Update 4/17/2024
Fixed RB context popup not showing Adds VR view (OpenXR) support
Fixed RB context popup not showing
Adds VR view (OpenXR) support

Fixed RB context popup not showing Adds VR view (OpenXR) support
Fixed RB context popup not showing
Adds VR view (OpenXR) support
Fixes desktop (non VR) mode
Fixes desktop (non VR) mode
Adds VR (OpenXR) support
Adds VR (OpenXR) support
Reticle locking circle animation Additional destruction VFX Fixed guns temperature reported as heating up directly after initialization
Reticle locking circle animation
Additional destruction VFX
Fixed guns temperature reported as heating up directly after initialization
All structures are now free to build, but re-building is on a cooldown timer AI will no longer build structures behind player position Lowered projectile terrain repulsion strength
All structures are now free to build, but re-building is on a cooldown timer
AI will no longer build structures behind player position
Lowered projectile terrain repulsion strength
Buggies are now capable of dashing as well Walkers now use flamethrowers Removed walker auto-approach and added a close combat button prompt Guns will now temporarily shut down when overheating (instead of causing units to self-destruct) Fixed objects dropped from destroyed units
Buggies are now capable of dashing as well
Walkers now use flamethrowers
Removed walker auto-approach and added a close combat button prompt
Guns will now temporarily shut down when overheating (instead of causing units to self-destruct)
Fixed objects dropped from destroyed units not correctly converting to collectable state
Player controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when s
Player controlled walkers will now auto-approach marked targets
Increased sniper fire repeat rate and live count
Added particle effect to silos
Newly build trucks now come carrying a power cell
Turrets now prioritize targets locked by the player
Flyers will now always dash when selected as unit type
Improved auto-build unit composition (outputs more balanced unit selection)
Fixed AI not building units when player is nearby AI base
Fixed base destruction VFX not spawning when still receiving damage
Increased time delay before guns overheat
Restored missing beacons on mission 4 map Fixed target locking health estimation always returning target as killed Fixed AI unit mass scaling inversely scaling to player funds cap
Restored missing beacons on mission 4 map
Fixed target locking health estimation always returning target as killed
Fixed AI unit mass scaling inversely scaling to player funds cap
Increased turret projectile firing rate and live count Fixed units incorrectly deciding to use travel booster Altered mission 4 terrain Fixed unit state being queried after out-of-bounds removal
Increased turret projectile firing rate and live count
Fixed units incorrectly deciding to use travel booster
Altered mission 4 terrain
Fixed unit state being queried after out-of-bounds removal
Added lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alph
Added lock-on circle to reticle when holding fire trigger
Added hat factories
Flyers can now perform a dash
Enemy HUD locks scale with distance
Shortened duration of various particle effects
Fixed beams not properly reporting terrain intersections
Particle emitter stochastic alpha support
Fixed shared scan list generation being delayed by newly created units
Improved scan list generation performance
Turrets now launch missiles and have increased health
Turrets can no longer become incapacitated (their projectiles can)
Fixed powerups wanting to have their canister replaced befored being placed on node
Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets)
Improved sniper fire accuracy
Increased missile visibility
Gun discharges now synced per weapon type
Limited number of live projectiles fired from a single vehicle
Adjusted structure auto-build behavior for Player and AI
Mission 1 nav map fix
Mission 3 added additional nodes
Player units no longer drop collectables
Fixed units being forced up when in a dense unit cluster
Fixed booster light arcs Altered mission 6 unit composition (2)
Fixed booster light arcs
Altered mission 6 unit composition (2)
Altered mission 2 terrain Altered mission 6 unit composition Increased sniper spawn rate
Altered mission 2 terrain
Altered mission 6 unit composition
Increased sniper spawn rate
Player units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered miss
Player units and structures are now build automatically
Removed all contextual sub-menus
Added sniper unit
Serializer can now restore to earlier save points
Guns can now overheat causing units to self-destruct
Cleaned up enemy unit/projectile locking/target selection
Altered mission 1 terrain
Each individual unit type now tracks their own hold-position
Made units orient toward their target
Fixed save hang bug when saving while delivering a powerup
Fixed unserialized vehicles moving through ground when saved while on production platform
Fixed particle-terrain collision fall throughs
Emitter projected motion vector normalization fix
Fixed looping emitters lifetime bug
Slowed down enemy projectiles
Vehicles now fire in rotary fashion (opposed to firing all at once)
Fixed enemy projectiles spawn by sentinels not being targetable
Fixed crash caused by drone trying to airlift unit that has already been destroyed
Frame graph construction performance improvement
Frame graph construction performance improvement
LOD selection fix
LOD selection fix
Command list population performance improvements Frame time sampling fix Shadow map terrain primitive culling improvements
Command list population performance improvements
Frame time sampling fix
Shadow map terrain primitive culling improvements
Funds state fix
Funds state fix
Power canisters have sustained area of effect Thrown power canister also affect projectiles Enemy projectiles can be targeted by guns (player only) Bases can now spawn an infinite amount of drones from surrounding vaults Drones can no longer be targeted (only their cargo) Bases n
Power canisters have sustained area of effect
Thrown power canister also affect projectiles
Enemy projectiles can be targeted by guns (player only)
Bases can now spawn an infinite amount of drones from surrounding vaults
Drones can no longer be targeted (only their cargo)
Bases now use canisters to visualize/restore health
Canister impact no longer disables player units
Booster targets are now fixed to a launch pad near the base and can launch omni-directionally
Boosters can quickly send newly created player/AI units to a forward position
Fixed player being able to reach and destroy enemy base in missions 3 and 5
Improved camera/vehicle/projectile target tracking
Removed lock on when firing weapons (player has to keep focus on enemy units when firing basic guns)
Added particle effect to beams that hit terrain (as opposed to hitting a unit)
Platform concurrent building fix (would only build one unit at a time)
Added a light to bugs to make them easier to spot
Added visualization for bug melee attacks
Simplified keycard collecting process in mission 3
Fixed not being able to build units when camera has focus on base
Fixed turret initial state (would face upward)
Drops (gears/canisters) out-of-bounds fix (would never expire)
Removed booster impact effect from previous update
Grass instancing texture rnd fix Boosted units incapacitate enemy units on impact Turrets can now also be temporarily incapacitated Removed vehicle death timeout/flashing Added vehicle headlights Optimizations to light culling Fixed window draw update bug (2)
Grass instancing texture rnd fix
Boosted units incapacitate enemy units on impact
Turrets can now also be temporarily incapacitated
Removed vehicle death timeout/flashing
Added vehicle headlights
Optimizations to light culling
Fixed window draw update bug (2)
Restored booster trigger icon Fixed missing silo animation Fixed window draw update bug
Restored booster trigger icon
Fixed missing silo animation
Fixed window draw update bug