Added new hero: the dwarven hunter. He is a ranged/melee hybrid with a mixture of energy and adrenaline-based skills.
Ranger reworked: bear was a bit too powerful early on, it hits hard and is a pretty decent tank. So, bear was moved back as an advanced skill. Wolf and eagle were removed from the ranger and distributed among other ranged characters: the elven hunter can summon the eagle, the new dwarven hunter the wolf.
New skill added to ranger: refreshment (self healing and condition removal).
Add new "Casual" difficulty (very easy). Renamed existing "Normal" difficulty to "Difficult" so new players are more likely to start their first game on "Easy".
Fixed a bug that caused the treant to get stuck when trying to remove conditions.
Fixed a bug where learning a new skill could result in being hungry.
Fixed a bug where you were able to shoot through walls that were made transparent so it does not obstruct view.
Do not show "show quest" on buildings where the quest is already completed.