peop

  5. Developer post

    PFS Update 11.3

    Small update - Fixed kills not updating for newly joined players - Additions to the keybind settings (like movement binds) - Steam cloud saves - UI Debug Button ('F8' key to reset the UI since the UI in the game can break a lot) - Updated some of the store and library images so t

  6. Developer post

    PFS Update 11.1

    - Fixed the timer stopping in KoTC after entering a cannon - Fixed when you fired your gun before picking up the cannon it would reload the cannon when you pick it up - Reverted blunderbomb swap delay - Moved the KoTC cannon spawn location up slightly so you can't get it from und

  7. Developer post

    PFS Update 11

    - Created a new gamemode called 'King of The Cannon' with a new weapon called the hand cannon. hopefully this plays well but any problems or suggestions let me know! - Christmasified the maps - Got rid of the ability to change map styles temporarily so i can force everyone to pla

  8. Developer post

    PFS Version 10.1

    Just a small update - Unhalloweened the tavern - made an option to choose the style of map either normal or halloween - goblins are gone but not forever.

  9. Developer post

    PFS Update 10

    Fixes and Features: - Halloweenified the maps - Added a vote kick system for non private lobbies - Made a message on the cannons to inform people they can load them - Didn't realise the name plates above players head were not there so ive fixed it for the most part but it can sti

  10. Developer post

    Update 9.1

    Small bug fixes - Fixed Blunderbomb not despawning after doing its job leaving behind laggy patches - Fixed being able to load into a cannon after you die - Pants customisation saves reliably now

  11. Developer post

    PFS Update 9

    Fixes and Features: - Cannons are now useable - Added more stuff to TDMer Island (Will add more at some point) - Custom pants colouring - Made aiming down sight feel more consistant - Made bullet impact effects - Increased the knockback for the blunderbomb - Made the hipfire inac

  12. Developer post

    PFS Update 8.2

    Another wicked small update hopefully this time i made the end of round / beginning of round work and not crash after the countdown i think it is actually fixed this time but if there's any crazy bugs or such drop them in the discord or in the comments of this post.

  13. Developer post

    Rolled Back To Update 8.0 For Now

    So some rather crazy and quite wacky things have occured when i switched the engine and it seems to like to crash every 5 seconds so im gonna go back to update 8.0 for now i don't know for sure if that crashing at when loading into the next round is still a thing but ill see if i

  14. Developer post

    PFS Update 8.1

    Wicked small update - Moved from UE 5.0.3 to UE 5.1.1 (might help with that crashing when moving to next level it seems to work for me so hopefully that's fixed, also im pretty sure everything is the same but if theres any crazy bugs report them in the discord or under the post)

  15. Developer post

    PFS Update 8.0

    Fixes and Features: - When the game ends you don't have to choose another server you can keep playing continuously unless the server owner leaves. - Fixed the TDM gamemode from switching you randomly when you spawn - The Kill Confirmed widget now stacks when you get multiple kill

  16. Developer post

    PFS Update 7.1

    - When you press tab to check the scoreboard the text chat box would get selected, this should be fixed now

  17. Developer post

    PFS Update 7

    - Added a version number to servers in case the host and you have different versions - Added damage numbers where ever you hit your enemy (this can be turned off in the settings) - Pressing the quick switch bind for the first time after dying won't swtich right away so thats been

  18. Developer post

    PFS Update 6.2

    - Made The health more reliable (if it acts wicked sus just say under this post and ill revert it for now)

  19. Developer post

    PFS Update 6

    - Added Menu Music from 'CrowGoblin' on the official PFS Discord - Added a slider for Music in the audio options menu - Made the weapon loadout more reliable (i think anyway if there's still issues put it under this post or in the pfs discord) - For now i made the players and pin

  20. Developer post

    PFS Update 5

    - Made the TDM gamemode less likley to just not put you on a team - Fixed the bug in the server browser that read TDMer Island as Facing Forts sometimes - Made an option to invert either X or Y for the mouse