The main focus of recent updates was on improving the economic aspect of both passenger and freight transportation. A lot of work was done on streamlining train creation and editing processes. The Research section got a big update, a softer transition between eras was introduced. Several important tools were added as well, two new maps were introduced, and some visual improvements were made. Here is an overview of the changes since the last announcement.
New stuff:
- One-time contracts are now displayed on the map
- Added ability to change one-way rail direction during station or depot during construction/edit
- Added zero start for economy data logs
- Added data selection slider instead of only showing the last quarter
- Added data time scale for company-related graphs
- Transfer passengers have boarding priority
- Passenger loading is made proportional to waiting amounts
- Added "Mouse movement" option to enable/disable camera movement by mouse
- Unlockable locomotives and wagons have an availability duration
- Research points amount is limited to current era max usable points
- Updated train Power-to-weight labels
- Added an error icon when the wagon count is too low
- Added bridge limitations icons
- Added auto wait time option for passenger and freight trains
- Added error when construction is out of map bounds
- Added ability to remove multiple signals at once
- Added colors to boxcars, cisterns, and closed hoppers based on the carrying cargo
- Added icon for regional passengers
Maps:
- Riverrun is a small (33 X 33 km) map that represents a valley with a river in the middle with mostly agricultural industries.
- Pluma Island is a medium size (131 X 131 km) map. The island is elongated and uses only a fraction of available space which introduces challenges in expansion. Industries are leaning toward machinery and heavy industries.
Fixes:
- The "Show route" button is inactive when cannot be used
- The train will not load if the next station on the route is the same as the current one
- The signal 3D model size increased and the position adjusted
- Fixed train balance log saving
- Fixed passenger station collision model
- Fixed Leather production facility not appearing
- Fixed research point display
- Fixed route updated on wagons change (stop/start positions were not updated)
- Fixed next-stop display on save load
- Fixed block-lock calculation algorithm (sometimes it triggered in wrong cases)
- Fixed unpause during train error (was locked)
- Fixed incorrect industry growth
- Fixed one-time contracts breaking
- Fixed depot price calculation
- Fixed incorrect train "Route profit" label value
- Fixed absent passenger transfer between stations in some cases
- Fixed passengers not being picked up at the station
- Fixed regional passengers not wanting to board if the next station is not the destination while the destination is present in the route
- Fixed one-time contracts not activating
- Fixed cash level going off the bar in the taxes panel
- Fixed economy graph columns not aligning
- Fixed incorrect error order when a train is severely underpowered
- Fixed load upload station options behavior
- Updated tractor cargo model
- Fixed load/unload options not working in some circumstances
- Fixed station load/unload when the route has multiple stations connected to one city
- Fixed reputation exploit when multiple regions could be opened when time is paused
- Fixed train blocking another train from behind on some occasions
- Fixed incorrect signal position
- Fixed Alco PA model
- Fixed boxcar wagon model
- Fixed error on rail deletion in some cases
- Fixed the waypoint setting button not being accessible in some cases
- Fixed trains waiting indefinitely in auto-wait mode
- Fixed freezing on route update in some instances
Currently, I am working on the locomotives expansion list and I started to plan the next big update.
At this point, it looks like it will be more about new features and capabilities related to cities. Also, I would like to develop a majority of tools that are needed for the introduction of realistic maps. Another aspect is visual fidelity, especially biome variety. I want to add more assets that would improve visual quality. This does not mean style changes but rather a more diverse look with less amount of repeating assets. These plans are subject to change. I will keep you informed.
Big thanks to all of you. I am very grateful for your feedback and support.