Balancing Trait Communist: -Min threshold is now based on player count: Min threshold = player count/2 Changes Added game version validation when joining a lobby Player disconnects can now show the disconnect reason in chat Fixes Join and disconnect chat messages are now localize
Balancing
Trait Communist:
-Min threshold is now based on player count: Min threshold = player count/2
Changes
Added game version validation when joining a lobby
Player disconnects can now show the disconnect reason in chat
Fixes
Join and disconnect chat messages are now localized
Changes Barricade: -Has been put in a new placeable category so that other placeables like a Bear Trap do not prevent the placement of the Barricade. Added playtest-specific info boxes. Fixes Fixed Communist gold mine expropriation message not coloring the previous owner of the g
Changes
Barricade:
-Has been put in a new placeable category so that other placeables like a Bear Trap do not prevent the placement of the Barricade.
Added playtest-specific info boxes.
Fixes
Fixed Communist gold mine expropriation message not coloring the previous owner of the gold mine correctly.
Fixed Magnets still working to some extend after the unit lost the effect.
Fixed Barricades blocking units from moving forward when standing on the field that the Barricade is placed behind.
The knife and grenade now move with the unit in all animations.
Changes Barricade: -Has been put in a new placeable category so that other placeables like a Bear Trap do not prevent the placement of the Barricade. Added playtest-specific info boxes. Fixes Fixed Communist gold mine expropriation message not coloring the previous owner of the g
Changes
Barricade:
-Has been put in a new placeable category so that other placeables like a Bear Trap do not prevent the placement of the Barricade.
Added playtest-specific info boxes.
Fixes
Fixed Communist gold mine expropriation message not coloring the previous owner of the gold mine correctly.
Fixed Magnets still working to some extend after the unit lost the effect.
Fixed Barricades blocking units from moving forward when standing on the field that the Barricade is placed behind.
The knife and grenade now move with the unit in all animations.
Balancing Trait Pay2Win: -Is now able to receive Forward items Trait Communist: -Will now neutralize ownership of captured buildings instead of just ignoring them. Rebalanced trait specific passive skills for Cultist, Communist, and Pay2Win to have a max level of 6 instead of 3.
Balancing
Trait Pay2Win:
-Is now able to receive Forward items
Trait Communist:
-Will now neutralize ownership of captured buildings instead of just ignoring them.
Rebalanced trait specific passive skills for Cultist, Communist, and Pay2Win to have a max level of 6 instead of 3. Also, the max level of Hoarder has been increased to 4 but it now takes 2 levels to get 1 Hoarder level.
Fixes
Ghosts can no longer be moved by Oil or Jump Pads.
Content Added status effect Resistant: -Reduces most negative effect durations to 1 round. Added item Resistant: -Make a unit resistant for 4 rounds. Most negative effect durations are reduced to 1 round on resistant units. Added passive skill Start Resistant: -Your units automat
Content
Added status effect Resistant:
-Reduces most negative effect durations to 1 round.
Added item Resistant:
-Make a unit resistant for 4 rounds. Most negative effect durations are reduced to 1 round on resistant units.
Added passive skill Start Resistant:
-Your units automatically receive the Resistant effect when leaving your house. It stays for 4 rounds.
-Enabled at level 7
Added passive skill Easy Start:
-Reduces the dice value required to get out of your house.
-Enabled at level 5 => You can get a unit out of your house with a dice value of 6 OR 5.
-Every 5 levels decreases the required dice value by 1
Changes
Added config option to enable/disable peaceful (star) fields (default: on)
Item Alien Abduction:
-You can now target your own units even if they have a shield.
Fixes
Fixed Magnet not collecting Supply Crates that are thrown on adjacent fields.
Balancing Item Jump Pad Frenzy: -Now only 1 instance of this item can be active at once Changes Reduced Jump Pad air time by 20% Added config option to enable/disable passing inside the safety zone (default: on) Fixes Cultist: -Gold mines will no longer show generated faith to al
Balancing
Item Jump Pad Frenzy:
-Now only 1 instance of this item can be active at once
Changes
Reduced Jump Pad air time by 20%
Added config option to enable/disable passing inside the safety zone (default: on)
Fixes
Cultist:
-Gold mines will no longer show generated faith to all players
Fixed spawn buff at level 10 not activating when a jump pad has been placed on the spawn field
Fixed Jump Pad not throwing Hopper Mines onto other Jump Pads
Content Added game mode descriptions when hovering over the selected game mode in the lobby. Fixes Hover infos will no longer be visible in Cinematic Mode (F1). Potentially fixed some problems with Survival game mode.
Content
Added game mode descriptions when hovering over the selected game mode in the lobby.
Fixes
Hover infos will no longer be visible in Cinematic Mode (F1).
Potentially fixed some problems with Survival game mode.
Changes Increased zoom distance by +40% and rewrote the camera controller to not collide with furniture. Fixes It Follows will now despawn as soon as their target dies from anything.
Changes
Increased zoom distance by +40% and rewrote the camera controller to not collide with furniture.
Fixes
It Follows will now despawn as soon as their target dies from anything.
Content Added refreshing indicator to the lobby browser. Improved skill UI. Balancing Item Alien Abduction: -Weight: 50 => 40 Added Skill Starting Shield: -Automatically unlocks at level 10. -Max level: 1 -After unlocking it, your units will start with a free Shield when leavi
Content
Added refreshing indicator to the lobby browser.
Improved skill UI.
Balancing
Item Alien Abduction:
-Weight: 50 => 40
Added Skill Starting Shield:
-Automatically unlocks at level 10.
