Hotfix 0.2.13
we squashed a bug we squashed it good
Developer posts and news about this game.

we squashed a bug we squashed it good

Tentacle adjustments: Several tentacles have had their scaling brought back in line as it was still getting out of control. Glass Cannon Head Fix: The Glass Cannon head had a 10% increase on special attack after upgrading at Tally’s, which spiraled everything out of control. This

Fixed some bugs

Fixed some UI issues

Killed some bugs Improved game balance

The spawn now slows down enemies Reaping Henry now gives 10 soulcoins Blue kiss, bat rats has been made less dangerous Kaisa gifts slightly adjusted Added a new item to the TV shop Added a new variable: Increase armor value on wearables Birds on the beach behave better Fixed some

Enemy affixes have changed drastically. Instead of having them stack until the end, there are now 1-2 affixes randomized each night depending on what difficulty level you play. This way you can plan better for what is to come. A new wearable bandana has been added to the vending

Fixed some minor bugs

Balanced Chopsticks weapon (was way out of control) Balanced Glass Cannon body Clarified Vending machine UI Various minor balance fixes Fixed some bugs

Hunger System Improvements Get bonus points for completing a round faster Bonus points increased for higher hunger levels Higher quality corpses give more points Balance Changes Minor nerf on Ratsaw Adjusted upgrade cost for tentacles Minor UI and flow improvements Some minor bug

The Drain 0.2.0 Early Access Update (Previously Kaisa: Resurrection) Hello everybody! Holy crap, we have been working hard! Today we're releasing 0.2.0, probably our biggest update yet. A lot has changed, even the name of the game! New stuff! (Slight spoiler warning) Tally's Upgr

Hello! We're excited to announce that our short playtest is now live! For the last couple of months we have been working on some big changes and improvements. There are so many new things that we felt a playtest was necessary before we release the new early access update. What we

Fixed some minor bugs

Hello and Happy New Year! We are back from our time off, and here is a small update. Changes Alley door unlocked by default: Starting a new game no longer requires the key for the alley. The attic key is still required. New Tally upgrades: Added 4 new “Fierceness” upgrades 2 for

Balanced enemies Fixed some bugs Tweaked some enemy sets

This is a bit of a strange update. We have spent a lot of time making sure the new demo works well, but now we are very happy to go full force ahead on the Early Access version again.Here is what is new in this build: 31 achievements to start with. More will come later. New leade

:ladybug: Bug Fixes Fixed an audio issue where an enemy attack could cut off or “clip” the background music. This should now be resolved and sound transitions should work properly. :gear: Miscellaneous Spawn’s attacks have been visually toned down for better clarity during combat

Hey everyone! This update we have mainly focused on stability, balance, and getting the Mac version up and running. Major changes Mac version: The game is now fully compatible with macOS! Balance changes Freeze Head: The Freeze Head was completely overpowered and could break the

Curse of the Oldman Rat now correctly applies a health debuff in percentage

Fixed some minor bugs Made some balancing tweaks