Dear Soul Slayer, I am excited to announce the participation of Soul Slayer in Steam's NEXT FEST. Enjoy the demo version and be sure to add Soul Slayer to your wishlist. This way, you will be notified as soon as the game enters the Early Access phase. Game Update Today I also rel
Dear Soul Slayer,
I am excited to announce the participation of Soul Slayer in Steam's NEXT FEST. Enjoy the demo version and be sure to add Soul Slayer to your wishlist. This way, you will be notified as soon as the game enters the Early Access phase.
Game Update
Today I also released a small game update. I implemented a character information overview which includes your character stats, weapon stats and more. In addition I also improved the start of the game for new players, made visual improvements and made some small changes.
Join Discord
Also join the Discord server for more information about the game. If you have any questions about game mechanics or if you want to give feedback, please consider joining and share your thoughts.
Thank you everyone for all your support and feedback so far. I hope you enjoy the demo and are looking forward to the future of Soul Slayer.
Dear Soul Slayer, This update improves player progression in order to acquire rare resources like Blessed Feather's or upgradeable implants. In addition, all progress in the demo version is now being saved. More additions and changes to the game are listed below. Lastly, I would
Dear Soul Slayer,
This update improves player progression in order to acquire rare resources like Blessed Feather's or upgradeable implants. In addition, all progress in the demo version is now being saved. More additions and changes to the game are listed below. Lastly, I would like to thank you all for the feedback so far.
Patchnotes:
Player progression is now being saved. Have fun collecting your perfect implants, discovering secrets and creating your own playstyle.
Added a new enemy type with an unique behavior for more dynamic gameplay.
Changes to the Blessed Feather's:
- If you get defeated on an adventure, you will now no longer lose Blessed Feathers.
- You will now receive 1x Blessed Feather each time you choose a part of your fate.
Removed the possibility of an implant being destroyed after player's defeat. Before this change there was a 50% chance that a random implant was destroyed.
Rearranged positions of some friendly NPC's on the Celestial Island.
The amount of owned Blessed Feather's and Soul Energy during an adventure are now displayed.
The cooldowns of active Wanderer Souls during an adventure are now displayed.
The cooldowns of equipped weapons during an adventure are now displayed.
Changes to the Soul Slayer Select UI and added a tooltip regarding the Slayer Ability.
Visual improvements to most enemy designs.
Added new visual effects and adjusted some animations.
Added and improved animations of Soul Slayer Aero.
Minor changes to the animation of the sword attack.
Fixed an issue that lead to a false calculation of Soul Energy after using the Unstable Boost.
Some minor fixes and changes.
Some more UI improvements.
Some performance improvements.
Balancing
Changed the movement speed value penalty in one of the Soul King's Supremacy Events.
Increased the cooldown time of Wanderer Soul "Holy Autograph".
Increased the attack speed of Wanderer Soul "Glacier Turret".
Increased the collision and explosion area of Wanderer Soul "Forest Gift".
Adjusted the collision area of Wanderer Soul "Energy Shield".
Slightly reduced the movement speed of Soul Slayer Aero.
Increased the base health regeneration time of Soul Slayer Aero.
Increased the base health points of Soul Slayer Aero.
Increased the base amount for simultaneously element reaction attacks.
Dear Soul Slayer, first of all, thank you for your feedback so far on the demo version of Soul Slayer. This update improves almost every User Interface (UI) in terms of better readability. It also improves the understanding of the more complex game systems. Patchnotes: Rearranged
Dear Soul Slayer,
first of all, thank you for your feedback so far on the demo version of Soul Slayer. This update improves almost every User Interface (UI) in terms of better readability. It also improves the understanding of the more complex game systems.
Patchnotes:
Rearranged the positions of the friendly NPC's on the Celestial Island.
The currently owned amounts of Soul Energy and Blessed Feather are now visible on every UI on the Celestial Island.
A new UI window appears when unlocking new things such as weapons, maps etc.
Improved the Weapon Selection UI.
- Added highlighting when the cursor is above certain UI elements.
- Added a soundeffect when equipping a new weapon.
- It is now clearer to see how many more weapons can be unlocked.
Improved the Weapon Enchanting UI.
- Added highlighting when the cursor is above certain UI elements.
