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Train World: Two Years On

🚂 Train World – Celebrating 2 Years + Ongoing Updates Recap 🚂

Hello Engineers,

On June 20, Train World officially marked its 2-year anniversary! 🥳🥳🥳

Since launch, we've released dozens of updates improving visuals, stability, mechanics, and overall gameplay. With your feedback and support, the game has grown into a robust simulation experience for train fans around the world.

Below is a full recap of all updates released since the last announcement.

🔧 Tunnels, Camera & Terrain Improvements

  • Added fully-modeled tunnel interiors with electrification wires.

  • Improved camera behavior in drive mode – no more sudden jumps when entering tunnels.

  • Fixed gaps in tunnel interiors on long curves.

  • Fixed tunnel entrance model and added proper collision checking to prevent overlapping tunnels.

  • Added error messages for invalid construction involving tunnels.

  • Fixed wall clipping and camera movement issues inside tunnels.

  • Fixed rare rail snapping and overlapping track placement bugs.

🚆 Coupling & Train Layouts

  • Added the "Pre-place wagons" option – wagons are placed instantly at uncoupling points when launching the train.

  • Trains now revert to default layouts (as set in the train editor) when sent to the depot.

  • Updated coupling/uncoupling tutorial to reflect new features.

  • Added error message when wagon pre-placement fails due to blocked rails.

🛤️ Rail Building & Logic Updates

  • Added "Straight Rail" modifier (default: Ctrl) – works for single and double rails.

  • Updated rail overlay to be color-coded during upgrades.

  • Removed unnecessary path recalculations when editing trains – eliminates jumpy behavior.

  • Reduced snapping to lines and improved waypoint editing validation.

  • Fixed various UI and construction tool quirks on all maps.

🎨 Model Upgrades – Locomotives & Wagons

Nearly every train model in the game has received a visual upgrade over the past months:

  • Updated bogie geometry.

  • Closed gaps visible from underneath.

  • Fixed minor model issues across dozens of steam, diesel, and electric locomotives.

  • All passenger and freight wagons have been revised.

📘 Research & Tutorial Fixes

  • Fixed Portola locomotive research cost.

  • Fixed rare errors during [b]era transitions[/b] or first-time loads.

  • Improved research tree scroll behavior – now focuses on newly unlocked items even across gaps.

  • Fixed research tutorial flow and starting conditions in certain regions.

🛠️ General Fixes & Optimizations

  • Fixed disappearing trees, water circle artifacts, and tooltip inconsistencies.

  • Fixed train edit filter panel reset and waypoint placement issues.

  • Fixed cargo type loading options not appearing properly.

  • Optimized performance when managing hundreds of trains on large maps.

  • Fixed bugs when editing or launching trains with "Poor" power-to-weight ratios.

  • Resolved issues with production chains not serviced by existing trains.

  • Tutorial text corrections and improved clarity.

  • Updated session-based achievements

🗺️ New Content

  • Added new map: Ironpeak Pass.

🧭 Looking Ahead

As the sole developer behind Train World, it’s been a deeply rewarding experience growing this game with you over the past two years. While I won’t have time for major new content development in the near future, I remain committed to: active bug fixing, performance improvements, and timely support for all players.

Thank you again for your continued enthusiasm and support! Here's to many more miles of track ahead! 🚂