PongBreak

Q · Q Games

Released
Jan 2, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Menu Nav fix

    navigating settings with a controller works better now

  2. Developer post

    Small Update

    Change out asset used for invisibility hazard. It is no longer a potion that looks like something you would want to be hit by.

  3. Developer post

    Small Update

    * re added the option to play with power vector (original controls intended for mouse and keyboard) * bug fix: range guide will now also dissappear when hit by poiton

  4. Developer post

    Balance Changes and a new feature

    * Range guide - you can now visually see the swing range of your character * Dash cooldown reduction - 1s -> .75s * Swing cooldown reduction - .5s -> .3s * Orb immunity increase - 0s -> .5s (this applies to the orb after each hit, does not stack)

  5. Developer post

    Bug fix

    hit angles, especially chipshots, when upside down were not being calculated correctly. this should fix that. However, there are probably still a few kinks to work out with the hit angles in general.

  6. Developer post

    More Points!

    * hitting a falling potion with the orb will now award 50 points * combos 3 or more in brick count will apply a score multiplier that scales with the brick combo count (ex: combo = 50 combo x3 = 100, combo x4 = 150, etc)

  7. Developer post

    Patch Notes

    * We have disabled the tutorial while it gets re-worked to match the new mechanics. * We have disabled 'PowerVector' controls for the time being. This is because the dual movement introduced in the previous update is going to become the standard control scheme. 'PowerVector' will

  8. Developer post

    Autopilot Unchained

    A whole new way to play! This is our biggest change to the game in a while. Now when using Autopilot(soon to be renamed), you will have independent control over each cleaner! Controls have changed a bit to accommodate this new play style. It works best with a controller but is do

  9. Developer post

    More controller support!

    You can now navigate the menus with a controller. This should make the game 100% playable with a controller now. However, you can't yet skip the tutorial with a controller, so we are not quite at 100% controller support yet. There is also a known issues with the resolution drop d

  10. Developer post

    Perf Improvements

    should fix the stuttering that sometimes occurs when you clear a level

  11. Developer post

    Autopilot Improvements

    TLDR: Autopilot now uses an angle based on the where the orb is in relation to the cleaner, rather than being forced to be around 42 degrees. Autopilot is much more flexible now. Before, autopilot would try to apply force at a 42 degree angle unless a "chip shot" was requested (w

  12. Developer post

    Leaderboard UI fix

    fixed an issue that caused player panels to wrap to a second column in the leaderboard. fixed an issue that caused more than the top 10 players to be listed in the leaderboard.

  13. Developer post

    Patch Notes

    Improved the control scheme for power vector with a controller.

  14. Developer post

    Patch notes

    Added joystick sensitivity to settings. The difference between "Power Vector Sensitivity" and "Joystick Sensitivity": "Power Vector Sensitivity" controls how much the vector that is created effects the power of the redirect. This setting applies to both mouse and gamepad. "Joysti

  15. Developer post

    More controller support!

    This update adds controller support for the "Power Vector" style of play. Use the right trigger and analog stick to control the power and direction. You may need to increase the "Power Sensitivity" when using a controller. We will be adding a joystick sensitivity option in the ne

  16. Developer post

    Patch Notes

    General: * Made improvements to existing controller support, more to come. * Remapped keys for dashing, and forcing a "chip shot" in autopilot mode - dash is now only "shift" or pressing "LS" on an xbox controller - "chip shot" moved to "space" or "a" on an xbox controller Autopi

  17. Developer post

    Dev update

    Where have we been? What's going on with the game? We took a break for a while. Life got busy and other things needed to be attended to. We plan on resuming development of PongBreak in the coming days/weeks. The plan is to get the game ready for final release. This means there ar

  18. Developer post

    Small QOL update

    Added a skip tutorial button to the tutorial. The development of the bonus map is going great, though, we are not sure when it will be completed. It will be the game's biggest and most dynamic map yet! Can't wait for you guys to play it! Have fun!

  19. Developer post

    Last two maps (sort of), a new brick, and roadmap updates

    The first of the new maps takes place in the hangers and follows the asteroid field map from the previous update. Looks like you may have missed a few bricks the first time around. Don't feel too bad, these bricks are very shy and hide when they think they are in danger. Perhaps

  20. Developer post

    New Map! New Brick! and a Bug Fix, oh my!

    Our new map (Level 18) takes place in an asteroid field. You'll need to utilize good timing and accuracy to take on these new bricks, they may not always be there when your antimatter orb gets there. We also fixed the unstable orb state. The orb will now properly dim when unstabl