- Added a soundeffect when enchanting a weapon.
Improved the Ascending UI.
- Added highlighting when the cursor is above certain UI elements.
- Added a soundeffect when selecting a perk.
Improved the Implant Management UI.
- Added highlighting when the cursor is above certain UI elements.
- Added a soundeffect when equipping an implant.
Improved the Wanderer Soul Management UI.
- Renamed. Before it was called "Soul Empowering"
- Added and renewed most parts of the UI for better understanding in how this system works.
Improved the Portal UI.
- Added highlighting when the cursor is above certain UI elements.
Improved the Wanderer Soul Selection UI which appears during an adventure.
- Added highlighting when the cursor is above certain UI elements.
- Added and changed some UI elements. Its now easier to see how much element power you currently have and how much you need for enabling master effects of your Master Souls.
Improved the Weapon Upgrade UI which appears during an adventure.
- Added highlighting when the cursor is above certain UI elements.
Improved the Choosing your Fate UI which appears during an adventure.
- Added highlighting when the cursor is above certain UI elements.
- Added more animations to this.
- Note: The purpose of this system should now become clearer when reaching a specific time in the adventure.
Smaller changes to the Settings Menu and the Soul Slayer Selection UI.
Patchnotes: Implemented a short beginner sequence. Updated and added more tooltips to various game systems. Increased the font size of some tooltips and UI text. Reduced the base health points of the Soul Slayer Aero. Increased movement speed and health points of a few enemies. C
Patchnotes:
Implemented a short beginner sequence.
Updated and added more tooltips to various game systems.
Increased the font size of some tooltips and UI text.
Reduced the base health points of the Soul Slayer Aero.
Increased movement speed and health points of a few enemies.
Changed some experience values of various enemies.
Increased the difficulty level of the Soul Lord Dezifer.
Increased the health points depending on your survival time of the enemy you need to defeat to stop an active Soul King's Supremacy Event.
Changes to the probability of getting an implant with two positive effects.
If the player looses there is now a 50% chance that no equipped implant gets destroyed. Before this change you had always lost one implant.
Slightly increased the soul energy cost of the Unstable Boost.
The weapon switch hotkey and slayer ability hotkey are now visible in the game HUD.
Fixed an issue that caused the player health bar showing longer than intended.
Fixed an issue where enemies could spawn farther away than intended.
Fixed an issue which caused the level up animation and sound effect to play multiple times after reaching level 48.
Fixed an issue which could freeze the game client for a split second in the beginning of an adventure.
Dear Soul Slayers, The demo version of Soul Slayer is now available for download ! Keep in mind that this version offers limited content. Also, the demo will receive further updates in the future. Found a bug in the game? Or you have ideas and thoughts about the contents of Soul
Dear Soul Slayers,
The demo version of Soul Slayer is now available for download! Keep in mind that this version offers limited content. Also, the demo will receive further updates in the future.
Found a bug in the game? Or you have ideas and thoughts about the contents of Soul Slayer? Then let me know and feel free to join the Soul Slayer Discord server.
Dear Soul Slayers, I hope you had a nice time during Easter. Today I share with you the progress of Soul Slayer . This includes newly created, reworked and improved content and all sort of other mostly graphical things. New: more Weapons two more Maps more Enemies more Wandering
Dear Soul Slayers,
I hope you had a nice time during Easter. Today I share with you the progress of Soul Slayer. This includes newly created, reworked and improved content and all sort of other mostly graphical things.
New:
more Weapons
two more Maps
more Enemies
more Wandering Souls
Visuals & Animations
> many UI elements
> Mysterious Blessing
> Lobby Island
> Player-LevelUp animation
> Soul Slayer "Aero"
> Enemy-Defeated animation
> Enemy-Spawn animation
> Soul Lord-Defeated animation
various game systems
many small things & fixes
Reworked/Improvements:
UI elements
all kind of enemy visuals
all kind of Wandering Souls
Lobby Island
lots of small things
Current goal is to finish the last visual overhauls and after that I am going to create the trailer for Soul Slayer.
Soul Slayer is in development towards the demo version. More information and images can be found on the Discord Server.
Thanks for reading & take care! See you in the next post or on discord :)