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Roadmap for TICKDOWN

Here's a roadmap of the things I'm working on for TICKDOWN.

In progress:

  • Improving appearance of the Clock
  • Improving the new game sequence
  • Enemy corpses remaining active instead of dissolving after a few seconds
  • Re-doing the "Status Control" room in Level 1

Future work:

  • Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies
  • Re-doing appearance of all Menu UIs
  • More blood
  • Using blood for Water abilities
  • Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies
  • Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
  • Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long
  • Dust Explosions
  • Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)
  • Re-do how the Air primary ability works
  • Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
  • Re-do Magma (Fire + Earth) combos
  • Add additional Super Abilities
  • "Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities
  • Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)

The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.

In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.

The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.