Prototypers

Full_Row

Released
Jul 12, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 4/17/2024

    Fixed RB context popup not showing Adds VR view (OpenXR) support

  2. Developer post
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  4. Developer post

    Update 12/13/2023

    Reticle locking circle animation Additional destruction VFX Fixed guns temperature reported as heating up directly after initialization

  5. Developer post

    Update 12/12/2023

    All structures are now free to build, but re-building is on a cooldown timer AI will no longer build structures behind player position Lowered projectile terrain repulsion strength

  6. Developer post

    Update 12/7/2023

    Buggies are now capable of dashing as well Walkers now use flamethrowers Removed walker auto-approach and added a close combat button prompt Guns will now temporarily shut down when overheating (instead of causing units to self-destruct) Fixed objects dropped from destroyed units

  7. Developer post

    Update 12/1/2023

    Player controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when s

  8. Developer post

    Update 11/28/2023 (2)

    Restored missing beacons on mission 4 map Fixed target locking health estimation always returning target as killed Fixed AI unit mass scaling inversely scaling to player funds cap

  9. Developer post

    Update 11/28/2023

    Increased turret projectile firing rate and live count Fixed units incorrectly deciding to use travel booster Altered mission 4 terrain Fixed unit state being queried after out-of-bounds removal

  10. Developer post

    Update 11/27/2023

    Added lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alph

  11. Developer post

    Update 11/10/2023

    Fixed booster light arcs Altered mission 6 unit composition (2)

  12. Developer post

    Update 11/9/2023

    Altered mission 2 terrain Altered mission 6 unit composition Increased sniper spawn rate

  13. Developer post

    Update 11/8/2023

    Player units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered miss

  14. Developer post
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  16. Developer post

    Update 9/30/2023

    Command list population performance improvements Frame time sampling fix Shadow map terrain primitive culling improvements

  17. Developer post
  18. Developer post

    Update 9/22/2023

    Power canisters have sustained area of effect Thrown power canister also affect projectiles Enemy projectiles can be targeted by guns (player only) Bases can now spawn an infinite amount of drones from surrounding vaults Drones can no longer be targeted (only their cargo) Bases n

  19. Developer post

    Update 8/23/2023

    Grass instancing texture rnd fix Boosted units incapacitate enemy units on impact Turrets can now also be temporarily incapacitated Removed vehicle death timeout/flashing Added vehicle headlights Optimizations to light culling Fixed window draw update bug (2)

  20. Developer post

    Update 8/19/2023

    Restored booster trigger icon Fixed missing silo animation Fixed window draw update bug