- Updated frameworks
- Updated name plates above team members. Also have nameplate fade over distance
- Fixed and optimised some code relating to HODL gamemode
- Fixed some errors with Fog shader
- Fixed a performance regression with audio engine
- Fixed some issues with Ready Player Me integration
- Slowed vertical zip lines on tower map
- Fixed an issue with the text case when readying up
- Tweaked input popup button size
- Fixed an issue where on first play, snipers did not have the correct scope
- Fixed knife kills showing as vehicle
- Sniper glints no longer show in cars randomly
- Fixed HODL sound being played across the map, rather than locally to the capture point
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