Shadow Survival Progress Report on Major Update
Hey everyone! We are still alive, and active here, with big updates down the road. Major update still in progress, but close to a early release.: This video is older, but a early teaser of a little of the content that is planned, a much more substantial video is upcoming. -Fixed
Hey everyone! We are still alive, and active here, with big updates down the road.
Major update still in progress, but close to a early release.:
This video is older, but a early teaser of a little of the content that is planned, a much more substantial video is upcoming.
-Fixed many visual bugs
-Main Menu is full 3d aboard a capital ship, where you do all the original functionality and more.
-Demons have been broken down to sub species that are sometimes dealt with individually rather than all in one complex variety waves.
-Possibility of very helpful AI Player bot team mates.
Human Mercenaries that use the same weapons you do will be callable via the mercenary beacons.
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Each room aboard the ship will give information about various items from the game on surrounding consoles, so you know where there is out there.
and there is an elevator that leads to other rooms that have unique functionality.
There is a large target practice range, to test your equipment to help you get it the way you prefer before you finalize it, and to help you practice against certain types of demons,
A large hydroponics room to allow players to plant those seeds and spores they may have been noticing, allowing them to cultivate stronger grade food items and effects, and when you find very rare seeds eg from other planets, then growing them to get more ingredients can be most beneficial.
Level Generation, there is no longer a big uphill terrain keeping players within ,its been optimized to a mission edge system where you are killed if you leave the mission zone for more than 10 seconds, with ample warning, to help increase game performance, and concentrate the mission in the given area, and allow for more scenic distant decorations.
Certain terrains bypass this rule, such as the underground base of course.
more decorations will be made to make more environments more advanced, more biomes are being added.
-Shadow Scape
-Tundra
-Taiga
-Asteroid
-And more..
Alot of this is already in and active
And there are more plans afterwards to add more new weapon types and classes, as well as refining existing classes content to be more themed after them.
Chainsaw Swords
Throwing Weapons - Shurikens, Knives, etc with the Ninja Class
Crossbows, Bows, and Auto Crossbows with the Ranger Class
As well as many more new elements of magic, and their associated elemental classes.
There are also more healer classes being planned, right now its just the medic
Up net there will be..
The Priest, whos Divine elemental weaponry will deal damage and shield ally and self alike, with their abilities focusing on shielding/negating damage, empowering allies, and burst healing.
The Paladin, similar to the warrior, but more supportive of nearby allies, their melee damage and kills empower them and their allies, and echo damage to nearby foes based on their health, and their abilities focus on redirecting damage dealt to nearby allies to themself, negating taken damage by turning it into healing, reflecting damage back to it source, and area denial via divine fire.
Etc, just to keep you all up to speed, and let you know the work is in progress.
I will be taking alot of videos of and pictures of all of it soon.
Be well valiant survivors and keep on fighting!

