Nekomancy

The Fetus Den

Released
Aug 31, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    General Update

    *Added wall running *10 new charms *Added Hard mode which is the old normal, normal is the old easy, easy is easier *A new room on each map *Added outlines to most objects *Mouse movement is much smoother *If a map generates without a way out, it creates a new map *Enemies with n

  2. Developer post

    Visual Update!

    Toon style graphics overhaul Better and moodier lighting and bloom Grass! Better spell visuals Refactored spell system for optimization Removed windup for tap spells Enemies are stunned when hit and wont be knocked back till they stop taking damage Spell cap setting Report bugs b

  3. Developer post

    Spells Update!

    Ice effect can now freeze enemies! Critting enemies while they are fully slowed will freeze them for 3 seconds! Mind Control Fixed! Mind control now can be applied to multiple enemies and works like all the other statuses! Target spells was added to the targeting cycler! Lots of

  4. Developer post

    Polish Update!

    Lots of balance changes and bug fixes! New sounds and better sound system! Optimization! Better options, Gui scale, and controller touch ups! I've been releasing these changes slowly over the last week so this is the recap. Thanks to those who gave feedback!

  5. Developer post

    Loadout Update

    Added Loadouts to insane mode! Unlock components with knowledge and add them to your starting gear!

  6. Developer post

    Difficulty Update!

    Added difficulty modes! Easy, Normal, and Insane! Insane locks your madness at 100 and starts you at Tier 2 patterns! Beating one tier of insane unlocks the next tier of insane and can scale infinitely! Runs can now Loop back to the beginning! Enemies after looping are much more

  7. Developer post

    Alternate Route Update

    Occasionally an Alternate Route will appear on the first stage leading to a different stage 2! 2 New Bosses! 2 New spell shapes! Balance Changes! Bug Fixes!

  8. Developer post

    Mods Update!

    15 new spell mods! 1 new enemy! 1 new shape! Bug Fixes! Balancing! Performance tweaks!

  9. Developer post

    Buffs Update!

    7 new effects! 5 are buffs that can be applied to targets 6 new mods! 1 new enemy! Effects are 2x more likely to drop than other components, for more choices! Bug Fixes!

  10. Developer post

    Optimization Update Round 2

    Lots more optimization! Bug Fixes! Balance Changes! There is more optimization to be done but for now I'm happy with this. I'm gonna work on some more content for the next updates! Its been a busy week, sorry its been a bit!

  11. Developer post

    Optimization Update Round 1

    The game has been moved to a more recent version of unity! Code optimization! The game is way harder to lock up! Tap spells are tappier! Infest effect has a larger radius! Bug Fixes! Balance Changes! I plan on doing more optimization soon! Thanks everyone!

  12. Developer post

    Info Update

    Added damage numbers setting! Added HP bar numbers setting! Self duplication fixes! Sound fixes! Lots of map fixes! There are still a couple map issues but they are very rare... Ill get em soon! I'm gonna work on optimization as well! Thanks to everyone who gave feedback!!!

  13. Developer post

    Time Update!

    Reaching the next stage quickly will reward you! Added a stopwatch to HUD New Mod: Slow Time

  14. Developer post

    Effects Update!

    4 new effects! Fire, Ice, Lightning, and Heal effects are more common Bug Fixes! Balance Changes!

  15. Developer post

    Madness Update!

    Enemies gain random traits! More Madness = More traits! also bug fixes!