Have you been wanting to test the strengths and weaknesses of each Turret? Or were you just looking for an easy map to get into the game? The Firing Range allows you to practice your tactics before getting into one of the more challenging maps. We've also noticed some of our cont
Have you been wanting to test the strengths and weaknesses of each Turret? Or were you just looking for an easy map to get into the game? The Firing Range allows you to practice your tactics before getting into one of the more challenging maps.
We've also noticed some of our controls weren't very clear to players, so we've added in some go to information about how you can, for example, rotate structures.
This update also adds in a very simple loading screen, which shows you some background information about the Invasion of Kardastan and the different factions involved.
Check out the full change list:
Added Firing Range level
Added loading screen
Fixed a bug where Turret would launch projectiles before being fully rotated
If you run into any issues, please leave a comment in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
The Steam Spring Sale has begun! You're getting a 50% discount this week. If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
The Steam Spring Sale has begun! You're getting a 50% discount this week. If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
Our new and improved controls make it very easy to manually select enemy targets and also allow you to select multiple Turrets at the same time. Here's an overview of how the new controls work. Leftclick, hold and drag opens up a selection box. You can also hold CTRL and leftclic
Our new and improved controls make it very easy to manually select enemy targets and also allow you to select multiple Turrets at the same time. Here's an overview of how the new controls work.
Leftclick, hold and drag opens up a selection box. You can also hold CTRL and leftclick to select multiple Turrets. Doubleclick any Turret to select all Turrets of that type (for example: all of your Howitzers).
With one or more Turrets selected, rightclick an enemy unit to target it. The unit will be marked and remembered, even if the unit is still out of range. The enemy target will be prioritized over any other target.
We've also added in voice-over lines for Structure select, target select, target out of range, structure lost and life lost. Voice actors Mitch Xander and Michael Malconian have done a terrific job bringing these United Coalition Force characters to life.
This update brings in a new level: Farm Fields. Nestled in the heart of the Pashmal region, these farms yield some of the most valuable crops in the country. This heavily cultivated area has become a hotspot for RFA activities. Your task is to establish a bridgehead along the river and prevent the RFA from exploiting the surrounding crops.
This update also adds completely new foliage to some of our maps. You'll find lush new trees, bushes and plants in Valley Village, Lost Outpost, Highway of Death and Oasis.
Check out the full change list:
Added Farm Fields level
Added new foliage to Valley Village, Lost Outpost, Highway of Death and Oasis levels
Added new rock terrain textures to Lost Outpost level
Added multiple selection
Added selection box using leftclick and drag
Added ability to select multiple Structures by type using doubleclick
Added ability to select multiple Structures using CTRL
Added ability to manually select an enemy target using rightclick (rightclick no longer deselects)
Added ability for Turret Structures to remember an enemy target before it gets into range
Added enemy target indicator
Added range indicators during wave
Updated bottomleft menu for multiple selection
Updated Target Prioritization menu for multiple selection (if multiple TP modes are being used, the icons become cyan)
Updated ingame SFX to improve performance
Added voice-over lines for Structure select, enemy target select, target out of range, structure lost and life lost
Added Settings menu sliders for voice-over volume and UI sound effects volume
Fix for Hesco Wall disappearing at long range at low settings
Fix for range indicators not showing up after a wave even though the button is pressed
Slightly nerfed Rotary Cannon damage radius to make Rotary Cannon blob less effective
If you run into any issues, please leave a comment in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
The Steam Winter Sale has begun! You're getting a 50% discount if you buy Forward Defense from December 21 until January 4! If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
The Steam Winter Sale has begun! You're getting a 50% discount if you buy Forward Defense from December 21 until January 4! If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
This patch brings in a new map: Oasis. Fight for control over a scarce source of water in an otherwise arid landscape. Local merchants have settled around three small lakes. Maintain control over this valuable area. Be aware hostile units may arrive from multiple directions. Chec
This patch brings in a new map: Oasis. Fight for control over a scarce source of water in an otherwise arid landscape. Local merchants have settled around three small lakes. Maintain control over this valuable area. Be aware hostile units may arrive from multiple directions.
