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Update 0.15

Content

  • Added a leveling system! You start each game on level 0. Different actions reward the player with experience. All trait shop items have been converted to skills that automatically level up as you level up. You need 20 XP for the first level. Every level requires 2 more XP than the level before. XP rewarding actions: -Moving: Every 5 fields moved by your units rewards 1 XP -Kills: Killing an enemy unit rewards 4 XP -Deaths: When one of your units dies, you receive 20 XP
  • The taskbar icon now flashes on Windows when the current player's turn begins and the window is not focused.
  • Added an option to disable auto auto camera when a controller is detected
  • Added particle effects for spawning placeables and using items on units to make it clear where things have happened

Balancing

  • [Cultist] -Owned gold mines now generate 1 Faith per turn.
  • [Cultist] Possess Gold Mine: -Max uses per turn: no limit => 1 -Cost: 5 Gold, 50 Faith => 5 Gold, 80 Faith

Changes

  • Reworked the resources UI
  • Moved UI of the roll timer and the UI that shows the dice rolls left

Fixes

  • Fixed unit skins changing when editing input fields in the customizer.
  • Fixed various localization keys.
  • Fixed ducks trying to move into the safety zone, which is not possible for non-units, which resulted in an eternally moving duck.
  • Fixed the barricade vanishing on the wrong player's turn.
  • Fixed an exception when bots tried to use missing data from the last match in the current match for a chat message.
  • Fixed the starting player not having 3 tries to roll a 6.
  • The chat is no longer cleared when going to the main menu and back to the lobby
  • Clients should now see players in the lobby in the same order as the host
  • Fixed poison particles potentially spawning on the wrong unit