1.2.81
Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles


Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles

Fix for CVE-2025-59489 Updated frameworks and shaders

Relatively small update! Improved AI edge cases and player detection Updated to Unity 6 Removed lengthy intro screen and replaced with splash image Updated a number of components to be compatible with Unity 6 Switched renderer for increased performance Improved player and bot ani

Just a small bug fix update this week! Updated Unity Framework Fixed bug in compilation of Outline shader Updated Fog shader Tweaked kill zones on El Mondo Fixed problem when returning from a game, your cursor disappeared making it impossible to do anything!

Tim Climpy is back with another set of updates! This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience! New Weapon! The HGV7. Bots are much improved. More intelligent, cap

This update adds a new map! Party! A small, fast paced close combat map which takes place at 2am on a rooftop club. Added new Night Party map! Updated Unity frameworks Improved range of visibility of water effects Added additional lighting to multiple maps to improve night time P

Bug fixes ahoy! Tweaked outline effect Improved performance on Library map Updated Unity framework Updated shaders Added stars at night time Updated Ready Player Me Integration Tweaked audio engine occlusion Reduced Bot's volume Fixed some bots spawning under the floor on El Mond

Updated frameworks Updated name plates above team members. Also have nameplate fade over distance Fixed and optimised some code relating to HODL gamemode Fixed some errors with Fog shader Fixed a performance regression with audio engine Fixed some issues with Ready Player Me inte

More bug fixes! Reduced volume of Helicopter, thanks to oboeshoes, I hope he can now get a better night's sleep Added further error checking to health calculations to try to stop someone having less than 0 health and becoming immortal, forever wandering our nightmares Added new m

Small update to fix some current bugs Changed how stats are picked up from Steam to reduce chance of items not getting unlocked correctly Fixed a hard crash when using sniper scopes on 4k+ resolution Fixed an issue where an silent exception would happen on UI buttons Updated Unit

Out of Early Access Tim Climpy's Warfair started its journey during the Covid lockdown. Looking to pick back up some indoor hobbies I started back developing games. (When I was 15 i used to mod Quake/Duke3D and was a map designer with a couple of released store games in the late

A new year, a new update! Highlights: New Map! Sci-Fi. A futuristic city map. 20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more! DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA!

Tim Climpy's Warfair released into Early Access in May, and since then I've been working on polishing and bug fixing. I've added: New maps New weapons New skins New game mods Graphical improvements Optimisations A lot of bug fixes! I believe we are now at a point where, while the

More bug fixes ahoy! Some important ones in there, but adding further polish! SteamDeck support! Reenabled Realtime GI to improve darker areas Tweaked quality levels for clouds, adding low quality option and improving the quality for normal Tweaked fog quality settings Reduced si

Tim Climpy's Warfair is now compatible with SteamDeck! The Steamdeck is detected and enables controller support and tweaks a few things to make the experience a little nicer. There is nothing you need to do to enable support, just install, and play. One day, we may get verified,

Another week, another set of fixes! Optimised performance during menus and game with more efficient input code Fixed a collider size discrepancy between right and left legs and arms Tweaked gun shot sounds for multiple guns Remove default sights if using a different scope Updated

Small patch this time! Some smaller fixes as we near leaving early access! Added new announcer audio Updated Incendiary fire effects Updated shaders Fixed bot spawn issue on Island map Reduced strength of cloud shadows After your first death on a team gamemode, your spawn points

Tim Climpy here, wishing you a Happy Halloween! Back in 82, we didn't celebrate Halloween, what with all the fighting going on. We were lucky to even get a smell of candy. One early morning, Private Jenkins found a rat which he cooked and covered in maple syrup. THAT was our Hall

Small update this week! New depth of field effect and some bug fixes all round! Updated some shaders for optimisation Updated cloth physics Added Depth of Field when using a scope Added some more cover in El Mondo map Fixed some button alignment issues on main menu Tweaked some w

Fixed bug where guns would not spawn!