The Slush Force

Triangle Man LLC

Released
Dec 22, 2023
Platforms
Last updated
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Updates & announcements

9 posts
  1. Developer post

    Update - 7/24/2026

    Some hotfixes for issues: The game should no longer black screen after the conclusion of the final mission. A key cause of the issue with airplanes randomly landing on the ground, and treating these as the airfield, should have been fixed. Thanks again for the support of the game

  2. Developer post

    Update - 3/28/2026

    Some hotfixes for potential issues with saving games: Fixed long-standing issue where saved game maps do not render properly. Resolved cases where game can fail to save properly in certain missions The Last_Application_Exit and Last_Mission_Entry emergency backup save feature sho

  3. Developer post

    27 Month Anniversary - 3/22/2026

    27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: -- Optimized building physics and collision detection to reduce CPU usage. -- Improved road‑following behavior by unit pathfinding. After all, the roads cost a lot o

  4. Developer post

    Update - 11/27/2024

    -- Decreased the difficulty of all missions -- Removed alien anti-tank units in M1-1 -- Removed most alien anti-tank units in M1-2 -- Added 1x anti-tank soldier to conscript squad -- Decreased the reload time of all machine gun-type units -- Decreased the reload time of all RPG-t

  5. Developer post

    Update - Month 2

    Those familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield. But wait a second, you may ask. Doesn't The Slush Force take place around the end of the Cold War era? Well, as it turns out, some of the

  6. Developer post

    Update - Month 1

    Greetings! It has been a eventful first month for The Slush Force . The next section of the campaign is in active development and will also be available soon. A list of changes: -- Recruitment screen will now be locked in missions where recruitment is not available. -- Fixed pote

  7. Developer post

    The past, the present, and the future!

    "One cannot measure progress by lines on a map." - General William C. Westmoreland Over 3 years ago, The Slush Force started out as a pandemic-era project to pass time and learn programming. Initial prototypes of this game were a 2-D platformer type of thing (think along the line

  8. Developer post

    Preview: The Invisible Front

    There is a saying that “all battles are won in the mind”. In The Slush Force, this is not entirely true. However, we cannot ignore the reality that morale and psychological factors are indeed very important for combat effectiveness. Morale and Morale Damage Obviously, it is stres

  9. Developer post

    Preview: Small-Unit Combat, Infantry, and Vehicles

    You can rarely win any battle without ground forces. This is indeed true in The Slush Force . It all comes down to the boots on the ground... Soldiers on foot are still your most numerous and versatile option for conducting ground combat operations. Infantry units come with many