--[F4] Decreased the difficulty of all missions
--[F4-1] Removed alien anti-tank units in M1-1
--[F4-2] Removed most alien anti-tank units in M1-2
--[F4-3] Added 1x anti-tank soldier to conscript squad
--[F4-4] Decreased the reload time of all machine gun-type units
--[F4-5] Decreased the reload time of all RPG-type units
--[F4-6] Decreased the number of alien reinforcements in M1-5
--[F4-7] Decreased the number of robotic alien units in M1-6, replaced with regular infantry units
--[F4-8] Increased the view range of airborne units using the F-45S type battle rifle
--[F4-9] Decreased the number of robotic alien units in all M2 missions
--[F4-10] Decreased the number of alien hover tanks in all M2 missions, replaced with mech assault squads
--[F4-11] FPVs and loitering munitions now available in some missions from M2-2 onwards
--[F4-12] Added FSGUSH ORGANIZATION units to M2-2 onwards as recruitable units
--[F4-13] Increased the fire rate of FPV and loitering munitions
--[H4-1] Soldiers should now have a lower tendency to run into areas which are on fire...
--[H4-2] Removed "Air Combat" button from Encounter Screen
--[H4-3] Vehicles should no longer have a tendency to fall through the floor...
--[H4-4] Increased the collision box of the alien commando model
--[H4-5] Fixed issue with campaign map squad display showing the wrong squad units