Changes:
- Classes all have 4 unique abilities they gain/empower as they level.
- These abilities use Energy, which will regenerate slowly, and drop from enemies.
- Equipment is now all cycled using one key to make class abilities easily accessable.
- Added vote to skip wave timer button in the ESC menu when a timer is active.
Abilities are WIP but are mostly stable.
Fixes:
- Actually FIXED Enemies not always being hit by bullets and stuff.
- Skirmishers being hard to headshot past their shield.
- Escape pod sometimes not spawning at mission end.
(Possibly Fixed)
- HUD Elements from other mission types remaining after mission vote.