-Max level: 1
-After unlocking it, your units will start with a free Shield when leaving their house.
-Can only be unlocked in Classic game mode.
Changes
Skills no longer show info about level 0.
Fixes
Fixed an Exception on Antidote that occurs when an Entity that has no effect manager is present (e.g. Orbital Strike).
Fixed lobby visually bugging for the host when a client joins while the lobby is visually not active.
Fixed invisible unit detection only working for the local player, meaning the host had discarded any detection that was owned by other players.
Content Added Early Access disclaimer. You can now create offline lobbies! When a game is finished, you can now go back to the lobby directly instead of having to create a new one! When hovering over a resource at the top of the screen, a description of that resource will now be
Content
Added Early Access disclaimer.
You can now create offline lobbies!
When a game is finished, you can now go back to the lobby directly instead of having to create a new one!
When hovering over a resource at the top of the screen, a description of that resource will now be shown.
Added indicators to the lobby for when a player has loaded into the lobby.
Added feedback when joining a public lobby through the lobby browser.
Weapon Skins
AR-15 - Ice
Added ice projectiles and target hit effects using the improved cosmetics system.
Balancing
The chance of finding any item decreases with the amount of items of that specific type that is currently in your inventory. This decrease per existing item has been changed from 5% to 15% cumulatively.
Changes
Rewritten a lot of the cosmetics code to allow for more flexibility and customization for future skins. I also broke all my skin prefabs and had to fix those because I moved a script inside Visual Studio instead of in Unity and Unity didn't like that and decided that all the data stored on the prefabs that had these scripts would be lost. Thanks Unity.
You can now easily change your currently selected item by clicking another item instead of having to press escape to cancel the current selection.
You will now only join a public lobby when double clicking it.
Clients can no longer see the button for adding bots in lobbies.
Music is no longer synced between clients.
Fixes
Fixed Orbital Strike kill message.
Fixed not being able to use items on revealed invisible enemy units (e.g. when a unit is being revealed by a ghost).
Fixed missing particle effects that have been broken by Unity's Universal Render Pipeline.
Particle effects on entities should no longer be shown to players that don't see that entity.
Fixed (hopefully) not receiving game modes from public lobbies.
Clients should no longer be able to connect multiple times to the same server.
When a lobby you are in closes, you will now return to the main menu.
Fixed that a player connecting to a finished game will cause the player's game to be stuck in a game without a win screen, forcing the player to disconnect from the lobby.
Content Implemented networked values to more easily sync variables between players. Fixes Potentially fixed clients wrongly flagging payers as finished. Fixed Pay2Win exact level-up messages being shown to everybody. The host should now always update the client on whether or not
Content
Implemented networked values to more easily sync variables between players.
Fixes
Potentially fixed clients wrongly flagging payers as finished.
Fixed Pay2Win exact level-up messages being shown to everybody.
The host should now always update the client on whether or not the dice can be rolled at any moment.
Content Added functionality to add abilities and converted the shop items Interrupt and all Cultist specific shop items into abilities. Changes Shop item icons will now be colored gray instead of red when they can't be bought to avoid black icons when the base icon has no red col
Content
Added functionality to add abilities and converted the shop items Interrupt and all Cultist specific shop items into abilities.
Changes
Shop item icons will now be colored gray instead of red when they can't be bought to avoid black icons when the base icon has no red colors in it.
Internally replaced enum based ShopItems with string IDs to increase modularity.
Fixes
Fixed sometimes not being able to select Video settings in-game because the dice roll UI was blocking raycasts.
Changes Made dying units always ragdoll in the classic game mode to make it consistent with the suvivor game mode. Fixes Fixed typo on Supply Crate tooltip. Removed unnecessary @ symbols from skill level-up messages. Fixed lobby browser showing "error" as the game mode. Fixed ski
Changes
Made dying units always ragdoll in the classic game mode to make it consistent with the suvivor game mode.
Fixes
Fixed typo on Supply Crate tooltip.
Removed unnecessary @ symbols from skill level-up messages.
Fixed lobby browser showing "error" as the game mode.
Fixed skills showing a level-up notification when first initialized.
Fixes Fixed the lobby browser using an invalid game mode translation key Fixed Exception thrown on clients when a unit moves Fixed skill levels not being synched correctly Fixed experience not being synched correctly Fixed clients and hosts not leaving lobbies correctly through S
Fixes
Fixed the lobby browser using an invalid game mode translation key
Fixed Exception thrown on clients when a unit moves
Fixed skill levels not being synched correctly
Fixed experience not being synched correctly
Fixed clients and hosts not leaving lobbies correctly through SteamMatchmaking
Content Added a leveling system! You start each game on level 0. Different actions reward the player with experience. All trait shop items have been converted to skills that automatically level up as you level up. You need 20 XP for the first level. Every level requires 2 more XP
Content
Added a leveling system! You start each game on level 0. Different actions reward the player with experience. All trait shop items have been converted to skills that automatically level up as you level up.
You need 20 XP for the first level. Every level requires 2 more XP than the level before.
XP rewarding actions:
-Moving: Every 5 fields moved by your units rewards 1 XP
-Kills: Killing an enemy unit rewards 4 XP
-Deaths: When one of your units dies, you receive 20 XP
The taskbar icon now flashes on Windows when the current player's turn begins and the window is not focused.
Added an option to disable auto auto camera when a controller is detected
Added particle effects for spawning placeables and using items on units to make it clear where things have happened
Balancing
[Cultist]
-Owned gold mines now generate 1 Faith per turn.