TICKDOWN

DYZANTINE

Released
Aug 18, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    VERSEBREAK Announcement

    The entire world has declared war against God . In response, God has declared war against the entire world. In other words, it's time for a crusade. VERSEBREAK is a fast-paced ultraviolent elemental FPS set in a unique world where the entirety of history has been falsified and re

  2. Developer post

    Interdimensional Checkmate

    Added 100% ending and a post-game difficulty Fire-themed final boss ( PYRE_8 ) for it 100% model accuracy is required to unlock it (requires 0 deaths, defusal, and a secret in "Factory of Void") Added a book called "Interdimensional Checkmate" as the reward for Deathwish #5, expl

  3. Developer post

    Patch 8 and Roadmap Update 1

    Patch 8 for TICKDOWN is now available, it includes several gameplay and graphics changes. Gameplay updates summary: Expanded Air primary ability to become "Aero Shotgun", an attack that release more projectiles when you're moving fast Using Ice Storm to hit a Whirlpool will spawn

  4. Developer post

    Patch 8.2

    Lighting updates Reduced Aero Shotgun damage Increased Aero Shotgun spread Terminals in Weapons Foundry glow for easier visibility

  5. Developer post

    Patch 8.1

    Lighting fixes Main menu logo animation Update rotation during command sequence in final level

  6. Developer post

    Patch 8 - Aero Shotgun and Black Holes

    Air primary ability expanded to become Aero Shotgun: Faster movement = more projectiles released with each shot Current primary ability (Wind Burst) is still applied at point blank range Wind Burst deflection and damage radius decreased Wind Burst can be used to pop Pressure Bubb

  7. Developer post

    Patch 7

    "Cryovolcano Outskirts" lighting updated to be brighter "Cryovolcano Outskirts" objectives updated to make progression clearer "Factory of Void" objectives updated to make progression clearer "Power of Hatred" lighting updated to be brighter and cast Character shadows

  8. Developer post

    Patch 6

    "Factory of Void" lighting improvements "Hatred of Power" lighting improvements Fixed Whirlpools spawning at incorrect locations when launched at certain angles

  9. Developer post

    Patch 5 - Corpses

    GAME BALANCE Whirlpool now applies DOT to all enemies trapped inside, instead of just Fire Skule moves faster FIXES Fixed killed enemy ragdolls being flung in the wrong direction Enemies that spawn inside of Whirlpools/Pressure Bubbles can now get trapped by them Enemies killed i

  10. Developer post

    Roadmap for TICKDOWN

    Here's a roadmap of the things I'm working on for TICKDOWN. In progress : Improving appearance of the Clock Improving the new game sequence Enemy corpses remaining active instead of dissolving after a few seconds Re-doing the "Status Control" room in Level 1 Future work : Replaci

  11. Developer post

    Patch 4

    GAME BALANCE Raised Earth Pillars are no longer destroyable by ice Right hand costs Essence to use on Grandmaster and BOOST difficulties OTHER Earth particles in hand no longer look like absolute garbage Earth particles in hand now have shadows Improved fire idle particles in han

  12. Developer post

    Patch 3

    GAME BALANCE Kastaroo revolving orbs now absorb incoming Beam attacks, and can drain Essence Shield Revolving Orbs projectile collision radius increased Revolving Orbs float up after their owner is killed Kastaroo is now immune to Lightning Basketball bounces and Wind Burst Earth

  13. Developer post

    Patch 2

    GAME BALANCE Microwave Pop does more damage Corruption Therapy is more effective when exploding a Whirlpool or Pressure Bubble FIXES Void loop sound in "Power of Hatred" now only plays while the Void is visible Push down Level Objectives in HUD to avoid overlaps with other HUD el

  14. Developer post

    Patch 1

    Game Balance Ice Wave has a higher chance of freezing enemies without Ice resistance Fire enemies have a higher resistance against Ice Nuke Beam cast sound is louder Seven Splashes projectiles can no longer be redirected by enemies Snap abilities are stronger Decreased health for

  15. Developer post

    TICKDOWN's Release

    On August 18, the clock will finally tick down to 0. Here's a preview of what you can expect. Most of the above video was recorded at 80% of the true game speed. The Store page description, GIFs, EULA, and system requirements have all been updated as well. Here's a preview of the