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Welcome to Elite Rogue Embark on a journey where vibrant dimensions collide with bounty hunting mayhem! Our game, inspired by classics like Runescape and N64, promises a visually unique experience. Join the Closed Alpha: Be a pioneer! Participate in crucial decisions and subscrib

Greetings! We're excited to remind you about a fantastic feature in Cracked that adds a touch of flair to your gaming experience: wearable cosmetic hats! Whether you're a longtime player or just joining us, it's the perfect time to explore the world of fashion in Cracked. 👑 Expr

We will be celebrating Halloween with: 4 Halloween themed maps 5 unlockable Halloween themed hats New spooky playable character Challenges in Discord

Ghosts from other users can now be chosen from the leaderboard. Previously selected ghost is now saved to the next map. ( the nth entry ) Loading icon UI, when downloading new ghost. Tutorial text UI. ( can be opened with the key 'I' or from the pause menu by pressing 'HELP' ) Fi


PB ghost added ( ghost selection from the leaderboard is going to be possible in the future ). Unlockable Jester hat (join the Discord ). Updated the decorations in most of the maps. Complete rewrite of leaderboard backend & frontend. Re-imported more textures for higher qual

Welcome to Cracked and get ready for a challenge. Come and try Cracked if you dare, it will be a test of both your mental and physical durability. If you pass the challenge, wishlist for more. Join Us On Discord

Join us in the Next Fest as we play Cracked live. Come chat with us and ask any questions you have about the game.

Join us in the Next Fest as we play Cracked live. Come chat with us and ask any questions you have about the game.

Huge optimization (all stutters should be gone now). Complete rewrite of sound system (better control of individual sound).

Updated which maps are in the DEMO. You can now see both global and friends leaderboard, at the end of the map. 9 new hats added for future rewards. Changed default next map hotkey to the 'E' key. Changed default previous map hotkey to the 'Q' key. You can take screenshots by pre

You can now hover over an icon on the map button, on the map selection menu, to see global leaderboards for that map. Settings button added to the in-game HUD ( top left ). Updated texture of 'Next' map and 'Retry' buttons. Re-imported a lot of higher quality textures (again). +

Added 'Character' menu: - You can choose which, unlocked, character you want to play as. - You can choose which, unlocked, hat you want your character to wear. * Only the hats you can unlock in the demo are shown. 2 new achievements added: - Unlock the Pyramid hat. - Unlock the T

Optimization. Reduced shadowcasters. Changed lighting. Added orange glow to torches in Pyramid campaign maps. Added green glow to gravity flipper beam. Fixed leaderboards. Retry button now appears when you finish a map ( in case you want to get a better time ).

New Map in Temple ( 3-01 ), introducing: - Spike pole - Spike swing - Lava - Rotating platform - New hat Updated back button texture. Fixed every issue we had with hats. Hats are perfect. Updated projectile shooter texture in Pyramid. Reduced the size on disk. Re-imported higher

Added new map ( 2-03 ) to demo ( with new type of mechanic, gravity flipper ). All demo maps are now unlocked by default. Edited the tutorial graffiti. Made double jump graffiti bigger.

Added steam leaderboard for each map. Changed all of the campaign names (George => Factory, Xayzavian => Pyramid, Fred => Temple). Added tooltips for restart and continue button (we are working on keybinds changing). Added indicator for how many jumps the player has left

Minor bug fixes, feature additions and changes. Added settings menu to the pause menu. Fixed jittery movement of PB UI when moving. Ability to remove HUD with 'F1'. Added ability to go to next map by pressing the space key (if next map is unlocked). Added ability to go to previou

Minor bug fixes, feature additions and changes. updated the 'New Personal Best' screen added level completion screen UI added animations for hats at the start of the level jumps can be canceled by right clicking updated UI of 'RESTART' button moved 'NEXT MAP' button to the middle