Check out the full change list:
Added Oasis map
Tweaked music and UI SFX volume
Updated FMOD audio engine to 2.01.11 which smooths out music transitions
Updated Credits menu in preparation for patch V0.3.3
If you run into any other issues, please leave a comment in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
The update brings in new enemy vehicles: tanks. The patch also includes user interface sound effects and improved UI for the target prioritization modes, as well as a number of bug fixes. Check out the full change list: Moved Deploy Wave button to center of the screen to avoid ac
The update brings in new enemy vehicles: tanks. The patch also includes user interface sound effects and improved UI for the target prioritization modes, as well as a number of bug fixes.
Moved Deploy Wave button to center of the screen to avoid accidental clicks when pressing the fast forward button before the wave ends.
Removed non-functional Select Target button.
Realigned TP mode UI.
Confirmed TP modes are working as intended.
Changed descriptions for some of the TP modes.
Added TP mode button icons and highlights.
Added Tanks to Oil Fields, Baghmar Airport, Desert Base and Container Terminal.
Added UI sound effects: button hover, button click, repair, structure placement, cannot place, sell, live lost, range indicators.
Added UI sound effects toggle to settings menu.
Decreased Howitzer and Missile Launcher minimum range from 80m to 70m for increased coverage.
Fixed vehicles glitching through the map whenever they spawn.
Fixed a bug where you could deploy the next wave before finishing the current one.
Fixed a bug where you could win the game before finishing the final wave.
Fixed a bug where you could sell a structure while relocating it.
Please be aware existing save games for the following levels may not work properly after this update: Oil Fields, Baghmar Airport, Desert Base and Container Terminal.
If you run into any other issues, please leave a comment in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
The Steam Autumn Sale has begun! You're getting a 50% discount if you buy Forward Defense from November 21 until November 28. If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
The Steam Autumn Sale has begun! You're getting a 50% discount if you buy Forward Defense from November 21 until November 28. If you've added the game to your wishlist, you should be receiving an e-mail about the discount.
The Steam Summer Sale has begun! You're getting a 40% discount if you buy Forward Defense from June 29 until July 13! If you've wishlisted the game, you should be receiving an e-mail about the discount.
The Steam Summer Sale has begun! You're getting a 40% discount if you buy Forward Defense from June 29 until July 13! If you've wishlisted the game, you should be receiving an e-mail about the discount.
Patch 0.3.0 is live! This update brings in several new features and includes a new map: Container Terminal. One of the most requested features so far was the ability to save your progress. We've added in a new Load Game Menu that allows you to continue playing from any Wave you'v
Patch 0.3.0 is live! This update brings in several new features and includes a new map: Container Terminal.
One of the most requested features so far was the ability to save your progress. We've added in a new Load Game Menu that allows you to continue playing from any Wave you've completed. We've also added Steam Cloud support which means you can continue playing from any PC. If you wish to disable the autosave feature, you can do so from the Settings Menu.
We've improved the Level Menu to give you a better preview of what kind of map you'll be playing. This menu also gives you some background information about the map. More features will be added to this menu later on, like a progression and/or unlock system, so this menu is still work-in-progress.
Difficulty settings will now allow you to select from three different modes: Easy, Regular and Hard. Easy difficulty will make the game feel more like a sandbox, where enemy units no longer deal a lot of damage. Hard mode is for veteran players, who want some extra challenge. It's not recommended for novice players. We're very open to feedback on these difficulty settings.
The latest map for Forward Defense is Container Terminal. This map has you defending a large container port. This is one of the biggest maps we've added so far next to Desert Base and Baghmar Airport, and forces you to spread out your defensive structures while keeping and eye out for your flanks.
If you run into any issues, please leave a comment in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
Change List:
Added Container Terminal level
Added autosave feature
Added ability to disable autosave
Added Steam Cloud support
Added Load Game Menu (ingame and in the main menu)
Added ability to select a different structure with a structure already selected
Added difficulty settings (Easy, Regular and Hard)
Added extreme ultrawide support to the Main Menu (5120 x 1440)
Improved Level Menu
Slightly increased health bar size
Increased Rotary Cannon damage from 40 to 45
Fixed a bug where the Fast Forward and Deploy Wave information windows got stuck onscreen
Fixed an issue where you could see the edge of the map in the Desert Base level
The Steam Spring Sale has begun! You're getting a 40% discount if you buy Forward Defense from March 16 until March 23. If you've wishlishted the game, you should be receiving an e-mail about the discount.
