Developer postOriginal post (opens in a new tab)

Update 0.16

Content

  • Added Early Access disclaimer.
  • You can now create offline lobbies!
  • When a game is finished, you can now go back to the lobby directly instead of having to create a new one!
  • When hovering over a resource at the top of the screen, a description of that resource will now be shown.
  • Added indicators to the lobby for when a player has loaded into the lobby.
  • Added feedback when joining a public lobby through the lobby browser.

Weapon Skins

  • AR-15 - Ice Added ice projectiles and target hit effects using the improved cosmetics system.

Balancing

  • The chance of finding any item decreases with the amount of items of that specific type that is currently in your inventory. This decrease per existing item has been changed from 5% to 15% cumulatively.

Changes

  • Rewritten a lot of the cosmetics code to allow for more flexibility and customization for future skins. I also broke all my skin prefabs and had to fix those because I moved a script inside Visual Studio instead of in Unity and Unity didn't like that and decided that all the data stored on the prefabs that had these scripts would be lost. Thanks Unity.
  • You can now easily change your currently selected item by clicking another item instead of having to press escape to cancel the current selection.
  • You will now only join a public lobby when double clicking it.
  • Clients can no longer see the button for adding bots in lobbies.
  • Music is no longer synced between clients.

Fixes

  • Fixed Orbital Strike kill message.
  • Fixed not being able to use items on revealed invisible enemy units (e.g. when a unit is being revealed by a ghost).
  • Fixed missing particle effects that have been broken by Unity's Universal Render Pipeline.
  • Particle effects on entities should no longer be shown to players that don't see that entity.
  • Fixed (hopefully) not receiving game modes from public lobbies.
  • Clients should no longer be able to connect multiple times to the same server.
  • When a lobby you are in closes, you will now return to the main menu.
  • Fixed that a player connecting to a finished game will cause the player's game to be stuck in a game without a win screen, forcing the player to disconnect from the lobby.
  • Some minor fixes.