Train World: Two Years On
🚂 Train World – Celebrating 2 Years + Ongoing Updates Recap 🚂 Hello Engineers, On June 20, Train World officially marked its 2-year anniversary! 🥳🥳🥳 Since launch, we've released dozens of updates improving visuals, stability, mechanics, and overall gameplay. With your feedba
🚂 Train World – Celebrating 2 Years + Ongoing Updates Recap 🚂
Hello Engineers,
On June 20, Train World officially marked its 2-year anniversary! 🥳🥳🥳
Since launch, we've released dozens of updates improving visuals, stability, mechanics, and overall gameplay. With your feedback and support, the game has grown into a robust simulation experience for train fans around the world.
Below is a full recap of all updates released since the last announcement.
🔧 Tunnels, Camera & Terrain Improvements
Added fully-modeled tunnel interiors with electrification wires.
Improved camera behavior in drive mode – no more sudden jumps when entering tunnels.
Fixed gaps in tunnel interiors on long curves.
Fixed tunnel entrance model and added proper collision checking to prevent overlapping tunnels.
Added error messages for invalid construction involving tunnels.
Fixed wall clipping and camera movement issues inside tunnels.
Fixed rare rail snapping and overlapping track placement bugs.
🚆 Coupling & Train Layouts
Added the "Pre-place wagons" option – wagons are placed instantly at uncoupling points when launching the train.
Trains now revert to default layouts (as set in the train editor) when sent to the depot.
Updated coupling/uncoupling tutorial to reflect new features.
Added error message when wagon pre-placement fails due to blocked rails.
🛤️ Rail Building & Logic Updates
Added "Straight Rail" modifier (default: Ctrl) – works for single and double rails.
Updated rail overlay to be color-coded during upgrades.
Removed unnecessary path recalculations when editing trains – eliminates jumpy behavior.
Reduced snapping to lines and improved waypoint editing validation.
Fixed various UI and construction tool quirks on all maps.
🎨 Model Upgrades – Locomotives & Wagons
Nearly every train model in the game has received a visual upgrade over the past months:
Updated bogie geometry.
Closed gaps visible from underneath.
Fixed minor model issues across dozens of steam, diesel, and electric locomotives.
All passenger and freight wagons have been revised.
📘 Research & Tutorial Fixes
Fixed Portola locomotive research cost.
Fixed rare errors during [b]era transitions[/b] or first-time loads.
Improved research tree scroll behavior – now focuses on newly unlocked items even across gaps.
Fixed research tutorial flow and starting conditions in certain regions.
🛠️ General Fixes & Optimizations
Fixed disappearing trees, water circle artifacts, and tooltip inconsistencies.
Fixed train edit filter panel reset and waypoint placement issues.
Fixed cargo type loading options not appearing properly.
Optimized performance when managing hundreds of trains on large maps.
Fixed bugs when editing or launching trains with "Poor" power-to-weight ratios.
Resolved issues with production chains not serviced by existing trains.
Tutorial text corrections and improved clarity.
Updated session-based achievements
🗺️ New Content
Added new map: Ironpeak Pass.
🧭 Looking Ahead
As the sole developer behind Train World, it’s been a deeply rewarding experience growing this game with you over the past two years. While I won’t have time for major new content development in the near future, I remain committed to: active bug fixing, performance improvements, and timely support for all players.
Thank you again for your continued enthusiasm and support! Here's to many more miles of track ahead! 🚂

