Update Notes for Nov 22nd
Can now use mithril/adamantite mines immediately after killing guards without a reload.
- Can now use mithril/adamantite mines immediately after killing guards without a reload.

Can now use mithril/adamantite mines immediately after killing guards without a reload.
Fixed a bug that prevented the dragon to appear on hard difficulty. Fixed the issue with immunities/resistance numbers appearing in the middle of the battlefield.
Fixed a bug that prevented a flying creature (e.g. demon) that suffered from an ancestors rage curse to land. Balance changes. Minor bug fixes and improvements.
We're thrilled to announce that Infested Fortress has been released. Thanks to everyone that helped shape it in Early Access. Now build your fortress and lead your heroes, Lord Commander!
We're thrilled to announce that Infested Fortress has been released. Thanks to everyone that helped shape it in Early Access. Now build your fortress and lead your heroes, Lord Commander!
The game is now also available on MacOS. In addition, we support steam cloud for save games now.
The game is now also available on MacOS.
In addition, we support steam cloud for save games now.
New Hero: the Dwarven Paladin. He is a melee fighter with magical abilities specializing in eradicating the undead. Add Hard difficulty New Quest: Food Merchant Balance changes New Hints reminding players to craft gear or improve morale.
Fixed a bug with the game not saving after killing the encounter at the coffin. Added an option to scale the UI on larger display resolutions.
Fixed a problem with summons not showing up. Visitors eat more food on harder difficulty levels. Fixed a bug with character stats of monsters.
Infested Fortress will be part of the ongoing Tiny Teams Festival this year. Check out all the great titles all created by small teams or solo devs: Support the creativity of small devs that try out new ideas and support their creativity. Many games are also on sale so watch out
Infested Fortress will be part of the ongoing Tiny Teams Festival this year. Check out all the great titles all created by small teams or solo devs: https://store.steampowered.com/sale/tinyteamsfestival2023
Support the creativity of small devs that try out new ideas and support their creativity. Many games are also on sale so watch out for a great deal.
Rings have been added as craftable items from the jewelery. Characters start combat less clumped together to make AoE spells less OP. Fire wall on enchanted enemy made adjacent allies burn instead of foes. Fixed a bug where the game got stuck when killing a character with a deep
Quality settings will no longer be reverted to High when opening settings. AI does not use skills reserved for special roles for simple attacks. Can no properly cancel ground build/demolish. Ranger elemental shot only shot twice. Allow returning from Dragon's Lair. Indicate wheth
Fix problems around Hydra. Some skills cannot be levelled as they do not benefit from it. Fixed bug that prevented effects of skills to be applied when there was no damage involved. Dwarf Hunter's Aim! only works on himself, it was too OP otherwise. Minor balance changes and bug
Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. New monsters added: Poison/Fire/Frost
The dwarven hunter is a master of survival. He is a ranged/melee hybrid character with a mix of energy and adrenaline based skills. He can also buff other ranged characters with some of his special shouts like „Quick Hands!“ or „Aim!“. Once he has accumulated enough adrenaline, h
The dwarven hunter is a master of survival. He is a ranged/melee hybrid character with a mix of energy and adrenaline based skills. He can also buff other ranged characters with some of his special shouts like „Quick Hands!“ or „Aim!“. Once he has accumulated enough adrenaline, his powerful single target multi-hit attacks skills can devastate an opponent in both ranged combat and melee.
Added new hero: the dwarven hunter. He is a ranged/melee hybrid with a mixture of energy and adrenaline-based skills. Ranger reworked: bear was a bit too powerful early on, it hits hard and is a pretty decent tank. So, bear was moved back as an advanced skill. Wolf and eagle were
Large obstacles turn transparent during combat if blocking view. Fog is lifted during combat for better view. Fixed a bug where the game was stuck when being knocked down during an attack of opportunity. Fixed some pathfinding issues. More bug fixes.
This update contains some major updates to the game. The end boss has been added. For all of you who made it to the end game, please give it a shot and I'd be happy about some feedback. Quests have been added. Sometimes, when you dig, you will find some existing infrastructure wi
This update contains some major updates to the game.
Large Monsters lingering in the dungeon sometimes go berzerk and destroy a building. Large monsters eat your food but otherwise, there is no incentive to kill them until the next monster shows up which means that assuming your food production is on par, you are essentially waitin
Fixed a bug that made skill effects trigger without their preconditions being met.
Warn if digging would lead to material loss due to storage capacity shortage. Prevent alpha strikes on spellcasters by letting them start out with protection spells for the first turn. We felt like spell casters could be sniped far too easily in the first turn before giving them