Added a leveling system! You start each game on level 0. Different actions reward the player with experience. All trait shop items have been converted to skills that automatically level up as you level up.
You need 20 XP for the first level. Every level requires 2 more XP than the level before.
XP rewarding actions:
-Moving: Every 5 fields moved by your units rewards 1 XP
-Kills: Killing an enemy unit rewards 4 XP
-Deaths: When one of your units dies, you receive 20 XP
The taskbar icon now flashes on Windows when the current player's turn begins and the window is not focused.
Added an option to disable auto auto camera when a controller is detected
Added particle effects for spawning placeables and using items on units to make it clear where things have happened
Balancing
[Cultist]
-Owned gold mines now generate 1 Faith per turn.