Update Notes for v1.0.6
New Features Gratuitous Flip Sound Effects Excessive Gore Mode
New Features
- Gratuitous Flip Sound Effects
- Excessive Gore Mode

New Features Gratuitous Flip Sound Effects Excessive Gore Mode
Improvements Informational tooltips on opponents now have some updated iconography and some clarified descriptions. Bugfixes Fixed a bug for Kalresh sometimes not getting out of the way of rebounding opponents. Fixed a bug with Whirlwind Staff Flourish hit patterns frequently mis
Improvements When previewing future turn outcomes that involve defending, the amount of damage being defended against is shown in the turn preview. Bugfixes Players with Early Access saves that acquired numerous upgrades before the Achievements were added in v1.0.0 will now get a
Improvements More loading screens Bugfixes Fix bug with ice on lake tiles Prevent outdated damage preview for hero Endurance Arena matches now properly scoring achievements Max Defense achievement should no longer trigger if more than 9 dmg defended Adjusting Crowd Control achiev
Improvements Added two more loading screens Adjustment to mid-level score streak achievement requirement Bugfixes Fixing some achievements that trigger on doing damage but weren't updating correctly Removing some legacy loading screen messages
Improvements Cleaned up navigation button UI Bugfixes Various achievement fixes Fix storm queen ignoring certain defenses in preview Removed legacy loading screen tip
Features Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds New Cinematics! New minimalist combat UI Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show) Better indica
Generic Lake Monster is delighted to announce that Quarterstaff will transition to full release on Monday, October 28, 2024! We're so excited to share with you all of the amazing improvements we've made since June! Stay tuned on our social accounts for more specific updates about
Generic Lake Monster is delighted to announce that Quarterstaff will transition to full release on Monday, October 28, 2024!
We're so excited to share with you all of the amazing improvements we've made since June! Stay tuned on our social accounts for more specific updates about what to expect on Monday.
We'd also like to extend a special THANK YOU to all of our Early Access players! We're so grateful that you placed your faith in us, and hope you enjoy playing the game as much as we do!
Fresh new UI elements! New scoreboard New iconographic tile techniques New HUD pane containers New buttons New fonts New speech UI
Bugfixes Hero no longer is visually displaced after toppling a statue. Fixed Veteran Endurance Trial map to use proper pit Fixed miscellaneous visual positioning glitches Enemies that step onto obstacles will now correctly play their defeated animation instead without flickering.
Features Introducing a new adventure area: The Demonic Wastelands! Test your wits against a demonic host of tenacious opponents that use a dastardly mix of brute force and swift maneuvering. Explore four new missions full of frenetic battles and challenging bonus objectives. Impr
Improvements Faster/smoother level loading Adjusted 'Undo' tutorial Tutorials have numbers dropped from their player-facing titles Expanded description of Statue mechanics Style objectives as 'unachievable' if player lacks the spell to achieve a Move Variety Mastery Objective Upd
Features Mind Jab re-balanced to be more powerful Improvements Much faster load times! Kalresh animation touch-ups Enemy stepping into a friendly fire hazard uses updated sound Imps now use updated flappy idle sound "Hide HUD & Grid" button (default key H) now cycles between
Improvements Added more tower maps Better Dryad shot animations Updated defense sounds to better handle simultaneous defense sounds New swipe attack animations Semi-transparent avatar for Guldaeva's remote presence Slimmer asset size Misc animation touch-ups for Kalresh Updated N
Improvements Added a "Center On Hero" button that lives between Undo and Flourish and it centers the camera on the hero Enabled cross-platform cloud saves Defending sound effects now play when player defends More animated scenery VFX in Blighted Trail levels Magic Resist VFX Shor
Improvements New title screen design Tower lobby art Damaging enemies now creates a series of 'hit notes' that play an ascending scale of notes as your score multiplier climbs More combat sounds, more tower music Updated Blighted Trail map art and more animated scenery elements l
New Features Exploding Golems/Plague Demons in the Tower & Arena Save/Resume Games During Missions Anti-aliasing Settings Improvements New Campfire Animated Elements Updated Tavern Art VFX for Environments in Maps & Particle FX for destructible obstacles New Codex, Feedba
Improvements New iconography New arena background More golem animations More final boss animations Tower has new art and a more cinematic intro Updated demo/tutorial movies Speech text is larger for large UI scale preferences Bugfixes Large avatars aren't hidden behind speech bub
Minor patch to update backend dependencies for better stability and accessibility
Minor patch to update backend dependencies for better stability and accessibility
Internal Improvements - Updated core dependencies for better app stability - Better crash reporting
- Updated core dependencies for better app stability
- Better crash reporting