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Demo Patch 0.7.0

10 years into development and major, defining features are still being added to Bridgebourn and its demo. I'm so excited for this update as it unlocks an enormous iceberg of complexity.

Strategies - The flagship mechanic of this update

  • Create highly customizable auto behaviors for your party members

    • String together multiple conditions using AND, OR, AND NOT, OR NOT logic

    • Create a behavior to activate if the conditions are met

    • Create a chain of follow-up behaviors

    • Multiple options such as behavior cooldowns, activation delay after conditions met, etc.

The new strategies mechanic allows for your party to finally use all of their abilities automatically, without your command. For example:

  • Get Pahri to place a Bear Trap when they see an elite. Bahj will walk to any Bear Trap and uses Hook to pull the elite on to it

  • Get your party to Jump with you whenever you Bolt, so they can also dodge enemy attacks

The possibilities are countless, and more conditions will be added in future updates.

Other Gameplay

  • Added Infinite Custom Ability testing

    • Use custom abilities in the vicinity of an Iridine Pylon to avoid spending charges

    • Salvage custom abilities for 100% refund granted that they have full charges

  • Party members will now automatically avoid areas containing Damage Over Time

  • Added Inventory Sort button

  • Replaced Ability Bar "Return" toggle command for new "Strategies" toggle command

Misc

  • You can now bind a controller button to allow for camera zoom only or pan only

  • Minor UX improvements

  • Fixed various bugs and crashes

  • Various other tweaks

I'll keep chipping away at the game with my ear perked up to any feedback y'all may have. Please give the demo a shot and let me know what you think!

As always, I appreciate y'all for supporting the game. Happy treasure hunting!