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Version 4.2.1: Difficulty Changes

Game difficulty has been drastically improved.

Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75.

Various visual changes.

Fixed a crash on the game settings screen.

Added new songs with slowed versions.

Added new player visuals.

A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die...

Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas.