Here's a roadmap of the things I'm working on for TICKDOWN.
In progress:
- Improving appearance of the Clock
- Improving the new game sequence
- Enemy corpses remaining active instead of dissolving after a few seconds
- Re-doing the "Status Control" room in Level 1
Future work:
- Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies
- Re-doing appearance of all Menu UIs
- More blood
- Using blood for Water abilities
- Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies
- Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
- Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long
- Dust Explosions
- Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)
- Re-do how the Air primary ability works
- Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
- Re-do Magma (Fire + Earth) combos
- Add additional Super Abilities
- "Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities
- Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)
The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.
In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.
The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.