Keyboard Warrior: Dreamstate

Cosmos

Released
Jul 23, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 5.0.0: The Final Update

    You don't know what you have until it's gone. Answers are found where you don't want to look. Have faith, it gets better as you go. When you don't know what to do, you're in the right place. Everything happens for a reason. Happiness is in the little things. Thank you, Cosmos

  2. Developer post

    Version 4.3.0

    Visual overhaul to backgrounds and enemy sprites XP is now slightly transparent Crystal collect radius increased by roughly 50% Increased enemy speed slightly, but reduced health

  3. Developer post

    Version 4.2.5: New Visuals and Balance Changes

    Improved visuals game-wide. Amulet chests now have a marker that indicates where they are even if they aren't on screen. Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP. Upgrades are no longer deferred until after the boss fight. Fixed various

  4. Developer post

    Version 4.2.1: Difficulty Changes

    Game difficulty has been drastically improved. Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75. Various visual changes. Fixed a crash on the game settings screen. Added new songs with slowed versions. Added new player visuals. A new crystal timer above the crystal requireme

  5. Developer post
  6. Developer post

    Version 4.0.0

    Various enemy visual tweaks Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode. Greatly reduced the number of crystals needed to unlock the boss fight I fixed a bug where current mythic text would appear on the reward scree

  7. Developer post

    3.2.0 - 3.6.0

    Visuals have been changed drastically. Performance improvements. Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI. Crystal duration is now 5 seconds across all difficulty levels. Increased various

  8. Developer post

    Version 3.1.3 and Version 3.1.2

    Added 4 new items to the crystal shop Helmet Rock Helmet Cape Orb Cape can be combined with helmets Fixed visual bug with Scientist's field before matches started Increased tank speed from 0.85 to 0.9 Increased tank health form 6 to 7 Increased tank passive from 20% to 25% Defens

  9. Developer post

    Version 3.1.1

    Fixed bug with scientist field not appearing Fixed potential crash with new crystal customizables Added new "headband" customizable in the shop for 400 crystals Updated visuals to be less dark and more easy to see Fixed mercenary color visuals

  10. Developer post

    Version 3.1.0: Player Skins, Crystal Friend, Parallax Background, and more

    Added a new crystal section to the shop where you can spend crystals you collect in battle. Added new "headphones" player skin that can be bought with crystals. Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be able to spend crystals

  11. Developer post

    Feb 4

    Added controller deadzone Fixed a bug where the game would break after pausing with the terminal open Crystals now disappear after the max amount has been reached and a "bossfight unlocked!" text appears.

  12. Developer post

    Feb 4

    Changed cursor trail visuals to no longer affect player UI with the recent visual changes Also, updated various UI elements in menu screens

  13. Developer post

    Feb 2

    Fixed various enemy spawning bugs

  14. Developer post

    Version 3.0.0: Infinite Map and Crystals

    Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements. Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns. En

  15. Developer post

    Version 2.8.1: New Enemy Spawning and AI

    Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increase color batching which increases performance. Changed frenzy sfx. Changed gold cube sfx. Changed Octo sfx.

  16. Developer post

    Jan 29

    Fixed laser and frenzy cube crash introduced in performance optimizations last patch Adjust various audio effects and gold cubes now have a new hit sound

  17. Developer post

    Version 2.8.0: Hyper Mode

    Added a new hyper and uber-hyper mode that increases game speed by 25% and 100% respectively. Note: this isn't just a movement speed increase, it's an increase in game clock speed. Added two new achievements based on the new hyper modes. Fixed a crash that occurred in Maroon Fog

  18. Developer post

    Maroon Fog Fixes

    Improved performance on maroon fog 7 minutes+ Fixed a Maroon Fog crash that could occur when instancing blue goo balls later in the match Fixed a maroon fog crash that occurred when beating maroon fog Change gravity cube gravity well visuals Changed Mega Diamond Visuals Changed P

  19. Developer post

    Jan 28 - New Ui Visuals And Bugfixes

    Updated UI Visuals Updated Maroon Fog Visuals Slightly Fixed tank heal ability not retriggering Increased tank and scientist movement speed Scientist now deals 10% less damage and field deals slightly less damage at a slower tick rate Scientist health from 5 to 4 Tank health from

  20. Developer post

    Version 2.7.5: New Visuals And Endgame Re-balancing

    Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx. Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels. Enemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels. Osiri