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Patch 8 - Aero Shotgun and Black Holes
- Air primary ability expanded to become Aero Shotgun:
- Faster movement = more projectiles released with each shot
- Current primary ability (Wind Burst) is still applied at point blank range
- Wind Burst deflection and damage radius decreased
- Wind Burst can be used to pop Pressure Bubbles
- Wind Burst knocks up recently killed enemies
- Hitting killed enemies with a Nuke Beam while Aftershock is active will result in their body imploding
- Black Hole spawn condition updated -> it now can be spawned by hitting an imploding body (mentioned above) with a Lightning Bolt
- Blood spawns on surfaces after enemies are killed
- Using Ice Storm against Whirlpools will spawn Ice Meteors inside the Whirlpool
- Projectiles and characters trapped in Pressure Bubbles have randomized rotation axes
- Fixed projectiles trapped inside of "Nuclear Winter" spheres not being released after the sphere collapses
- Improved Ice Wave appearance
- Hide first Ice Wave ground indicator since it impacts visibility too much during gameplay
- Black Hole sucks in enemies directly instead of revolving them
- Improved Black Hole appearance
- Added camera shakes to Black Hole
- Black Hole active time decreased
- UI interaction sounds improved
- Portal teleportation sound improved
- More obvious contextual info in the final scene of the game
- Black Hole Crunched Meteor has a shorter delay between Energy Beam releases
- Beam attacks no longer go through Black Holes
- Louder pressure bubble pop sound
- Made player ability release sounds louder
- Updated codex entries for all enemies