Ooglians

Simon Bäckström · Aurora Punks

Released
Dec 15, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Waddupp ooglie booglies! We rollin back!

    After a long radio silence we are back! Rollback Since the latest update made the game unstable we have decided to roll back to previous. Some features will be lost but the game is now in a stable state. The future We are going back to the game and looking at what we can do. Noth

  3. Developer post

    Factory and Resources Update RELEASED!

    OOGLIBOOGLI!! With this update I took help from the new commuunitymanager that I'm working with to create a little summary video! Check it out! I'll still post everything in textform too tho, so heres that NEW STUFF: The Drone! - this will warn if there is no clear path to the co

  4. Developer post

    Factory and Resources Update Devpost!

    Hello again, Ooglibooglers! We're cruising through the Ooglians roadmap at a brisk pace, so here's a look at what's coming when the next update drops LATER THIS WEEK! Get hyped for the addition of Ooglimass, Factories and the Battery. Lots of things to process in that gif - let's

  5. Developer post

    ROADMAP RELEASED!!!!!

    Greetings, all you OogliBooglers! Behold: The roadmap for the Ooglians journey leading up to a 1.0 release! Things to come will be very experimental and change some core things about the game you know, so it's very important for me to get your feedback and thoughts around these t

  6. Developer post

    [UPDATE] a-MAZE-ing walls!

    Before we start, i just want to ask you to keep your eyes peeledI The roadmap for future updates will hopefully be released sometime NEXT WEEK! with that said, let's get into todays update: WHAT?! WALLS!!! With this new patch I'm trying something very experimental and gamechangin

  7. Developer post

    [ALPHA 0.0.20] I'M BACK!

    Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and there will also be a lo

  8. Developer post

    ALPHA [0.0.19] - New stuff, improved tutorial and more QoL

    EXPLOSIVE FIXES First things first: known issues. KNOWN ISSUES Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying. Perfomance issues. FPS drops aren't as horrible for explos

  9. Developer post

    ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns

    ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES Game is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuff This makes the gam

  10. Developer post

    ALPHA [0.017] - New Modules and Ooglis, and a few fixes

    MORE NEW OOGLIANS AND MORE ARE COMING More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably. Note that if you get to wave 100, you'll be dying to the Doglian, Des

  11. Developer post
  12. Developer post

    ALPHA [0.015] - More Oogis and QoL

    EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED The major rework is still to be finished, but a patch has been long overdue. This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight. ⬇ Click here to join the discor

  13. Developer post

    ALPHA [0.013] - Evolved Ooglians?!

    THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things ⬇ Click here to join the

  14. Developer post

    ALPHA [0.012] - Multiplayer & QoL

    Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should create an experience where you grab the intended thing more rel

  15. Developer post

    ALPHA [0.011] - Stationary structures & QoL

    With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) FIXES Fixed a bug with the capacitator BALANCING All structures now pin to the ground and become stationary while not dragged u

  16. Developer post

    ALPHA [0.010] - added backtrace

    This patch is to add backtrace to the game. backtrace is a service that sends all the errors and crashlogs to a database for me to find and understand crashes and bugs! Hopefully, this will help me understand the random crashes, Please understand that I'm a solo developer and tha

  17. Developer post

    HOTFIX!! [0.009] - "Crank Fix"

    Fixed a softlock where you couldnt drag stuff after ooglians destroyed a crank you were cranking :^)

  18. Developer post

    HOTFIX!! [0.008] - crash + freeze fix (?)

    I think i squashed the soft lock on restart and the crash when something destroys what you´re holding ... hopefully..? :')

  19. Developer post

    NEW PATCH! - ALPHA [0.007]

    FIXES no more crashing from infinite cable loops! BALANCING Everything except modules and cables is now destructable Reworked Gatling module NEW MODULE! QoL Added Restart button to the esc-menu Smaller game area at the start, grows over time. this is too make the game faster in t

  20. Developer post

    HOTFIX

    Accidentally made the ooglians conmpletely harmless for the releasebuild. no they should be causing mayhem as intended.