Bridgebourn

Coming soon

Bamboo's Bazaar, LLC

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Demo Patch 0.7.15

    Hello treasure hunters, I bring another patch to the demo. This basically expands on the theme of last weeks patch. It introduces the wet status, as well as many more new item stats. Wet Status When hit by the Lightning spell, it chains to other wet entities. Reduces lightning re

  2. Developer post

    Demo Patch 0.7.13

    Hello treasure hunters, I bring you another demo patch! This one includes a new weather feature: puddles ! They form during rain, and they aren't just for visuals. They also conduct electricity! But that's not all. There was also an upgrade to the item distribution code. Before,

  3. Developer post

    Demo Patch 0.7.11 - Exclusive Secret Sauce Showcase Boss Reveal

    Excited to include a new boss to the demo following its exclusive reveal in the Secret Sauce Showcase! Everyone welcome the Bakhtak, a dangerous reaper that you can expect to find lurking in ancient areas, or hunting you down when you are in the final stage of Mana Overdraw. Othe

  4. Developer post

    Demo Patch 0.7.7

    I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further. I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent the last couple day

  5. Developer post

    Demo Patch 0.7.0

    10 years into development and major, defining features are still being added to Bridgebourn and its demo. I'm so excited for this update as it unlocks an enormous iceberg of complexity. Strategies - The flagship mechanic of this update Create highly customizable auto behaviors fo

  6. Developer post

    Demo Patch 0.6.73

    I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (esp

  7. Developer post

    Demo Patch 0.6.62

    Gameplay: New Conduit spell Re-added Familiar spell (Try turning it into an auto turret minion by making a custom ability at an Iridine Pylon!) Added Crushing Blow effect: Heavy charged slashes, critical hits, Bahj's jump ability, and Summon Pillar (with high enough velocity). Wh

  8. Developer post

    Steam Deck Demo Patch 0.6.59 Live

    I got myself a Steam Deck, so I was able to make the demo fully supported on the Steam Deck! Even though I'm working on the post-demo, I'm still throwing in an occasional patch for the demo to make sure it's as good as it can be. As always, if y'all find any issues or have sugges

  9. Developer post

    Demo Patch 0.6.34

    Following the updated look on the steam page, I put together a new patch for the demo: Gameplay Made party Jump ability act like a dodge (quicker, more responsive, iframes) Ability Scrolls no longer consume mana Party can now equip Ability Scrolls Added Message Log in the Journal

  10. Developer post

    Demo Patch 0.6.15

    Graphics: Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think! Additionally, the world map got a new look! Gameplay: Some minor gameplay additions and changes as well: Summon Pi

  11. Developer post

    Demo Patch 0.6.12

    Hello treasure hunters, I wanted to give y'all a quick update! As I continue working on Bridgebourn, some of the new features occasionally trickle down into the demo. For patch 0.6.12, that includes a new lighting engine! There were 2 main reasons for this feature. One is that th

  12. Developer post

    Demo Patch 0.6.0

    Brand new playable intro section. Added a new helmet, chest, pants and shield. Koshks can now be mounted. Item stats are better influenced by the item type. Elemental damage stat stacking is now less likely. Your parties items can now be extracted at an Iridine Anvil. Performance

  13. Developer post

    Demo Patch 0.5.67

    New Reagent reaction: Reagent + Mana gas = new Mana Charged status effect for all nearby friendly iridians (temporary infinite mana). You can now toggle an "overhead view" of your area with the map button by tapping, and opening the world map by holding. Charging your Slash can n

  14. Developer post

    Extended Demo Content Patch 0.5.64

    I heard y'alls feedback in regards to the emerging story not being overly clear in the Bridgebourn demo. Bridgebourn isn't just an ARPG. It's focused on having a unique, crazy and bold story in an immersive fantasy world. So, I decided to move the ending in the demo a bit further

  15. Developer post

    Co-Op Update 0.5.44

    Available in the demo, you can now play with 4 people total! It's local-coop based, so you choose someone's client and save file as a host. However, using Steam Remote Play, it's basically multiplayer! Just plug in some controllers/invite steam friends on Steam Remote Play, load

  16. Developer post

    Steam Deck Patch 0.5.30

    I was able to get access to a Steam Deck for a bit and patched out the bugs pertaining to Steam Deck and other hand held gaming devices. The bugs included interacting with UI and party manager mode with the mouse cursor via joystick, and a crash at the Aghash boss fight. If you r

  17. Developer post

    New Bridgebourn Demo Update: 0.5.0

    I just launched a big Bridgebourn update (available in demo)! The goal is to solidify the game experience by adding new content, iterating on problematic content and balancing the player/party. Let's get into the changelog and the reasoning behind some of the changes. Death Bank

  18. Developer post

    OTK Pixel Pitch!

    I am so honored to have been both the investors and audience pick for the first episode of OTK's Pixel Pitch! It was such a blast to be on the show. Where do we go from here? In the short term, I'll be fixing bugs and monitoring the response from the demo. It's currently getting

  19. Developer post

    Bridgebourn Demo 0.3.0 Update Live

    After receiving feedback from the demo launch, I worked on this update bringing new content, modifications and fixes to the demo. I'm confident this greatly improves the players experience in the world of Bridgebourn. If you've already tried the demo, I still recommend giving thi

  20. Developer post

    Bridgebourn Demo

    What a Launch! Wow, this has been a LONG time in the making! 1 week ago, after 8 years of development, I deployed the demo of Bridgebourn. I can't express how crazy it has been. Seeing people play it and share their thoughts has been surreal! As expected, some issues and bugs cam