Enemy affixes have changed drastically. Instead of having them stack until the end, there are now 1-2 affixes randomized each night depending on what difficulty level you play. This way you can plan better for what is to come.
A new wearable bandana has been added to the vending machine that decreases your dodge cooldown. This patch has many nerfs and balance changes as it was possible to pretty much break the game earlier. A huge thanks for all the detailed feedback on the discord!
Knives reworked: Projectile upgrades removed. Instead the upgrade makes enemies bleed out twice as fast. AoE projectiles removed. New effect: Bleeding enemies reduce knife charge-up time
Tally's End (Head Upgrade System): Reworked system. Instead of flat upgrades, it now increases upgrade potential for later improvements
Various bug fixes and balance changes
- News and updates
- The Drain
- Update 0.2.6
Source: Steam Community (opens in a new tab)
