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Playtest v1.0.7 now available

Hey Everyone,

the new version 1.0.7 for the ongoing playtest is now available.

This time It is meant to test the following:

  • New enemy archetypes

  • Fast paced gameplay passages

  • Music selection (Jukebox)

  • Performance

  • Color coded enemies

Update Notes Playtest Version 1.0.7::

The jukebox is now available based on a community suggestion.

Jukebox:

  • Added a Jukebox:: " Select a song you want to hear as background music "

Notes (Jukebox):

  • The jukebox can be found within the "GAME SETTINGS"

  • To play the selected song in any level, you need to press "SELECTED SONG"

Level:

  • Added a new level (5)

  • New enemy archetypes (randomized)

  • Faster paced gameplay

    Notes (Level):

  • This level is available as normal and hard difficulty. But at the moment the hard difficulty only change the amount of health you collect and the challenges.

  • The enemy count does not change at the moment, this will be updated later after reciving some feedback about the difficulty of the normal mode (it is kinda hard).

  • The enemies are randomized, so it can be the bigger ones come a little to close.

  • Also the enemies are color coded. Blue enemies = range weapons, Green enemies = unstoppable & attack can not be interupt, Standard enemies = red glowing eyes (like in the picture above).

    Bugfixes:

  • Bug #2 - (Fixed:: Playtest v. 1.0.7 (2025_11_14) Level end statistic display:: Cursor does not display the standard menu cursor . The correct cursor will now be displayed.

Have fun.