The Steam Spring Sale has begun! You're getting a 40% discount if you buy Forward Defense from March 16 until March 23. If you've wishlishted the game, you should be receiving an e-mail about the discount.
We're very happy to share two completely new maps with you: Baghmar Airport and Desert Base! Baghmar Airport is the biggest map we've launched so far and takes place alongside a giant runway. The RFA has breached the runway perimeter. You must protect the terminal at all costs. D
We're very happy to share two completely new maps with you: Baghmar Airport and Desert Base!
Baghmar Airport is the biggest map we've launched so far and takes place alongside a giant runway. The RFA has breached the runway perimeter. You must protect the terminal at all costs.
Desert Base houses thousands of UCF troops and ammunition. It’s a vital staging area for Coalition operations across the country. The RFA is now launching a daring raid on the base. You’ve got a significant amount of resources at your disposal. Engage and destroy.
We hope you'll enjoy playing these new maps as much as we enjoyed designing them. Have fun and stay tuned for future updates!
Valve has adjusted their regional pricing suggestions . We've postponed applying these changes until the Steam Winter Sale was over. Our goal here is not to increase the price, but to better match current exchange rates. Pricing for many currencies will be changed today. Our basi
Valve has adjusted their regional pricing suggestions. We've postponed applying these changes until the Steam Winter Sale was over. Our goal here is not to increase the price, but to better match current exchange rates. Pricing for many currencies will be changed today.
Our basic USD pricing stays the same at $6.99. Euro and GBP pricing get increased from €5.99 to €6.99 and £5.19 to £5.99. We want to offer our apologies if this may seem unfair, but this pricing better reflects the latest currency values.
Thank you for your understanding and stay tuned for future updates!
Patch V0.2.0 introduces three features that were requested a lot: range indicators, edge scrolling and a controls menu. A range indicator now shows up during Turret placement. It shows minimum and maximum range for all Turret Structures. No more need for guestimating how far your
Patch V0.2.0 introduces three features that were requested a lot: range indicators, edge scrolling and a controls menu.
A range indicator now shows up during Turret placement. It shows minimum and maximum range for all Turret Structures. No more need for guestimating how far your Howitzers can reach!
Additionally, we've added in a button next to Repair All Structures which shows coverage for all the Turrets you've already placed. If you're afraid of gaps in your defenses, this button will make your life a lot more easy.
We've added in a controls menu, both ingame as well as in the main menu. This allows you to check which buttons you need to use and allows you to change your key bindings ingame. You can now also change mouse sensitivity, camera movement speed and camera zoom speed.
We've added in edge scrolling, which allows you to move the camera around by moving your cursor against the edge of your screen. This is a common feature in many RTS games which we did not want to leave out. The feature can still be disabled in the controls menu.
The Steam Winter Sale has begun! You're getting a 35% discount if you buy Forward Defense from December 22 until January 5. If you've wishlishted the game, you should be receiving an e-mail about the discount. We wish you very happy holidays!
The Steam Winter Sale has begun! You're getting a 35% discount if you buy Forward Defense from December 22 until January 5. If you've wishlishted the game, you should be receiving an e-mail about the discount.
The Steam Autumn Sale has begun! You're getting a 30% discount if you buy Forward Defense from November 22 until November 29. If you've wishlishted the game, you should be receiving an e-mail about the discount. Thank you for all the ongoing support and feedback. Stay tuned for f
The Steam Autumn Sale has begun! You're getting a 30% discount if you buy Forward Defense from November 22 until November 29. If you've wishlishted the game, you should be receiving an e-mail about the discount.
Thank you for all the ongoing support and feedback. Stay tuned for future updates!
Patch V0.1.4 introduces two brand new vehicles: the HMG APC and the Mortar APC. These vehicles are very loosely based on the BTR-70 and BTR-80 2S23 . These vehicles are the most heavily armored enemy units we've added so far. While the HMG APC deals the same amount of damage as t
Patch V0.1.4 introduces two brand new vehicles: the HMG APC and the Mortar APC. These vehicles are very loosely based on the BTR-70 and BTR-80 2S23.
