Die to Survive

Coming soon

RLS-IT

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New playtest version available soon

    Hello, a new version of the current playtest will be soon available for testing. The playtest will soon be offline for some time, starting 16 September 2026 in order to do a full reset. Planed date for the restart of the new playtest is 24 Septmeber 2026. What will be new:: Level

  2. Developer post

    Playtest v. 1.2.0 available

    Changes with the new version Fixes:: Traps (Level 5 at gamestart) now apply damage as intended Level 2:: Headshots now count for Challenges and Statistics New: Steam Leaderboards:: We added Steam online Leaderboards for all available levels. Normal and Hard difficulty have sepera

  3. Developer post

    Playtest v 1.1.3 available now

    What changed with playtest version 1.1.3: More missed Localization added (English, German, French) UI improvements/changes for better display of localization Challenges for level 2 are adjusted (changes for other Levels coming soon) Calm and silend background music added to the m

  4. Developer post

    Playtest version 1.1.0 out now

    A new version of the playtest is now available. A new level (lvl 2) being added. This level now includes path selection through the level for the first time. Overview: Path selection: 3 paths trough level 2 Challenges active Have fun.

  5. Developer post

    New playtest version coming soon

    Hello all, a new version of the current ongoing playtest will be available soon. Planed eta for the new playtest is june 11, 2026. The new version will include a new level i wanted to add. Because of the size of the level it will still take a while to be finished. It will be the

  6. Developer post

    Playtest version 1.0.12 now available

    Hello all, Playtest version 1.0.12 is out now. Includet in the new version:: Hotfix: Fixed a bug where bird enemies are sometimes add damage to the player after being dead. Level: Level 6 being lenght expanded and populated with enemies to be more close to the final version. Note

  7. Developer post

    Playtest Version 1.0.11 is now available

    Hello together, the new version of the ongoing playtest is now live and ready to play. We hope you have fun testing the new version. This version include the following: Reworked and improved splatter effects Activated calculation for dismembering Calculated point display at impac

  8. Developer post

    New playtest version available soon

    Hello together, A new version of the playtest will be available at saturday the 20th of march 2026. The next version will include the following: Reworked and improved splatter effects Activated calculation for dismembering Calculated point display at impact point Some new enemy m

  9. Developer post

    Hotfix - Playtest v 1.0.9

    Bug:: The game sometimes crashed if an enemy was hitted into the belly. (the new implemented gore-system caused this) The bug is fixed. Changes:: Playtest is now Version 1.0.10 Added a few new enemy models (Lvl 5)

  10. Developer post

    Playtest v. 1.0.9 is now available

    Playtest v. 1.0.9 now available Hey Everyone, a new version 1.0.9 for the ongoing playtest is now available. This time It is meant to test the following: Fully reworked gore system Performance Notes: The gore-system now includes headshot damage states (devil enemies lvl 5 only).

  11. Developer post

    Playtest v. 1.0.8 now available

    Playtest v. 1.0.9 now available Hey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: Reworked gore system (new enemies from lvl 5 only at the moment) Challenges Performance Update Notes Playtest Version 1.0.8:

  12. Developer post

    Playtest v1.0.7 now available

    Hey Everyone, the new version 1.0.7 for the ongoing playtest is now available. This time It is meant to test the following: New enemy archetypes Fast paced gameplay passages Music selection (Jukebox) Performance Color coded enemies Update Notes Playtest Version 1.0.7:: The jukebo

  13. Developer post

    A new level for the playtest will be available soon

    Hey Everyone, a new level for the current ongoing playtest will be available soon. This time It is meant to test the following: New enemy archetypes Fast paced gameplay passages New traps Music selection (Jukebox) Performance Here is a short video of what is coming next: Stay tun

  14. Developer post

    Update Notes Playtest Version 1.0.6

    Update Notes Playtest Version 1.0.6 The following new selectable option is now available based on a community suggestion. UI / Gamesettings: Added a new selectable option for Crosshair:: " None+Hitindicator " (If you want to play without an visible crosshair, you can now see, in

  15. Developer post

    Update Notes Playtest v. 1.0.5

    Update Notes Playtest v. 1.0.5 Fixes:: System message "ray tracing geometry over budget" should not apear any longer Changes:: Weapons balancing:: Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slightly increased Enemies: Size increased (available as selec

  16. Developer post

    Hotfix #1 Playtest v. 1.0.4

    Hey Everyone, Hotfix #1 is out for the current Playtest v. 1.0.4 Fixed: - Graveyard level: Common Zombie enemies are now stopping as intended after taking damage.

  17. Developer post

    Playtest available

    This first playtest is basicly to help us identify problems early, that may come with the newest changes and the current state of the game. It is a short first test to gather some feedback about the following topics: Gameplay Difficulty Bugs Performance Lightguns Settings (does t

  18. Developer post

    Playtest delay

    Hello together, A short update about what happends and why we thought it is better to delay the planned playtest. We added a new feature to the game we wanted to test. It is about traps, in the short video you can have a first glimse of the new feature. The playtest level is almo

  19. Developer post

    Playtest in preparation

    We are currently preparing a first playtest. It should be finished within the next 14 days. For this first test we will make one playable level available. More levels will be added in later playtests. Why we do this playtest? test gameplay finding bugs Performance Lightguns Setti

  20. Developer post

    Small update, Demo version 3.0.2

    Fixes: Leaderboard: Fixed display name of the sort method Splash Screen: Now displays the correct version number of the demo Changes: System Settings: Set the standard alternative reload function to middle mouse button Lightning: The first entrance hall is now a little brighter N