Raining Blood: Hellfire

TechBooh · SehLoiro, SLGames Inc.

Released
Jul 11, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    What’s coming next?

    Hey everyone! Sorry for being a bit quiet lately 😅 — little by little, I’ve been working on the next Raining Blood update . I’ve been juggling game development with my work as an artist to pay the bills hahaha, so progress has been a bit slower than I’d like. That said, a lot of

  2. Developer post

    Raining Blood + Heavy.Future

    🎸 Raining Blood + Heavy.Future Raining Blood is teaming up with Heavy.Future , a music label dedicated to producing and promoting independent heavy metal. Their main project is led by the band and influencer ocaradometal . We’re bringing 5 brand-new tracks from them into the gam

  3. Developer post

    Update 1.0.15

    Update 1.0.15 Fixed final boss bug where it would get stuck No longer rolls the same rune twice Added minimum values for special ability and melee attack to prevent them from reaching zero and breaking the game Minions are killed when the boss dies No healing in the safe zone wit

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  5. Developer post

    🛠️ Update 1.0.13 - New Character

    New Character – Miki Miki comes with a unique weapon and a unique special attack as well. ⚙️ Gameplay & Adjustments Melee attack icon appears on screen when grabbed by the hand enemy Increased drop chances from barrels – Barrels during the boss fight now have a higher chance

  6. Developer post

    Update 1.0.12 — Rune Rebirth

    ⚔️ Update 1.0.12 — Rune Rebirth 🔮 Complete rune rework – All runes have been improved to be less punishing and have a greater impact on gameplay. 👹 Final boss fight adjustments – Several tweaks to make the fight less punishing and more fair to the player. 🐞 Various bug fixes a

  7. Developer post
  8. Developer post

    Update 1.0.10

    🔧 Fixes & Technical Improvements 🗺️ Fixed a bug in Hell where the player would spawn far away if they left the map boundaries. 🧠 Corrected typos in several rune names. 💥 Fixed the bug where orbital weapons disappeared when switching levels. 🎮 You can now skip the death s

  9. Developer post

    Raining Blood 1.0.9

    🩸 Raining Blood – Update 1.0.9 🧬 Rune Adjustments Balance tweaks and internal adjustments were made to the following runes: Ammo Ammo ++ Assassin Blade Blood Pulse Blurred Soul Broken Truce Charisma Collector's Compulsion Critical Strike Critical Swap Cutting Mist Damage for Wh

  10. Developer post

    Version 1.0.8

    🩸 Raining Blood – Update 1.0.8 ⚙️ Gameplay Improvements 🧠 New XP calculation with improved level progression — it's now easier to level up . 🔁 You can now reroll runes when buying an upgrade by spending Blood Points . 👁️ The rune selection screen now displays how many runes y

  11. Developer post

    Version 1.0.7

    🧩 Removed bugged rune from the skill that gives a random rune at the start. 🖥️ Improved screen adjustments for 16:10 aspect ratio . 💣 Fixed issue where the Bomber’s corpse would float after death. 🪦 Enemy corpses no longer disappear in the church . 🔫 Fixed Mini SMG ammo amou

  12. Developer post

    1.0.6 hotfix

    DeNiro Spawn bug fixed Better support for 16:10 aspect ratio

  13. Developer post

    Version 1.0.5 Patch notes

    Raining Blood Version 1.0.5 🆕 Quality of Life 📜 You can now see how many times each rune can be purchased on the rune screen. ⚖️ Balance 🔻 Elite Nerf : Reduced elite spawn chances on waves 5 and 10. 🔻 Wave 5 : Difficulty scaling reduced by 10% . 🔻 Wave 10 : Difficulty scalin

  14. Developer post

    1.0.1 Hotfix

    Demo Gorfo Boss Fight Adjustments: Shield: the shield’s cooldown (which was increased to 25 seconds) now only starts after the shield is destroyed. This ensures the boss remains vulnerable for at least 25 seconds . Minions: their health was reduced , as it was slightly too high.

  15. Developer post

    Raining Blood 1.0 is out!

    Patch 1.0 — Blood Called for Change It’s time to dive back into hell. This is the biggest update we’ve ever made — a true rebirth for Raining Blood . From fully reworked systems to new bosses, environments, weapons, and an even deeper story, this update takes the war against demo

  16. Developer post

    What Are We Working on for Version 1.0?

    Hello, Demon Hunters! It’s been a while since I’ve shared updates about the game’s development. I usually post more on Discord about what we’re working on, but for those who aren’t in the server: the game is still in development—and it’s getting better and better! We’re preparing

  17. Developer post

    Hotfix 0.9.6

    Reduced health for bosses. Shots no longer push Cthulhu as much. Adjustments to Cthulhu's behavior. Enemies that fall outside the playable area in the Cathedral will die. Fixed bug causing waves to advance automatically.

  18. Developer post

    Beta v 0.9.5

    New Features: Bats now drop souls near sacrifices. Bosses drop multiple souls at sacrifices. The cost of horns to resurrect increases by 5 each time you resurrect (5, 10, 15, etc.). Gameplay Adjustments: Reduced the knockback of the minigun on enemies. Bats are now faster. Repiti

  19. Developer post

    Hotfix V 0.9.4

    Bug fixes BrainSpider SFX Bug Fix - Fixed sound effects bug for BrainSpider. Deniro's Ability SFX Bug Fix - Fixed sound effects bug for Deniro's ability. Increased Rune Price Cap - Maximum rune prices increased. Melee Weapons Nerf - Reduced effectiveness of melee weapons. Enhance

  20. Developer post

    Hotfix - beta v 0.9.3

    Turquoise Nerf - Reduced critical chance and damage Increased Health for High-Wave Enemies - Enemies in higher waves now have more health Bug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow Enemy Adjustments - Modified some enemies in certain levels Auto