These vehicles are the most heavily armored enemy units we've added so far. While the HMG APC deals the same amount of damage as the Armored Car, the Mortar APC fires much more devastating 120mm shells across much longer distances. This makes the Mortar APC one of the deadliest units you'll be encountering.
This patch also rebalances some of the Turrets and the Hesco Walls. GSGKingGamer reported each level could be beaten using only Howitzers. We've increased Howitzer minimum range from 60m to 80m to emphasize its role as a long range defensive structure, and made it a bit more expensive. This makes it more of a late game Turret than it was before, and (theoretically) unable to beat every level on its own.
We've also lowered health for the Smoothbore Cannon and Howitzer, which makes them less tanky. In return, we've made Hesco Walls less expensive and have given them more health. This means there's more incentive to use Hesco Walls to protect your Turrets.
Patch V0.1.3 is finally here. Thanks to all of your feedback we've been able to make some significant improvements. Fixing bugs and issues has been our primary focus over the last few months. We've also added some basic functionality like a sound effects volume slider, and have i
Patch V0.1.3 is finally here. Thanks to all of your feedback we've been able to make some significant improvements. Fixing bugs and issues has been our primary focus over the last few months.
We've also added some basic functionality like a sound effects volume slider, and have improved the way turrets are placed and rotated. You'll find a detailed change list down below.
Fixed an issue where placement areas would stay onscreen after relocating a structure.
Fixed a persistence issue where changes to the music volume wouldn't be applied after restarting the game.
Fixed an issue where settings applied in the launcher wouldn't be applied ingame.
Fixed an issue where changes to the graphics quality wouldn't be applied immediately.
Fixed the selection box in dropdown menus not being fully visible.
Fixed a small gap in the ingame Information Window.
Removed an outdated menu that would show up when trying to repair structures without enough Credits. This also resolves the game getting stuck at extreme ultrawide resolutions.
Removed ability to keep on selling a structure after it had already been sold. This can no longer be used as a cheat to get unlimited Credits.
Removed unused inputs from launcher input window and input manager. This may also improve controller compatibility issues (controllers are not yet supported).
Added more space to the level selection menu to allow for more maps to be added.
Added a sound effects volume slider.
Slightly lowered default sound effects volume.
Increased the maximum amount of sound effects played simultaneously. This improves sound effects playback during the biggest battles.
Improved structure placement rotation. You can now leftclick and drag in any direction to rotate a structure.
Added turret idle rotation. Turrets now rotate back to their default orientation after five seconds of inactivity.
Decreased turret rotation speed for Smoothbore Cannon, Burst Cannon and Rotary Cannon to appear more realistic.
Improved Hesco Wall orientation to align with the cursor.
Renamed Martial Law level to Downtown Uprising, to make the level name more descriptive.
Valley Village level gets a slightly increased amount of Credits during the early waves.
Valley Village level gets some improvements to terrain textures.
Oil Fields level gets a slightly increased amount of Credits during the early waves.
Oil Fields level is less foggy.
If you're still encountering any bugs or issues, feel free to let us know in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
Our goal for the next few patches will be to add some freshly new content to the game, so stay tuned!
This patch improves UCF Rocket Artillery and Hesco Walls and updates RFA Armored Car textures. Change List: Resolved issue with destroyed Armored Cars, Technicals and Trucks not being lit properly. Resolved issue with Rotary Cannon and Smoothbore Cannon taking more damage than in
This patch improves UCF Rocket Artillery and Hesco Walls and updates RFA Armored Car textures.
Change List:
Resolved issue with destroyed Armored Cars, Technicals and Trucks not being lit properly.
Resolved issue with Rotary Cannon and Smoothbore Cannon taking more damage than intended.
Updated Armored Car textures.
Increased Rocket Artillery damage from 1000 to 1200.
Slightly decreased Howitzer damage from 1600 to 1500.
Several users reported the camera getting stuck in the Oil Fields level. While we were unable to reproduce this issue, we suspect this was caused by the camera spawning outside of the camera bounds. This patch should resolve the problem.
Several users reported the camera getting stuck in the Oil Fields level. While we were unable to reproduce this issue, we suspect this was caused by the camera spawning outside of the camera bounds.